Seriously guys? I SAID to empty your inventory. And I SAID that you have
to suicide to get out of the arena.
Dia, sure, I'll add Jack ASAP.
And you guys are all set as a special rank (not Newbie, don't know why it says that) to make sure nobody has an unfair advantage.
Offline
werdna123 wrote:
For some reason I've been set as Newbie.
Oh yeah... Qaz turned us all into newbies.>:(
Last edited by ImagineIt (2011-10-22 17:44:15)
Offline
The-Whiz wrote:
Seriously guys? I SAID to empty your inventory. And I SAID that you have
to suicide to get out of the arena.
Dia, sure, I'll add Jack ASAP.
And you guys are all set as a special rank (not Newbie, don't know why it says that) to make sure nobody has an unfair advantage.
Not everyone's there at the VERY beginning...
Offline
The-Whiz wrote:
You aren't newbies, you're eventees, the prefix just doesn't show it
Well could I please be teleported out at least?
Offline
Almost finished with my shop extension, MC really needs corner steps so my roof doesn't look stupid.
Offline
Where's the download for the map? I want to see what the whole place looks like now.
Offline
GeogeogeogeogeogeogeogeogeogeogoegoegeogeogeogeogeogeogeogeogeogeogeogeoGEO! C:
When will you get on so we can work on the big build together?
Offline
Anyone see Chateau PK? It was fun to build and I think I did a good job.
Offline
werdna123 wrote:
GeogeogeogeogeogeogeogeogeogeogoegoegeogeogeogeogeogeogeogeogeogeogeogeoGEO! C:
When will you get on so we can work on the big build together?
Right now

Offline
GeogeogeogeogeogeogeogeogeogeogeogeogeogeogeogeogeoqazjkgeogeogeogeogeoGEO.
I don't want a lighthouse anymore. D:
I know you love them but I want something more interesting.
What I want is a tall tower with each floor have some sort of farm in. It could go like:
Floor 0: Storage (Since most of the farms would be automatic, they could flow down here)
Floor 1: Wheat farm
Floor 2: Reed farm
Floor 3: Melon farm
Floor 4: Pumpkin farm
Floor 5: Mushroom farm
Floor 6: Mushroom farm v2 (Using giant mushrooms instead of spreading)
Floor 7: Animal farm (lots of different spawners)
Floor 8: Monster farm (Like above)
Floor 9: Cactus farm
Actually, maybe on top of that we could have a bulb! It could be an animal lighthouse.
Last edited by werdna123 (2011-10-23 12:52:57)
Offline
I remember filling out the application a while back, can i be whitelisted now?
Sheesh.


Offline
werdna123 wrote:
GeogeogeogeogeogeogeogeogeogeogeogeogeogeogeogeogeoqazjkgeogeogeogeogeoGEO.
I don't want a lighthouse anymore. D:
I know you love them but I want something more interesting.
What I want is a tall tower with each floor have some sort of farm in. It could go like:
Floor 0: Storage (Since most of the farms would be automatic, they could flow down here)
Floor 1: Wheat farm
Floor 2: Reed farm
Floor 3: Melon farm
Floor 4: Pumpkin farm
Floor 5: Mushroom farm
Floor 6: Mushroom farm v2 (Using giant mushrooms instead of spreading)
Floor 7: Animal farm (lots of different spawners)
Floor 8: Monster farm (Like above)
Floor 9: Cactus farm
Actually, maybe on top of that we could have a bulb! It could be an animal lighthouse.
Hmmmmm
Okay, I guess
Last edited by geohendan (2011-10-23 13:10:00)

