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#1 2011-10-19 11:07:01

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Beach Resort Tycoon! Collab

UPDATE: New idea! Maybe we could have three themes which the player could choose from. The main items like facilities (toilets, first aid ect.) will remain the same in each theme, but the attractions and scenery will differentiate. This will include beach, camping and skiing holidays.

Programmers (for general stuff, may involve some object making too) :
LFOB

Object Creators/"imaginists" (think up ideas):
VanillaCreme

Object Makers (program them):
VanillaCreme

Graphic Designers (pretty the objects up):
VanillaCreme

Music researchers:

Plot Makers: (Scenarios/campaigns)
Sportsdude6

Last edited by Borrego6165 (2011-10-23 11:36:13)


Generation:4001 Build a beautiful city, with over 50 objects and over 10000 tiles per city! This simulates traffic, pollution, tourism, crime and more!

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#2 2011-10-19 13:36:43

LFOB
Scratcher
Registered: 2010-06-11
Posts: 90

Re: Beach Resort Tycoon! Collab

I can be a programmer.


http://scratch.mit.edu/static/projects/LFOB/2413118_med.png  http://scratch.mit.edu/static/projects/LFOB/2255829_med.png

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#3 2011-10-19 13:41:37

sportsdude6
Scratcher
Registered: 2011-07-25
Posts: 1000+

Re: Beach Resort Tycoon! Collab

whats the diffrence between a maker and a creator?

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#4 2011-10-19 13:55:06

VanillaCreme
Scratcher
Registered: 2010-11-05
Posts: 1000+

Re: Beach Resort Tycoon! Collab

I Could do art and Make Things  smile


http://www.prguitarman.com/icon/poptartFINALTINY.gif
http://i49.tinypic.com/6yo39h.png

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#5 2011-10-20 01:20:15

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Beach Resort Tycoon! Collab

sportsdude6 wrote:

whats the diffrence between a maker and a creator?

creators need good imagination, they think up the ideas. For example, in the menu I might have a choice between Snow, Wood and beach. that idea was CREATED in my head to have multiple themes with different items each. However, when a programmer gets to work on it, it gets MADE into a sprite.


Generation:4001 Build a beautiful city, with over 50 objects and over 10000 tiles per city! This simulates traffic, pollution, tourism, crime and more!

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#6 2011-10-20 01:27:57

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Beach Resort Tycoon! Collab

VanillaCreme wrote:

I Could do art and Make Things  smile

For making stuff you mean either to CREATE objects or MAKE them? (see above post for explanation) which one?

Last edited by Borrego6165 (2011-10-20 01:28:20)


Generation:4001 Build a beautiful city, with over 50 objects and over 10000 tiles per city! This simulates traffic, pollution, tourism, crime and more!

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#7 2011-10-20 10:37:53

VanillaCreme
Scratcher
Registered: 2010-11-05
Posts: 1000+

Re: Beach Resort Tycoon! Collab

Borrego6165 wrote:

VanillaCreme wrote:

I Could do art and Make Things  smile

For making stuff you mean either to CREATE objects or MAKE them? (see above post for explanation) which one?

i could create things and do a little Bit of making them  smile


http://www.prguitarman.com/icon/poptartFINALTINY.gif
http://i49.tinypic.com/6yo39h.png

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#8 2011-10-20 11:09:14

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Beach Resort Tycoon! Collab

VanillaCreme wrote:

Borrego6165 wrote:

VanillaCreme wrote:

I Could do art and Make Things  smile

For making stuff you mean either to CREATE objects or MAKE them? (see above post for explanation) which one?

i could create things and do a little Bit of making them  smile

that's fine! by the way, does anyone know any music enthusiasts (who are also good at making custom tunes) who could help? if someone could offer them a job and see if they accept.


Generation:4001 Build a beautiful city, with over 50 objects and over 10000 tiles per city! This simulates traffic, pollution, tourism, crime and more!

