He now has his up special and side aerial (he hits you with a variable block).
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He has his shield stance, down special, neutral special.
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His side special is now done, and now his entire sprite is done with a total of 87 costumes!
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I added two more costumes.
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Okay so he's done these are his attacks,
Neutral Ground: Punch
Side Ground: Kicks and Flips
Down Ground: Back Flip with Attack Energy pointed down
Up Ground: Head Catches on Fire
Up Air: Swathe of Black Energy Appears Above Head
Down Air: Lightning Bolts come from Feet.
Side Air: Attacks with a -10 health variable block
Neutral Air: Surrounded by Red Gradient Sphere and Lightning
Neutral Special: Throws a Gobo
Side Special: Eyes go Spastic and Red Gradient Sphere Comes from Hands
Up Special: Wind Appears at Feet and Scratch Shoots up
Down Special: Scratch Shrinks
Shield: Scratch Turns Blue
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Wow. 11 posts in a row. Must be a new record.
I'll enter this. For me, making sprites is a breeze.
Last edited by floatingmagictree (2009-03-02 09:35:42)
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floatingmagictree wrote:
Wow. 11 posts in a row. Must be a new record.
I'll enter this. For me, making sprites is a breeze.
Yeah 11 posts XD Should I share the Scratch Cat Sprites?
Last edited by demosthenes (2009-03-02 09:41:02)
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archmage wrote:
Here is an archive of my archmage sprites.
http://rapidshare.com/files/204153380/amage_sprites.zip.html
What does Archmage's Down B attack do?
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demosthenes wrote:
archmage wrote:
Here is an archive of my archmage sprites.
http://rapidshare.com/files/204153380/amage_sprites.zip.htmlWhat does Archmage's Down B attack do?
You could always just check the project and try it.
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archmage wrote:
demosthenes wrote:
archmage wrote:
Here is an archive of my archmage sprites.
http://rapidshare.com/files/204153380/amage_sprites.zip.htmlWhat does Archmage's Down B attack do?
You could always just check the project and try it.
Good point.
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Just finished the idle/stance of my sprite.
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Also, demosthenes, I had the idea of making a collaboration project with a few people who make sprites for their mascots. Then, we put them in a scratch game similar to smash bros. the only problem is that I have no idea how to program AI .
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floatingmagictree wrote:
Also, demosthenes, I had the idea of making a collaboration project with a few people who make sprites for their mascots. Then, we put them in a scratch game similar to smash bros. the only problem is that I have no idea how to program AI .
I could program the AI, but I'm also working on a SSBS game.
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This is what I have done so far:http://img11.imageshack.us/img11/2098/sprite.png
I personally believe he would make a better boss character, like Tabuu.
So, what do you think?
Regardless, I'll continue, as I think I'll use these in a game.
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djm111 wrote:
This is what I have done so far:http://img11.imageshack.us/img11/2098/sprite.png
I personally believe he would make a better boss character, like Tabuu.
So, what do you think?
Regardless, I'll continue, as I think I'll use these in a game.
I really like it and I think I'll make him a boss!
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Wait...do all of these have to have attacks in the smash bros. scheme? It's seems like you're doing that.
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I'd like it, but you don't have to. If you don't I'll make them or I'll make your character an enemy.
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I'll do it smash style then.
Also, I just made the neutral special.
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floatingmagictree wrote:
How far is everyone on this?
I'm done with the scratch cat, I have archmage's sprites, Targethero is doing a wolf dude, your doing whatever it is your doing (a tree?) how far are you?
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Yes, my mascot is a tree. I finished all my specials and the idle stance.
Here comes the next character for bottom tier!
Up special: Shoots seeds downwards to make FMT jump up high. Seeds can barrage opponent for a total of about 18% damage.
Neutral special: Shoots a rapidly spinning leaf from his hand for about 8%.
Down special: Uses his power of plants to pull up a protective shield made of super-strong roots that withstands projectiles. Recovery is somewhat laggy.
Side special: Takes a strong root and whacks the opponent with it. Extremely strong , but takes longer than a Kirby Hammer to work.
Taunts:
Up taunt: Juggles seeds
Side taunt: Makes a pose as if he was composing while roots poking out of the ground dance to his composing.
Down taunt: Aims palm upwards to catch a falling leaf.
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I've come up with ideas for all the smashes:
Down Smash: Pulls arms up and charges them. On activation, roots slam out of his hands and slap the ground.
Up Smash: Pulls left arm down while looking up. Upon activation, FMT punches in the air while spinning.
Side Smash: FMT pulls his arm back. On activation, he punches with a small green explosion that lets out sharp leaves shooting diagonally and to the side. The leaves have a very short range, about 1/8 of Lucas's PK Fire. This smash is similar to Mario's side smash.
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Awesome, post what you have so far.
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