Offline
Hopefully you will accept. If you do, I'll have the plans ready:
Floor 0: Storage.
This room would mainly be composed of chests all labelled with signs. Each farm would have a few chests in a square, like a small room. In on corner of the room would be a water coming from above. It would flow down into a little collection area. In it would flow Wheat, reed, mushrooms, mob drops and cactus.
The mob drops and cacti would be endless and completely automatic. But the wheat, reed and mushrooms would be manual in the sense that a button would have to be clicked whenever you think the resources will have grown. Not much work really.
The pumpkin and melons however, would have to be manual. You would climb a ladder to access those farms and go along the strips of land while mining the pumpkins/melons.
Floor 1: Wheat farm
This room would basically be a symmetrical area with strips of different things going along. It would go like this:
E=Entrance
W=Water channels
C=Crops (wheat)
P=Path
PCWCPCWCP
PCWCPCWCP
PCWCPCWCP
PCWCPCWCP
PCWCPCWCP
PPPPPPPPPP
E
Except probably much larger. At the opposite side from the door would be a water source. It would take up a whole row of water sources. There would be downward-facing pistons blocking them from flooding. There would be a button on Floor 0 which sent a redstone signal up telling the pistons to go up, releasing the water. This would wash down the wheat (and possible some seeds, still not grown) to a waterfall in the corner. They would go down to Floor 0's collection area. It would need manual re-seedifying the land.
Floor 2: Reed farm
This room would be similar to the wheat farm's column layout except without the paths. It would just be like water, reed, water, reed etc. Pistons would push the middle layer of the reed off when you hit the button on floor 0. they would knock the reed off, which would flow through channels into the collection point on Floor 0.
Floor 3: Melon farm
This would be a manual farm. D: Just like your regular melon farm. Some hoe'd land and water with melon seeds. Nice and simple.
Floor 4: Pumpkin farm
Basically the same as the melon farm.
Floor 5: Mushroom farm
This would be a spreading farm. It would have a source mushroom (actually 2 - 1 red, 1 brown). They would spread out into the area and if you hit the floor 0 collection button, water would flow out destroying all the mushrooms EXCEPT the source mushrooms. These would flow through channels into the Floor 0 collection point.
Floor 6: Mushroom farm v2 (Using giant mushrooms instead of spreading)
We might not have this (it's kinda pointless and brings us closer to the dreaded sky limit). But it's good if you want lots of mushrooms quick. It would basically be a room with lots of bonemeal'd large mushrooms, which you could farm when you wanted.
Floor 7: Animal farm (lots of different spawners)
A simple animal trap. The mobs would be spawned from mob-spawners and fall into channels which lead them into some sort of drowning/cactus/lava trap where they die. There items would flow into the collection point on Floor 0.
Floor 8: Monster farm (Like above)
Exact same method as above, but with monster spawners instead of animal.
Floor 9: Cactus farm
There would be rows of cacti with blocks above them on there side. So when they grow the block would pop off and fall into a stream, heading for the collection point, 9 floors below.
Floor 10: The Bulb
The final floor. A large outside area with fences surrounding it. There wouldn't be much walking space because of the large lava/glass bulb in the centre.
Summary:
Floor 0: Storage
Auto/Manual: Not applicable
Floor 1: Wheat farm
Auto/Manual: Semi-Automatic (Needs replanting after collection)
Floor 2: Reed farm
Auto/Manual: Fully automatic
Floor 3: Melon farm
Auto/Manual: Manual
Floor 4: Pumpkin farm
Auto/Manual: Manual
Floor 5: Mushroom farm
Auto/Manual: Fully automatic
Floor 6: Mushroom farm v2
Auto/Manual: Manual
Floor 7: Animal farm
Auto/Manual: Fully automatic
Floor 8: Monster farm
Auto/Manual: Fully automatic
Floor 9: Cactus farm
Auto/Manual: Fully automatic
Sorry for the long post, but I really want to do this idea.
I hope you accept, because I took a long time planning. I know we might need to restart (so sorry) but I think it would be worth it!
Actually the tower could be a circle, with the collection point in the very middle. And it would be more lighthouse-y
Offline
You can push melons and pumpkins with pistons to make them break...
Offline
Offline