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#9 2011-10-21 14:15:52

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Beach Resort Tycoon! Collab

Opinions on this: (be honest, it's your game too!)
Rubbish Textures? Not enough detail? Bad colour coordination? Bad overall? Actually good?

This is merely to show the graphic designers (well, designer) what they should all look like, because there is no point having some detailed with textures and others cartoony. It would look stupid. So this is to set the theme.

http://borregoworld.yolasite.com/resources/Restrooms.png

Last edited by Borrego6165 (2011-10-22 03:11:06)


Generation:4001 Build a beautiful city, with over 50 objects and over 10000 tiles per city! This simulates traffic, pollution, tourism, crime and more!

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#10 2011-10-22 08:25:14

sportsdude6
Scratcher
Registered: 2011-07-25
Posts: 1000+

Re: Beach Resort Tycoon! Collab

ill be a plot maker.

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#11 2011-10-22 09:14:47

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Beach Resort Tycoon! Collab

sportsdude6 wrote:

ill be a plot maker.

Hired! Right, I think the main focus would be to design the scenarios first before making too much of the game, because then we would have a good idea of what we need to make. Don't worry though, we probably won't need them for a while anyway.

We will need four campaign modes: Forest (easiest), Beach (moderate), Snow (hardest) and finally Tutorial mode. If we say 10 levels each, (except tutorial will be one level) and it will be put in order, so make sure that level 1 in the forest is far easier then the very hard snow level 10.

I don't need you to MAKE them, that would be too much to ask, all I need is this (you can change the variables) :
Location: Beach
Time: 3 months
+ Do something
+ Do something else
+ Do a third thing
MiniStory: Local council wants to bring tourism to help pay off debts... blah blah blah...

Then I and also a general programmer will put them into the game.

I CHANGED THE ORDER OF THE LEVELS BECAUSE:
Forest is easiest because it is cheap, does not need many facilities and the guests are quite happy on their own. The snow levels are hardest because even though there are less things to build then the beach location, everything will be more expensive due to material transportation and other stuff. Therefore, it is harder to make cash from certain items.

Last edited by Borrego6165 (2011-10-26 09:03:39)


Generation:4001 Build a beautiful city, with over 50 objects and over 10000 tiles per city! This simulates traffic, pollution, tourism, crime and more!

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#12 2011-10-22 09:34:04

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Beach Resort Tycoon! Collab

Layout

Graphic Designers:
We'll need buttons which look good to replace those yellow boxes!!!


Generation:4001 Build a beautiful city, with over 50 objects and over 10000 tiles per city! This simulates traffic, pollution, tourism, crime and more!

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#13 2011-10-23 18:18:49

VanillaCreme
Scratcher
Registered: 2010-11-05
Posts: 1000+

Re: Beach Resort Tycoon! Collab

Borrego6165 wrote:

Layout

Graphic Designers:
We'll need buttons which look good to replace those yellow boxes!!!

Here you Go! : http://scratch.mit.edu/projects/Vanilla … st/2100217   I Made them Beach Themed!  big_smile


http://www.prguitarman.com/icon/poptartFINALTINY.gif
http://i49.tinypic.com/6yo39h.png

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#14 2011-10-23 18:20:44

VanillaCreme
Scratcher
Registered: 2010-11-05
Posts: 1000+

Re: Beach Resort Tycoon! Collab

Borrego6165 wrote:

Opinions on this: (be honest, it's your game too!)
Rubbish Textures? Not enough detail? Bad colour coordination? Bad overall? Actually good?

This is merely to show the graphic designers (well, designer) what they should all look like, because there is no point having some detailed with textures and others cartoony. It would look stupid. So this is to set the theme.

http://borregoworld.yolasite.com/resour … trooms.png

Got it  smile


http://www.prguitarman.com/icon/poptartFINALTINY.gif
http://i49.tinypic.com/6yo39h.png

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#15 2011-10-24 02:48:40

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Beach Resort Tycoon! Collab

VanillaCreme wrote:

Borrego6165 wrote:

Layout

Graphic Designers:
We'll need buttons which look good to replace those yellow boxes!!!

