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#26 2011-10-31 15:02:21

rabbit1131
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Registered: 2009-10-16
Posts: 1000+

Re: Scratch 2.0 FAQ

So will Scratch no longer have any connection to Squeak?


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#27 2011-10-31 15:05:28

Lightnin
Scratch Team
Registered: 2008-11-03
Posts: 1000+

Re: Scratch 2.0 FAQ

undefeatedgames wrote:

What do you recommend to teach in a class that teaches Scratch? I taught one before at my library, and I'm teaching another in February.

Awesome! Have you seen ScratchEd?

http://scratched.media.mit.edu/

There are tons of great resources there for *educators of all kinds*, and that includes you.

To me the most interesting challenge about giving a good Scratch workshop has to do with constraints and freedom. You want to give people enough constraints so they know what to do and can get started.

For example, I sometimes give workshops where I ask participants to make a digital postcard with Scratch so they can then send it to their friends and family. That's a constraint - a set of boundaries they have to work in.

But you want to give them enough freedom within that constraint so that they can be creative, use pictures and sounds of their own choosing, and generally make something unique, that no one else would make. So I don't tell them how they have to do it, or what it has to look like in the end. I just give them some tips on how to start (like import a picture, and make it do something when you click it), and then encourage them to come up with their own approach.

It's an art.  smile  One you could practice all your life and still have room for improvement.

Last edited by Lightnin (2011-10-31 15:09:29)


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#28 2011-10-31 15:07:47

undefeatedgames
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Registered: 2011-05-22
Posts: 1000+

Re: Scratch 2.0 FAQ

Lightnin wrote:

undefeatedgames wrote:

What do you recommend to teach in a class that teaches Scratch? I taught one before at my library, and I'm teaching another in February.

Awesome! Have you seen ScratchEd?

http://scratched.media.mit.edu/

There are tons of great resources there for *educators of all kinds*, and that includes you.

To me the most interesting challenge about giving a good Scratch workshop has to do with constraints and freedom. You want to give people enough constraints so they know what to do and can get started.

For example, I sometimes give workshops where I ask participants to make a digital postcard with Scratch so they can then send it to their friends and family. That's a constraint - a set of boundaries they have to work in.

But you want to give them enough freedom within that constraint so that they can be creative, use pictures and sounds of their own choosing, and generally make something unique, that no one else would make.

It's an art.

Thanks! I definitely let my students design whatever they wanted for the game, as long as the game was functional and it was the game I was teaching. For example, if they wanted to do a octopus maze game, or perhaps a mario maze game, they could.

I'll definitely do the postcard.


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#29 2011-10-31 15:09:16

Lightnin
Scratch Team
Registered: 2008-11-03
Posts: 1000+

Re: Scratch 2.0 FAQ

rabbit1131 wrote:

So will Scratch no longer have any connection to Squeak?

Well, we'll always be grateful and connected, since all the 1.x versions were made by possible by Squeak and the Squeak community. But since we felt it was important to move the next version into the cloud, it was necessary to use foundations / languages that are more suitable for that and other goals we have for the project. So future development won't use Squeak.

Last edited by Lightnin (2011-10-31 15:10:19)


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#30 2011-10-31 15:16:48

jslomba
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Registered: 2009-09-25
Posts: 1000+

Re: Scratch 2.0 FAQ

You should move this to Announcments or FAQ.


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#31 2011-10-31 15:17:17

Dinoclor
Scratcher
Registered: 2010-06-10
Posts: 1000+

Re: Scratch 2.0 FAQ

Lightnin wrote:

Dinoclor wrote:

Another question: will older .sb files still work?

Sure - and you'll still be able to upload stuff to the 2.0 site with Scratch 1.4 or even earlier versions of Scratch.

However, you cannot download a project made with Scratch 2.0 as an .sb file, or open it in Scratch 1.4. Scratch 1.4 won't be able to recognize the file format, or the new features.

K, that makes sense. So, it will be like the Bad Header error when you try to open 1.4 files in 1.2?


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#32 2011-10-31 15:48:51

undefeatedgames
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Registered: 2011-05-22
Posts: 1000+

Re: Scratch 2.0 FAQ

What have you completed so far while developing Scratch 2.0? Also, have you changed the look of Scratch 2.0 after the prealpha was shown?


