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#76 2011-01-07 00:32:32

megamagician
Scratcher
Registered: 2010-08-15
Posts: 14

Re: Proposal for a Scratch MMO

well people who make games should be only able to make games up to their CPU/CPU's standard that way the computer won't crash because CPU's have different processing amount's most of you reading this probably already know that but someone who is a good enough programmer could probably tell scratch/python the host's CPU power and subtract however much from the CPU well not really but in scratch/python then set that as max CPU power aloud to be used advantages for doing this computer runs faster shouldn't crash and all computers should be fine + have a player limit [blocks]<say[hope this works[/blocks]

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#77 2011-01-07 01:25:22

floppy_gunk
Scratcher
Registered: 2008-11-14
Posts: 500+

Re: Proposal for a Scratch MMO

I know a lot of Python (and Scratch  tongue ), and I would love to help if I weren't so busy  sad


http://img163.imageshack.us/img163/1917/2856lg.jpg Get it now!  smile

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#78 2011-11-14 16:20:44

Zeratul
Scratcher
Registered: 2009-11-14
Posts: 78

Re: Proposal for a Scratch MMO

archmage wrote:

I may be able to help with the scratch programming of this mini MMO thing.

The coding must be done specially so that it can interact properly with connected computers.

Basically this is how it will work.

Lets assume that there are 3 users, 1 hosting the base server and 2 others connecting to it.

The PC with the base server has a scratch project that holds data for the other remote users. The base server can send and receive messages for the other 2 users. The other 2 users can only send and receive data from the base server.

So lets say that remote user 1 wants to move their character and they also want remote user to see it move.

So this is how it goes down

user1 sends data to base server
base server stores data and sends updated data to user1 and user2
user1 and user2 both receive this data and save it


Of course this is only a small scale solution. If you have too many people connecting to the base server then the base server will crash. I think if you get a fast computer than you can have 4-10 people connected. I am not sure of the exact numbers but it defiantly won't be enough for an large MMO type game.

We could just use a computer with an insane amount of memory.


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#79 2011-11-14 16:37:13

Zeratul
Scratcher
Registered: 2009-11-14
Posts: 78

Re: Proposal for a Scratch MMO

Zeratul wrote:

i myself am making an mmo with scratch
if interested please notify me( a comment on one of my projects would be best)

And trying again for the 10000th time.


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#80 2011-11-14 16:41:44

Zeratul
Scratcher
Registered: 2009-11-14
Posts: 78

Re: Proposal for a Scratch MMO

Necropost!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


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