Here you Go! : http://scratch.mit.edu/projects/Vanilla … st/2100217   I Made them Beach Themed!  big_smile

WOW! Thanks!!!


Generation:4001 Build a beautiful city, with over 50 objects and over 10000 tiles per city! This simulates traffic, pollution, tourism, crime and more!

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#16 2011-10-24 11:56:04

VanillaCreme
Scratcher
Registered: 2010-11-05
Posts: 1000+

Re: Beach Resort Tycoon! Collab

Borrego6165 wrote:

VanillaCreme wrote:

Borrego6165 wrote:

Layout

Graphic Designers:
We'll need buttons which look good to replace those yellow boxes!!!

Here you Go! : http://scratch.mit.edu/projects/Vanilla … st/2100217   I Made them Beach Themed!  big_smile

WOW! Thanks!!!

No Problem  smile


http://www.prguitarman.com/icon/poptartFINALTINY.gif
http://i49.tinypic.com/6yo39h.png

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#17 2011-10-25 16:46:38

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Beach Resort Tycoon! Collab

Attention Building "Creators"!!!

Right, here is the list I came up with. You're jobs are too:
A. Replace rubbish ideas with better ones.
B. Come up with reasonable prices for them (the ones I made up were simply for the button test) And I do mean REASONABLE! A bar that costs 12000 and a grand casino that costs 200 will not work- but a bar that costs 12000 and a grand casino that costs about 10 times that will- but with this being a game still maybe not as high.
C. Make sure you have done all the themes!

ANY (These items appear in all locations- when you are adding more make sure they suit ALL themes, so no outdoor showers in the alps!)
        FACILITIES
Toilets
First Aid

         AMENITIES
Small Bar
Pub
Cafe

        ATTRACTIONS
Souvenir Shop

        ACCOMODATION
Small Hotel
Grand Hotel

to be continued...

Last edited by Borrego6165 (2011-10-25 16:58:52)


Generation:4001 Build a beautiful city, with over 50 objects and over 10000 tiles per city! This simulates traffic, pollution, tourism, crime and more!

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#18 2011-10-25 16:52:55

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Beach Resort Tycoon! Collab

BEACH
         FACILITIES
Lifeguard Tower
(Info: We already have restrooms in the DEFAULT theme so we don't need another)

         AMENETIES
Beach Bar
Night Club
Italian Restaurant
Greek Restaurant
Sushi Bar
Cocktail Bar

         ATTRACTIONS
Pool
Health Club
Beach Disco
Pedal-Boat Hire
Fishing-Boat Hire
Jet-Ski Hire

        ACCOMMODATION
Resort Hotel


Generation:4001 Build a beautiful city, with over 50 objects and over 10000 tiles per city! This simulates traffic, pollution, tourism, crime and more!

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#19 2011-10-25 16:57:40

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Beach Resort Tycoon! Collab

FOREST
            FACILITIES
Hygiene Facility (Showers/Toilets)

            AMENITIES
English Restaurant
Grocery Shop

            ATTRACTIONS
Tour Stop (guests wait for tour guide to come)
Hiking Gear Shop
Boat Hire

           ACCOMMODATION
Camp Site
Cabin
Lodge

Last edited by Borrego6165 (2011-10-25 17:04:01)


Generation:4001 Build a beautiful city, with over 50 objects and over 10000 tiles per city! This simulates traffic, pollution, tourism, crime and more!

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#20 2011-10-25 17:03:50

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Beach Resort Tycoon! Collab

SNOW
            FACILITIES
Helicopter Rescue Centre

            AMENITIES
Large Bar
American Restaurant

           ATTRACTIONS
Ski Lift
Snowboarding School
Snowboarding Pro School (Requires standard school to build)
Amusements

           ACCOMMODATION
Lodge


Generation:4001 Build a beautiful city, with over 50 objects and over 10000 tiles per city! This simulates traffic, pollution, tourism, crime and more!

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