This is a read-only archive of the old Scratch 1.x Forums.
Try searching the current Scratch discussion forums.

#126 2011-11-08 06:58:21

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

Espevoir, beta testing is already over, as it is now out to the public  smile  I would, however, be more than happy to have you install FireMMO via the instructions in the first post. If you need any assistance whatsoever in the installation process, feel free (and please do, it will help the forum get bumped properly) to ask me what to do. You may need to post an error message, though.


I support the Free Software Foundation. Protect our digital rights!

Offline

 

#127 2011-11-08 17:41:47

cocolover76
Scratcher
Registered: 2011-10-09
Posts: 500+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

bobbybee wrote:

I guess you could, Pecola. I'm currently working on a handler which sends a packet to another player, so if you write a sound/picture format, and you know how to interpret it, you could send just about whatever you want. But what I really need is some more programmers to help get it done quicker. It is written in C, so you would need to know C and Scratch for that matter. Sorry pythoners.

I am AWESOME at C.
I've been using C [size=5]on Arduino[/size] and I am AWESOME with it.


http://i.imgur.com/HfEPZ.gifhttp://i.imgur.com/pvKb6.png

Offline

 

#128 2011-11-08 19:25:46

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

Great. Read the post above, our simply the topic post, and please, help with this project.
-bobbybee (FireMMO Founder, FireMMO Owner, and FireMMO Lead Programmer)


I support the Free Software Foundation. Protect our digital rights!

Offline

 

#129 2011-11-16 14:38:08

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

As FireMMO is a rapidly growing community-drived technology, there has been a new release which combined with the new client released earlier, you should be able to completely leverage the epic power of FireMMO. A download is available on the website, and it can be compiled the same way as the old FireMMO, except using this codebase instead of the original codebase.

Best Regards,
-bobbybee (FireMMO Founder, FireMMO Owner, and FireMMO Lead Programmer)


I support the Free Software Foundation. Protect our digital rights!

Offline

 

#130 2011-11-16 18:14:29

cocolover76
Scratcher
Registered: 2011-10-09
Posts: 500+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

bobbybee wrote:

Great. Read the post above, our simply the topic post, and please, help with this project.
-bobbybee (FireMMO Founder, FireMMO Owner, and FireMMO Lead Programmer)

Finally got a reply!  big_smile


http://i.imgur.com/HfEPZ.gifhttp://i.imgur.com/pvKb6.png

Offline

 

#131 2011-11-16 18:16:30

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

So, cocolover76 please, try out some of the code on the website. Do you want me to put you on the staff list? (that I'll create if you say yes  smile  )
Sorry about the delay,
-bobbybee (FireMMO Founder, FireMMO Owner, and FireMMO Lead Programmer)


I support the Free Software Foundation. Protect our digital rights!

Offline

 

#132 2011-11-16 18:18:13

cocolover76
Scratcher
Registered: 2011-10-09
Posts: 500+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

bobbybee wrote:

MySQL, as my MMO uses it.

MySQL.
Are you kidding? I know MySQL like it's English!
I even have my own server that is running on the computer I am typing on.
(My dad configured the router so no one can connect to my server except people in my network)
Trust me, if I am working with MySQL, I know what I am doin'.


http://i.imgur.com/HfEPZ.gifhttp://i.imgur.com/pvKb6.png

Offline

 

#133 2011-11-16 18:19:22

cocolover76
Scratcher
Registered: 2011-10-09
Posts: 500+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

bobbybee wrote:

So, cocolover76 please, try out some of the code on the website. Do you want me to put you on the staff list? (that I'll create if you say yes  smile  )
Sorry about the delay,
-bobbybee (FireMMO Founder, FireMMO Owner, and FireMMO Lead Programmer)

I didn't know you were online, and yes, put me on the staff list (and create it, of course).

