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#1 2011-09-09 18:55:41

efisher82
Scratcher
Registered: 2009-12-07
Posts: 100+

Improvements for ask + answer

Suggestions for improving ask and answer in sensing:

-Add a resizing thing (like for lists) so that you can make the answer field as big as you want and move it around.

-Add an option to use a key (or multiple keys) other than enter and the blue button as the trigger to input the typed answer.

-Add an option for the answer to go into a variable every time a character is entered (the variable updates in realtime).


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#2 2011-09-11 12:39:32

Leo_the_Lion
Scratcher
Registered: 2008-10-23
Posts: 66

Re: Improvements for ask + answer

Don't know about the "Other keys" thing, but otherwise, I SUPPORT!

And also, I think that if the answer is multiple words, they are not only a variable but also get put into a list, in which case you can check whether <ANSWERLIST CONTAINS "YES"?> and do something if it does or if it doesn't. For example making a game where you ask a yes/no question and you need someone to answer yes to do one thing, no to do the other, and if they don't say "yes" or "no" not to do anything.

But what if they say "yes, I will" or "no way!" You can't use the <(Answer) = (yes)> block, because then it'll say false even if they used "yes" IN the answer, along with some other words. So you should be able to check. <List ANSWERWORDS contains "yes"?>

I SUPPORT THIS PROPOSITION!

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#3 2011-09-11 14:23:02

scimonster
Community Moderator
Registered: 2010-06-13
Posts: 1000+

Re: Improvements for ask + answer

Support!  big_smile

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#4 2011-10-08 14:19:57

efisher82
Scratcher
Registered: 2009-12-07
Posts: 100+

Re: Improvements for ask + answer

scimonster wrote:

Support!  big_smile

Yeah... can someone add this to actual suggestions because it thinks my account is still new...


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