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#33 2011-10-31 16:12:34

roijac
Scratcher
Registered: 2010-01-19
Posts: 1000+

Re: Scratch 2.0 FAQ

could you pls post a mock-up of how you're going to integrate a vertical painter into the current method of pixelmaps?
sounds interesting  smile

Last edited by roijac (2011-11-01 03:46:33)

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#34 2011-10-31 16:34:10

legoscratch
Scratcher
Registered: 2010-06-18
Posts: 100+

Re: Scratch 2.0 FAQ

In 2.0, will you be able to open a file (in the offline version) by double clicking?


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#35 2011-10-31 16:40:23

msdosdude
Scratcher
Registered: 2009-06-11
Posts: 1000+

Re: Scratch 2.0 FAQ

Lightnin wrote:

smile  Anything else you wanna know? I can answer a few questions....

I met you in scratchchat, right? On Palringo? Was that you?


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#36 2011-10-31 22:45:38

Lightnin
Scratch Team
Registered: 2008-11-03
Posts: 1000+

Re: Scratch 2.0 FAQ

Dinoclor wrote:

Lightnin wrote:

Dinoclor wrote:

Another question: will older .sb files still work?

Sure - and you'll still be able to upload stuff to the 2.0 site with Scratch 1.4 or even earlier versions of Scratch.

However, you cannot download a project made with Scratch 2.0 as an .sb file, or open it in Scratch 1.4. Scratch 1.4 won't be able to recognize the file format, or the new features.

K, that makes sense. So, it will be like the Bad Header error when you try to open 1.4 files in 1.2?

No - the files won't end in .sb, so you won't even be able to open them in Scratch 1.4. We're switching to an all new file format.

legoscratch wrote:

In 2.0, will you be able to open a file (in the offline version) by double clicking?

Sure - I imagine so. I don't see any reason why we wouldn't be able to setup a new file association.  smile


msdosdude wrote:

Lightnin wrote:

smile  Anything else you wanna know? I can answer a few questions....

I met you in scratchchat, right? On Palringo? Was that you?

Nope, it wasn't. I wouldn't believe anyone who claims to be someone from Scratch unless they comment on Scratch (right then) to confirm it.

Last edited by Lightnin (2011-10-31 22:50:37)


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#37 2011-11-01 00:11:49

Necromaster
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Registered: 2010-04-07
Posts: 1000+

Re: Scratch 2.0 FAQ

Lightnin wrote:

undefeatedgames wrote:

Do you think Scratch was/is successful in completing or achieving its goals?

Woah.  xD That's a really big question - not sure I have time to answer it properly.

I guess I'll say that in general, yes. We created a tool that kids can use to express themselves creatively - which was our primary goal. And quite a few did, and quite a few made and shared projects, so now we have 2,000,000 that anyone can download and check out.  smile  So: so far so good, but, obviously, we couldn't have done it without all the awesome Scratchers.

You mean me? Aw thanks!  tongue

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#38 2011-11-01 00:17:49

veggieman001
Scratcher
Registered: 2010-02-20
Posts: 1000+

Re: Scratch 2.0 FAQ

Necromaster wrote:

Lightnin wrote:

undefeatedgames wrote:

Do you think Scratch was/is successful in completing or achieving its goals?

Woah.  xD That's a really big question - not sure I have time to answer it properly.

I guess I'll say that in general, yes. We created a tool that kids can use to express themselves creatively - which was our primary goal. And quite a few did, and quite a few made and shared projects, so now we have 2,000,000 that anyone can download and check out.  smile  So: so far so good, but, obviously, we couldn't have done it without all the awesome Scratchers.

You mean me? Aw thanks!  tongue

Haha I think he meant me bro.  tongue


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#39 2011-11-01 00:20:51

456bingo123
Scratcher
Registered: 2010-10-30
Posts: 1000+

Re: Scratch 2.0 FAQ

Lighnin, can you give a list of some new things that we'll see in 2.0 that we may not know about?


