yes u can do like make a variable called click and have the following script
<when green flag clicked>
<set{ click }to( 1
<when[sprite1 ]clicked>
<if><(<{click }> <=> 1 )>
<say[hello ]for( 2 )secs>
<if><(<{click }> <=> 2 )>
<say[ Wassup? ]for( 2 )secs>
and then do that however many times u want him to say something just changing wat he says and the number click ='s
and then at the end of the script put
change click by 1
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<when green flag clicked>
<wait until> mouse down
<say[ hello
<wait until> mouse down
<say[ something else
<wait until> mouse down
<say[ etc...
<wait until> mouse down
<say[ you get the point
Last edited by yambanshee (2009-03-08 23:45:27)
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yambansee wrote:
mouse down
hello
mouse down
something else
mouse down
etc...
mouse down
you get the point
Actually it should be
[blocks]<when green flag clicked>
<wait until><mouse down?>
<say[ whatever you want it to ]for( ? )secs>
<wait until><< <not> >><mouse down?>
<wait until><mouse down?>
<say[ whatever you want it to ]for( ? )secs>
<wait until><< <not> >><mouse down?>
<wait until><mouse down?>
<say[ whatever you want it to ]for( ? )secs>
<wait until><< <not> >><mouse down?>[/blocks] and so on
BE SURE TO NOTICE THE NOTS!
Last edited by videogame9 (2009-03-15 09:31:39)
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Oh yah I forgot about that way. I was doing the more complicated way
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