Last edited by cocolover76 (2011-11-16 18:19:38)


http://i.imgur.com/HfEPZ.gifhttp://i.imgur.com/pvKb6.png

Offline

 

#134 2011-11-16 19:48:55

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

Done. By the way, cocolover (is it okay to just call you that?), I would like to mention that MySQL isn't supported officially, although with some work I could make it a lot easier. I would like to try to make the new, more sophisticated yet powerful version of FireMMO, FireMMO version 2 (lol) have a lot more documentation. Though I have partial bits of documentation on my computer, (and I mean partial) there is the source code available which is the only usable documentation other than what would be found through reverse-engineering.

Maybe I should bring the English down a little?
Best Regards,
-bobbybee (FireMMO Founder, FireMMO Owner, FireMMO Lead Programmer [maybe you can steel my spot])


I support the Free Software Foundation. Protect our digital rights!

Offline

 

#135 2011-11-17 19:33:53

cocolover76
Scratcher
Registered: 2011-10-09
Posts: 500+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

bobbybee wrote:

Done. By the way, cocolover (is it okay to just call you that?), I would like to mention that MySQL isn't supported officially, although with some work I could make it a lot easier. I would like to try to make the new, more sophisticated yet powerful version of FireMMO, FireMMO version 2 (lol) have a lot more documentation. Though I have partial bits of documentation on my computer, (and I mean partial) there is the source code available which is the only usable documentation other than what would be found through reverse-engineering.

Maybe I should bring the English down a little?
Best Regards,
-bobbybee (FireMMO Founder, FireMMO Owner, FireMMO Lead Programmer [maybe you can steel my spot])

Call me Coco.
Also, MySQL isn't supported officially with what? If you need something that's fully supported, I could probably learn PostgreSQL. But not SQL. SQL you have to pay for.


http://i.imgur.com/HfEPZ.gifhttp://i.imgur.com/pvKb6.png

Offline

 

#136 2011-11-18 15:55:25

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

I mean that FIreMMO is really hard to set-up with MySQL, so I discontinued that version. I mean the source code is till up on the site, but I don't really want to bother to do much customer support stuff. Basically, unless we do a lot of work, you're MySQL knowledge won't be of great help to FireMMO. As I mentioned before, I would prefer to do more work with FireMMO 2.0, as it is a much more organized and it had a much more specific goal. By that, I mean, I didn't know that FireMMO would become so popular when I wrote the first couple lines of code for it and I didn't even have a name for it.

Either way, when you are browsing the FireMMO source code, if you need any help utilizing the undocumented features tell me, as I don't have any real documentation available.

-bobbybee (FireMMO Founder, FireMMO Owner, FireMMO Lead Programmer)


I support the Free Software Foundation. Protect our digital rights!

Offline

 

#137 2011-11-18 20:33:20

cocolover76
Scratcher
Registered: 2011-10-09
Posts: 500+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

bobbybee wrote:

I mean that FIreMMO is really hard to set-up with MySQL, so I discontinued that version. I mean the source code is till up on the site, but I don't really want to bother to do much customer support stuff. Basically, unless we do a lot of work, you're MySQL knowledge won't be of great help to FireMMO. As I mentioned before, I would prefer to do more work with FireMMO 2.0, as it is a much more organized and it had a much more specific goal. By that, I mean, I didn't know that FireMMO would become so popular when I wrote the first couple lines of code for it and I didn't even have a name for it.

Either way, when you are browsing the FireMMO source code, if you need any help utilizing the undocumented features tell me, as I don't have any real documentation available.

