I can't log on :C
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Almost done with my shop, I should have everything in easy to use isles which vary in contents from floor to floor.
I've replaced one of the gate ways for the wall with a testing gateway, it uses iron bars instead of fences and an iron door which opens from a stone touch plate on one side and a button on the other. If you decide you don't like it and destroy it then please refund the materials to me, it was just a test for something better and safer.
I'm currently planning a record shop for the next update, I've come up with 2 designs, 1 which I really like. I should be building it very soon.
Last edited by my-chemical-romance (2011-10-24 01:04:49)
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The big builds are looking good so far. Out of interest, how will they be judged?
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Um, there will be points for style and size and function. I dunno exactly how qaz wants is to though. That was just a guess.
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markyparky56 wrote:
The big builds are looking good so far. Out of interest, how will they be judged?
Possibly like the previous build. They are rated on:
Functionality (Eg. a farm would get rated high funct.)
Aesthetics (Eg. An art gallery would get high Aesthetics)
Completeness (Eg. A completely finished house would get lots on this)
Overall theme (Something interesting)
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werdna123 wrote:
markyparky56 wrote:
The big builds are looking good so far. Out of interest, how will they be judged?
Possibly like the previous build. They are rated on:
Functionality (Eg. a farm would get rated high funct.)
Aesthetics (Eg. An art gallery would get high Aesthetics)
Completeness (Eg. A completely finished house would get lots on this)
Overall theme (Something interesting)
Right. Thanks,
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Updated Whitelist Application: (cuz I felt like it
)
In-Game Name: geohendan
When you joined MC: Round Beta 1.3
How many servers have you been banned from, and why? 0
How many other servers do you play on? As of now, 0
How many servers are you an OP/mod on? 0
Do you prefer survival or building? Building.
What do you like to build? Lighthouses, towers, towers, lighthouses, lighthouses, towers, and lighthouses.

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K, werd, here's the plan for rooms:
The rooms will be 5 blocks high. The will have 2-thick ceilings/floors, the bottom layer planks, and the top layer cobble, so they have plank ceilings and cobble floors. This will also come in handy for glowstone ceilings, or something. Each floor will have walls of fence, except ones that need darkness, like the monster farm.
It will go like this: Farm, indoor balcony, farm, indoor balcony, farm, indoor balcony, etc.
Oh, and the top doesn't have to be a bulb, I'm okay without it.
Last edited by geohendan (2011-10-24 19:03:53)

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I think my entry is done, check it out.
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geohendan wrote:
Updated Whitelist Application: (cuz I felt like it
)
In-Game Name: geohendan
When you joined MC: Round Beta 1.3
How many servers have you been banned from, and why? 0
How many other servers do you play on? As of now, 0
How many servers are you an OP/mod on? 0
Do you prefer survival or building? Building.
What do you like to build? Lighthouses, towers, towers, lighthouses, lighthouses, towers, and lighthouses.
xD
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geohendan wrote:
K, werd, here's the plan for rooms:
The rooms will be 5 blocks high. The will have 2-thick ceilings/floors, the bottom layer planks, and the top layer cobble, so they have plank ceilings and cobble floors. This will also come in handy for glowstone ceilings, or something. Each floor will have walls of fence, except ones that need darkness, like the monster farm.
It will go like this: Farm, indoor balcony, farm, indoor balcony, farm, indoor balcony, etc.
Oh, and the top doesn't have to be a bulb, I'm okay without it.
Sounds good, but we need to remember about height limit. (127) I think I might abandon the large mushroom farm.
So,
Floor 1 (storage): Up to: Layer 9 (includes floor+ceiling)
Floor 2 (balcony): Layer 16 (includes floor+ceiling)
Floor 3 (wheat): Layer 23 (includes floor+ceiling)
Floor 4 (balcony): Layer 30 (includes floor+ceiling)
Floor 5 (reed): Layer 37 (includes floor+ceiling)
Floor 6 (balcony): Layer 44 (includes floor+ceiling)
Floor 7 (melon): Layer 51 (includes floor+ceiling)
Floor 8 (balcony): Layer 58 (includes floor+ceiling)
Floor 9 (pumpkin): Layer 65 (includes floor+ceiling)
Floor 10 (balcony): Layer 72 (includes floor+ceiling)
Floor 11 (mushroom): Layer 79 (includes floor+ceiling)
Floor 12 (balcony): Layer 86 (includes floor+ceiling)
Floor 13 (animal): Layer 93 (includes floor+ceiling)
Floor 9 (balcony): Layer 100 (includes floor+ceiling)
Floor 10 (monster): Layer 107 (includes floor+ceiling)
Floor 11 (balcony): Layer 114 (includes floor+ceiling)
Floor 12 (cacti): Layer 121 (includes floor+ceiling)
Floor 13 (Open-top balcony): Layer 125 (includes floor)
The top floor doesn't go up so much since otherwise we'd overtake the height limit.
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the server's down
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up again, pretty much finished the tower 100% (well, the bits I don't like are too high up to fix without flying).
Last edited by my-chemical-romance (2011-10-25 04:59:23)
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werdna123 wrote:
geohendan wrote:
K, werd, here's the plan for rooms:
The rooms will be 5 blocks high. The will have 2-thick ceilings/floors, the bottom layer planks, and the top layer cobble, so they have plank ceilings and cobble floors. This will also come in handy for glowstone ceilings, or something. Each floor will have walls of fence, except ones that need darkness, like the monster farm.
It will go like this: Farm, indoor balcony, farm, indoor balcony, farm, indoor balcony, etc.
Oh, and the top doesn't have to be a bulb, I'm okay without it.Sounds good, but we need to remember about height limit. (127) I think I might abandon the large mushroom farm.
So,
Floor 1 (storage): Up to: Layer 9 (includes floor+ceiling)
Floor 2 (balcony): Layer 16 (includes floor+ceiling)
Floor 3 (wheat): Layer 23 (includes floor+ceiling)
Floor 4 (balcony): Layer 30 (includes floor+ceiling)
Floor 5 (reed): Layer 37 (includes floor+ceiling)
Floor 6 (balcony): Layer 44 (includes floor+ceiling)
Floor 7 (melon): Layer 51 (includes floor+ceiling)
Floor 8 (balcony): Layer 58 (includes floor+ceiling)
Floor 9 (pumpkin): Layer 65 (includes floor+ceiling)
Floor 10 (balcony): Layer 72 (includes floor+ceiling)
Floor 11 (mushroom): Layer 79 (includes floor+ceiling)
Floor 12 (balcony): Layer 86 (includes floor+ceiling)
Floor 13 (animal): Layer 93 (includes floor+ceiling)
Floor 9 (balcony): Layer 100 (includes floor+ceiling)
Floor 10 (monster): Layer 107 (includes floor+ceiling)
Floor 11 (balcony): Layer 114 (includes floor+ceiling)
Floor 12 (cacti): Layer 121 (includes floor+ceiling)
Floor 13 (Open-top balcony): Layer 125 (includes floor)
The top floor doesn't go up so much since otherwise we'd overtake the height limit.
Okay
Going online now

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Break the glass, get out my friend! Or you could just jump off and die.

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I've never seen NPCs or giants. Where are they!?!?
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My cacti farm in the build off. 2*2 chunks, bedrock->sky limit. 4 stacks of items a MINUTE


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And now announcing....
The biggest PvP tourney ever! It will be Neverwinter VS. Phoenix survival. It will be all in good fun, if you are unfriendly, pop goes the banhammer!
It will be next Saturday, at 10:00A.M. CST on SunriseMoon's Edge of the Blade server! Only eight players may be there from each server, so choose your members and have then ready!

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