I thought of a new way to make animations in games with lots of complicated attacks, wait one sec as I upload it
:
<when green flag clicked>
<forever>
<set{ costumeStance }to( <{ stanceP1 }>
<switch to costume[ item <{ costumeStance }> of (stanceBegin)
<repeat( item <{ costumeStance }> of (stanceLengths)
<if> <( <{ costumeStance }> <=> <{ stanceP1 }> )>
<next costume>
<wait( item <{ costumeStance }> of (stanceDelay )secsc>
<end>
<end>
Last edited by demosthenes (2009-02-22 11:32:46)
Offline
demosthenes wrote:
I thought of a new way to make animations in games with lots of complicated attacks:
now how do u make those animations with the complicated attacks?
Offline
golfer3 wrote:
demosthenes wrote:
I thought of a new way to make animations in games with lots of complicated attacks:
now how do u make those animations with the complicated attacks?
There, sorry
I couldn't get my picture to upload so I had to do it by hand.
Offline
I made a project that shows how to code animations.
http://scratch.mit.edu/projects/archmage/291819
Offline
archmage wrote:
I made a project that shows how to code animations.
http://scratch.mit.edu/projects/archmage/291819
Yeah, I was just thinking that this method would be a lot more efficient, especially because I'm working on a game with a character with 200+ costumes.
Offline