Is there an "easy" way to use "grab screen region for new sprite" within a "program"?
The purpose is to be able to save the image on the screen full of things you stamped as a big
sprite while the project is running and save and clear the screen and move on to stamping
more stuff.The idea is for example to stamp sprites available in a corner, do that for example 6
times and at the end you get a slide show. It's for little kids to play with LOL.
Sorry if this is confusing. Appreciate suggestions.
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Hard to do. THere is one way though: Have a 1*1 pixel sprite that moves over every pixel on the screen and stores their colours in a list. VERY TIME CONSUMING
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