-bobbybee (FireMMO Founder, FireMMO Owner, FireMMO Lead Programmer)

Actually, I signed up assuming I would get Flash soon, I don't have Flash yet, although I do have Adobe Flex, but I deleted it because at the time it seemed useless. I'll find a way.


http://i.imgur.com/HfEPZ.gifhttp://i.imgur.com/pvKb6.png

Offline

 

#138 2011-11-19 07:24:36

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

You do know, Coco, Flash/Flex wasn't exactly mandatory, it was just because I didn't have alternative. I may be able to write one in C, which should act identical to the Flash/Flex client if I set it up correctly. I still do have a little bit of parsing work that needs to get done in order for the new client to be fully backwards-compatible. Since most of it is pretty close to being ready, I seriously doubt that it should take more than a day. By the way, what timezone/place do you live in, considering that to me it seems like you are on at weird times of the day? (for me, obviously)

-bobbybee (FireMMO Founder, FireMMO Owner, and FireMMO Lead Programmer)

Last edited by bobbybee (2011-11-19 11:35:02)


I support the Free Software Foundation. Protect our digital rights!

Offline

 

#139 2011-11-19 10:40:09

cocolover76
Scratcher
Registered: 2011-10-09
Posts: 500+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

bobbybee wrote:

You do know, Coco, Flash/Flex wasn't exactly mandatory, it was just because I didn't have alternative. I may be able to write one in C, which should act identical to the Flash/Flex client if I set it up correctly. I still do have a little bit of parsing work that needs to get done in order for the new client to be fully backwards-compatible. Since most of it is pretty close to being ready, I seriously doubt that it should take more than a day. By the way, what timezone/place do you live in, considering that to me it seems like you are on at weird times of the day? (for me, obviously)

I can port it to Python, I have made Python programs that connected to Scratch before.
Also, I am in US/Canada Eastern time zone.


http://i.imgur.com/HfEPZ.gifhttp://i.imgur.com/pvKb6.png

Offline

 

#140 2011-11-19 11:34:23

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

Great, I would really appreciate it if you could write a python port. Remember that the server that I am using, for backwards-compatibillity reasons, by the way, does not and will not directly support the Scratch protocol, so the Python/Flash/Flex program must be able to parse scratch data and extract it into a format that is raw data.

By the way, it would really help development if you add the FireMMO logo/link to your signature, as you are very active in these boards. If you need the BBCode ask me.

-bobbybee (FireMMO Founder, FireMMO Owner, and FireMMO Lead Programmer)


I support the Free Software Foundation. Protect our digital rights!

Offline

 

#141 2011-11-22 07:11:44

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

Coco, have you achieved much progress on porting this? It is a very important task that must be done for FireMMO, and will help achieve much more progress along the rest of the path of FireMMO. As far as actually making MMO's go, I'm sure we could get a license/permission to use an MMO created with Mesh and just try to port that.

Also, I would kind of prefer that you use an image. (unless you don't have any space in you sig). The image is located here.

-bobbybee (FireMMO Founder, FireMMO  Owner, and FireMMO Lead Programmer)

Last edited by bobbybee (2011-11-22 07:11:56)


I support the Free Software Foundation. Protect our digital rights!

Offline

 

#142 2011-12-03 09:42:17

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

I need to note that development on this will be almost completely halted until a python client is written. Magnie, if you're reading this, can you help me modify the mirror you wrote some time ago. The quicker this gets done the quicker that a real MMORPG can be made.

Thanks for everything,
-bobbybee (FireMMO Founder, FireMMO Owner, and FireMMO Lead Programmer)


I support the Free Software Foundation. Protect our digital rights!

Offline

 

#143 2011-12-03 09:49:32

cocolover76
Scratcher
Registered: 2011-10-09
Posts: 500+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

bobbybee wrote:

Coco, have you achieved much progress on porting this? It is a very important task that must be done for FireMMO, and will help achieve much more progress along the rest of the path of FireMMO. As far as actually making MMO's go, I'm sure we could get a license/permission to use an MMO created with Mesh and just try to port that.

Also, I would kind of prefer that you use an image. (unless you don't have any space in you sig). The image is located here.