There goes our planning signs.
Last edited by werdna123 (2011-10-23 14:09:01)
Offline
Offline
werdna123 wrote:
Hopefully you will accept. If you do, I'll have the plans ready:
Floor 0: Storage.
This room would mainly be composed of chests all labelled with signs. Each farm would have a few chests in a square, like a small room. In on corner of the room would be a water coming from above. It would flow down into a little collection area. In it would flow Wheat, reed, mushrooms, mob drops and cactus.
The mob drops and cacti would be endless and completely automatic. But the wheat, reed and mushrooms would be manual in the sense that a button would have to be clicked whenever you think the resources will have grown. Not much work really.
The pumpkin and melons however, would have to be manual. You would climb a ladder to access those farms and go along the strips of land while mining the pumpkins/melons.
Floor 1: Wheat farm
This room would basically be a symmetrical area with strips of different things going along. It would go like this:
E=Entrance
W=Water channels
C=Crops (wheat)
P=Path
PCWCPCWCP
PCWCPCWCP
PCWCPCWCP
PCWCPCWCP
PCWCPCWCP
PPPPPPPPPP
E
Except probably much larger. At the opposite side from the door would be a water source. It would take up a whole row of water sources. There would be downward-facing pistons blocking them from flooding. There would be a button on Floor 0 which sent a redstone signal up telling the pistons to go up, releasing the water. This would wash down the wheat (and possible some seeds, still not grown) to a waterfall in the corner. They would go down to Floor 0's collection area. It would need manual re-seedifying the land.
Floor 2: Reed farm
This room would be similar to the wheat farm's column layout except without the paths. It would just be like water, reed, water, reed etc. Pistons would push the middle layer of the reed off when you hit the button on floor 0. they would knock the reed off, which would flow through channels into the collection point on Floor 0.
Floor 3: Melon farm
This would be a manual farm. D: Just like your regular melon farm. Some hoe'd land and water with melon seeds. Nice and simple.
Floor 4: Pumpkin farm
Basically the same as the melon farm.
Floor 5: Mushroom farm
This would be a spreading farm. It would have a source mushroom (actually 2 - 1 red, 1 brown). They would spread out into the area and if you hit the floor 0 collection button, water would flow out destroying all the mushrooms EXCEPT the source mushrooms. These would flow through channels into the Floor 0 collection point.
Floor 6: Mushroom farm v2 (Using giant mushrooms instead of spreading)
We might not have this (it's kinda pointless and brings us closer to the dreaded sky limit). But it's good if you want lots of mushrooms quick. It would basically be a room with lots of bonemeal'd large mushrooms, which you could farm when you wanted.
Floor 7: Animal farm (lots of different spawners)
A simple animal trap. The mobs would be spawned from mob-spawners and fall into channels which lead them into some sort of drowning/cactus/lava trap where they die. There items would flow into the collection point on Floor 0.
Floor 8: Monster farm (Like above)
Exact same method as above, but with monster spawners instead of animal.
Floor 9: Cactus farm
There would be rows of cacti with blocks above them on there side. So when they grow the block would pop off and fall into a stream, heading for the collection point, 9 floors below.
Floor 10: The Bulb
The final floor. A large outside area with fences surrounding it. There wouldn't be much walking space because of the large lava/glass bulb in the centre.
Summary:
Floor 0: Storage
Auto/Manual: Not applicable
Floor 1: Wheat farm
Auto/Manual: Semi-Automatic (Needs replanting after collection)
Floor 2: Reed farm
Auto/Manual: Fully automatic
Floor 3: Melon farm
Auto/Manual: Manual
Floor 4: Pumpkin farm
Auto/Manual: Manual
Floor 5: Mushroom farm
Auto/Manual: Fully automatic
Floor 6: Mushroom farm v2
Auto/Manual: Manual
Floor 7: Animal farm
Auto/Manual: Fully automatic
Floor 8: Monster farm
Auto/Manual: Fully automatic
Floor 9: Cactus farm
Auto/Manual: Fully automatic
Sorry for the long post, but I really want to do this idea.![]()
I hope you accept, because I took a long time planning. I know we might need to restart (so sorry) but I think it would be worth it!
Actually the tower could be a circle, with the collection point in the very middle. And it would be more lighthouse-y
I'm okay with it, as long as it looks good

Offline
I can't log on. It crashes MC every time I try.

Offline