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#40 2011-11-01 03:58:16

jji7skyline
Scratcher
Registered: 2010-03-08
Posts: 1000+

Re: Scratch 2.0 FAQ

In a percentage, how finished is Scratch 2.0, and what does it look like? I hope it doesn't look like the experimental viewer because it's slow and not so good looking.  hmm


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#41 2011-11-01 04:41:35

scimonster
Community Moderator
Registered: 2010-06-13
Posts: 1000+

Re: Scratch 2.0 FAQ

Are you allowed to give us some screenshots? :3

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#42 2011-11-01 05:16:52

nathanprocks
Scratcher
Registered: 2011-04-14
Posts: 1000+

Re: Scratch 2.0 FAQ

jji7skyline wrote:

In a percentage, how finished is Scratch 2.0, and what does it look like? I hope it doesn't look like the experimental viewer because it's slow and not so good looking.  hmm

scimonster wrote:

Are you allowed to give us some screenshots? :3

http://wiki.scratch.mit.edu/images/Scratch_2.0_interface_alpha.png


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#43 2011-11-01 05:18:56

scimonster
Community Moderator
Registered: 2010-06-13
Posts: 1000+

Re: Scratch 2.0 FAQ

nathanprocks wrote:

jji7skyline wrote:

In a percentage, how finished is Scratch 2.0, and what does it look like? I hope it doesn't look like the experimental viewer because it's slow and not so good looking.  hmm

scimonster wrote:

Are you allowed to give us some screenshots? :3

http://wiki.scratch.mit.edu/images/Scra … _alpha.png

If you're giving me something from the wiki, do you really think I haven't seen that before?
I want something more recent than the SD11 pre-alpha.

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#44 2011-11-01 05:40:36

nathanprocks
Scratcher
Registered: 2011-04-14
Posts: 1000+

Re: Scratch 2.0 FAQ

scimonster wrote:

nathanprocks wrote:

jji7skyline wrote:

In a percentage, how finished is Scratch 2.0, and what does it look like? I hope it doesn't look like the experimental viewer because it's slow and not so good looking.  hmm

scimonster wrote:

Are you allowed to give us some screenshots? :3

http://wiki.scratch.mit.edu/images/Scra … _alpha.png

If you're giving me something from the wiki, do you really think I haven't seen that before?
I want something more recent than the SD11 pre-alpha.

lol well obviously i haven't seen anything newer than that either then


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#45 2011-11-01 08:34:07

XGamer42
Scratcher
Registered: 2011-07-10
Posts: 500+

Re: Scratch 2.0 FAQ

roijac wrote:

will you release a beta version this year?  tongue

Wait...isn't there already a beta version?


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#46 2011-11-01 10:17:21

coinman
Scratcher
Registered: 2011-04-19
Posts: 500+

Re: Scratch 2.0 FAQ

Lightnin wrote:

smile  Anything else you wanna know? I can answer a few questions....

will we be able to compile our projects to .exe or .app with scratch 2.0


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#47 2011-11-01 10:39:42

rabbit1131
Scratcher
Registered: 2009-10-16
Posts: 1000+

Re: Scratch 2.0 FAQ

What happened to the experimental viewer?


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#48 2011-11-01 10:51:12

scimonster
Community Moderator
Registered: 2010-06-13
Posts: 1000+

Re: Scratch 2.0 FAQ

rabbit1131 wrote:

What happened to the experimental viewer?

It's still there, just not with an easy link. At least, it was this morning.

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#49 2011-11-01 13:25:33

Lightnin
Scratch Team
Registered: 2008-11-03
Posts: 1000+

Re: Scratch 2.0 FAQ

jji7skyline wrote:

In a percentage, how finished is Scratch 2.0, and what does it look like? I hope it doesn't look like the experimental viewer because it's slow and not so good looking.  hmm

Well, very little of the coding is done yet, because the coding is actually the easier part. The hard part is thinking through all the many different design decisions, and we're making good progress on that. But there's nothing really to 'show' at this point.


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#50 2011-11-01 14:58:35

456bingo123
Scratcher
Registered: 2010-10-30
Posts: 1000+

Re: Scratch 2.0 FAQ

Lightnin wrote:

jji7skyline wrote:

In a percentage, how finished is Scratch 2.0, and what does it look like? I hope it doesn't look like the experimental viewer because it's slow and not so good looking.  hmm

Well, very little of the coding is done yet, because the coding is actually the easier part. The hard part is thinking through all the many different design decisions, and we're making good progress on that. But there's nothing really to 'show' at this point.

As soon as you have something to 'show' will we be able to test it out?


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