Always: It would mean that the script would run, whether or not the green flag was clicked. It would be like forever, but a hat block.
IMPORTANT UPDATE
Scratch that (pun totally intended ) I found a workaround for all of it.
Last edited by efisher82 (2011-10-11 20:22:34)
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There have been suggestions in the past similar to this, but this is what it boils down to: The stop sign is meant to completely stop a project. If it doesn't do that, then what's the point of having it?
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Greenatic wrote:
There have been suggestions in the past similar to this, but this is what it boils down to: The stop sign is meant to completely stop a project. If it doesn't do that, then what's the point of having it?
Hmm... There could be a command block to [restart always scripts]. It would restart them if they were stopped.
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efisher82 wrote:
Greenatic wrote:
There have been suggestions in the past similar to this, but this is what it boils down to: The stop sign is meant to completely stop a project. If it doesn't do that, then what's the point of having it?
Hmm... There could be a command block to [restart always scripts]. It would restart them if they were stopped.
When I Recieve [broadcast]:
forever {
}
Two-block workaround.
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Greenatic wrote:
efisher82 wrote:
Greenatic wrote:
There have been suggestions in the past similar to this, but this is what it boils down to: The stop sign is meant to completely stop a project. If it doesn't do that, then what's the point of having it?
Hmm... There could be a command block to [restart always scripts]. It would restart them if they were stopped.
When I Recieve [broadcast]:
forever {
}
Two-block workaround.
Yup. Could also be a right-click option to never stop always scripts (even when stop all is broadcast).
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Other workaround:
<when I receive[ a broadcast
stuff
stuff
more stuff
<if><< <not> something that should stop the script >>
<broadcast[ a broadcast
<end>
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