-bobbybee (FireMMO Founder, FireMMO  Owner, and FireMMO Lead Programmer)

Sorry, I sorta forgot about this.  neutral
Anyway, with my new signature, I think I can fit an image in.


http://i.imgur.com/HfEPZ.gifhttp://i.imgur.com/pvKb6.png

Offline

 

#144 2011-12-03 10:08:28

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

Thanks a ton Coco. I'll contact Magnie regarding the client if you don't think you can get a client in python to work. As I mentioned too many times, the client is one of the most mandatory pieces of FireMMO's development. (I also reset the client's project status on the main page)

Thanks for all of your contributions,
-bobbybee (FireMMO Founder, FireMMO Owner, and FireMMO Lead Programmer)


I support the Free Software Foundation. Protect our digital rights!

Offline

 

#145 2011-12-03 10:08:33

cocolover76
Scratcher
Registered: 2011-10-09
Posts: 500+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

My computer seems to be really picky with Python, even with Scratch running with RSC enabled, it still gets a ton of errors, EVEN WITH ONE OF THE DEMO ONES ON THE WIKI!!!

Code:

from: can't read /var/mail/array
./firemmo.py: line 8: HOST: command not found
./firemmo.py: line 9: PORT: command not found
./firemmo.py: line 11: syntax error near unexpected token `('
./firemmo.py: line 11: `def sendScratchCommand(cmd):'

http://i.imgur.com/HfEPZ.gifhttp://i.imgur.com/pvKb6.png

Offline

 

#146 2011-12-03 10:20:21

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

I think I read somewhere on the forums (again, likely Magnie's post) that you are running a version of python that is too old/new. I'm getting error on the wiki one, too. Try here (Magnie's mirror, of course)

-bobbybee (FireMMO Founder, FireMMO Owner, and FireMMO Lead Programmer)


I support the Free Software Foundation. Protect our digital rights!

Offline

 

#147 2011-12-03 10:22:48

cocolover76
Scratcher
Registered: 2011-10-09
Posts: 500+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

bobbybee wrote:

I think I read somewhere on the forums (again, likely Magnie's post) that you are running a version of python that is too old/new. I'm getting error on the wiki one, too. Try here (Magnie's mirror, of course)

-bobbybee (FireMMO Founder, FireMMO Owner, and FireMMO Lead Programmer)

A few months ago, I was using a Python RSC test that was an edited version of a wiki one, and I haven't updated ANYTHING (except my browser) since then.
Wait a minute.....
Maybe Pygame messed it up.


http://i.imgur.com/HfEPZ.gifhttp://i.imgur.com/pvKb6.png

Offline

 

#148 2011-12-03 10:28:44

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

It's unlikely that pygame was the culprit. Have you been able to get Magnie's mirror to run. If yes, I could contact Magnie.

-bobbybee (FireMMO Founder, FireMMO Owner, and FireMMO Lead Programmer)


I support the Free Software Foundation. Protect our digital rights!

Offline

 

#149 2011-12-03 10:30:50

cocolover76
Scratcher
Registered: 2011-10-09
Posts: 500+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

bobbybee wrote:

It's unlikely that pygame was the culprit. Have you been able to get Magnie's mirror to run. If yes, I could contact Magnie.

-bobbybee (FireMMO Founder, FireMMO Owner, and FireMMO Lead Programmer)

Nope.

Code:

from: can't read /var/mail/array
./test.py: line 10: syntax error near unexpected token `('
./test.py: line 10: `def parseData(str):'

http://i.imgur.com/HfEPZ.gifhttp://i.imgur.com/pvKb6.png

Offline

 

#150 2011-12-03 10:37:01

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

Try downgrading your python.

-bobbybee (FireMMO Owner, FireMMO Founder, and FireMMO Lead Programmer)

EDIT: FIREMMO 150th POST!! WOOT WOOT!! :0

Last edited by bobbybee (2011-12-03 10:38:10)


I support the Free Software Foundation. Protect our digital rights!

Offline

 

Board footer