It's always a difficult task to make a game flick to a pause screen.
You have to copy and paste the functions to every single script, and using the 'stop script' block will not allow you to restart.
So, I would request either one of the below for the next Scratch update.
-Add a 'Pause' option
-Allow to play script again even after 'stop script'
Thank you in advance.
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gameminer wrote:
Thank you all for agreeing.
![]()
And yes we do need to depend on script labor for now.![]()
I think of posting a pause demo project. It's still in progress though.
Also if your gonna pause it then you need an unpause thing so that they can carry on
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to do so in a script is easy. it takes ages. The big problem with a scratch pause screen is that the game is bombarded with UI if there are pasue options.
I think that the pause screen could be like the stage, editable ETC and can have sprites attatched to it.
Just a thought.
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gameminer wrote:
It's always a difficult task to make a game flick to a pause screen.
You have to copy and paste the functions to every single script, and using the 'stop script' block will not allow you to restart.
So, I would request either one of the below for the next Scratch update.
-Add a 'Pause' option
-Allow to play script again even after 'stop script'
Thank you in advance.
<switch to costume[
FOR THE PAUSING OF A GAME IN SCRATCH 1.4:
Fit Every script with a forever, Repeat( ), Or Repeat Until < >. with an if block with
<paused = 0> in the "hole"
Now Whenever paused is set to anything but 0 the game will be paused.
Your Script Should be
Sorry if it isn't good
____________
forever_____]
if <paused = (0)>__|
http://scratch.mit.edu/forums/post.php?tid=86253&qid=1085627#req_message
http://scratch.mit.edu/forums/post.php?tid=86253&qid=1085627#req_message
http://scratch.mit.edu/forums/post.php?tid=86253&qid=1085627#req_message
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