i am going to make a First Person Shooter game using 3D raycasting... one problem though... I DONT KNOW HOW TO DO 3D RAYCASTING! I need someone who knows how so i can make this game!
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have a look at the scratch wiki page: http://wiki.scratch.mit.edu/wiki/Raycaster
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Raycasters aren't required, but I know how. I can do a sprite-based one, which is slow.
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Look at cygene's or my raycasters. Cygene's are better quality-wise, but mine is literally 500 times faster (as per his second-latest version).
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im trying to make a fps is well
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meistro99 wrote:
i am going to make a First Person Shooter game using 3D raycasting... one problem though... I DONT KNOW HOW TO DO 3D RAYCASTING! I need someone who knows how so i can make this game!
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--(I need YOUR help!)
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Well here is one of the greatest articles on raycaster i have read so far (though he chose javaScript for the language but you can always write one yourself on scratch if u understand the basics .
Now comes the bigger issue How are you going to render stuff the author used HTML divs for placing sprites on HTML , On scratch you can simply use a sprite with texture PASTE strips and size/resize it according to the needed stuff (It will be the fastest way to do so on scratch as any other way will slow it down to limits of crying! )
Also consider using as much Pre-Rendered graphics as possible (Realtime rendering on scratch will be really insane demand)
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