The in editor Scratch playing panel seems to have a higher resolution than the in browser one. In my project, I have sprites that reach a certain coordinate and then do something. These coordinates are not reachable in the online in browser, but are reachable in the editor.
If you download it, you can clearly see how different the game plays. In the web version, the background does not scroll, there is no game over sign, ect. Why is the browser playing field smaller than the editor playing field?
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The online players boundaries are the sides of the screen, whereas the scratch editor has larger bounds
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rookwood101 wrote:
The online players boundaries are the sides of the screen, whereas the scratch editor has larger bounds
Exactly. And this is a problem.
Since coordinates outside of the playing area on the inbrowser do not exist, here's a code that may work to fix this would go like this:
If x=360 (boundary), if instructions say to change X by 10, set the x Value to 370. Their would be two variable, x Value and X position. One's X value can be 640 while the X position is 360.
Anyone get what I mean?
Last edited by Scatcycle (2011-10-29 14:45:51)
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