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#1 2011-10-02 02:21:47

K-Jam
Scratcher
Registered: 2010-04-17
Posts: 100+

multiplayer games

shouldn't scratch make a type of block that lets you play games with different people online, like if someone is at one computer and someone else is at another computer and they are playing the same game?


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#2 2011-10-02 02:45:29

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: multiplayer games

There is a hidden feature called mesh. You can learn about it on the wiki.

But since you're suggesting a nonhidden one, elaborate instead of just "multiplayer blocks". Will you have to host a server yourself? Or will scratch host several? Or what?

What are the settings? Can you set max connections? Can you ban ips? Etc.

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#3 2011-10-02 14:06:51

CosmicProjectz
Scratcher
Registered: 2011-03-25
Posts: 100+

Re: multiplayer games

*cough*mesh*cough*
Ahem... listen to kayybee.


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#4 2011-10-04 00:10:05

helltank
Scratcher
Registered: 2010-05-21
Posts: 1000+

Re: multiplayer games

Blackshot has a good "Host" system.

In a match, one person is randomly selected to be the "Host", and their computer will act as a server. If his computer is too slow, he simply clicks on the "Change Host" option to reselect a host. It's pretty efficient, and if a bad Host refuses to switch and is lagging everybody, you just votekick him.


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#5 2011-10-23 01:41:47

legoman70
Scratcher
Registered: 2010-12-11
Posts: 28

Re: multiplayer games

the way you make computers interact using scratch is through hamachi or mesh


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#6 2011-10-24 17:58:37

efisher82
Scratcher
Registered: 2009-12-07
Posts: 100+

Re: multiplayer games

Just checked out the wiki article on mesh. WORST. MULTIPLAYER. SYSTEM. EVER.

-IP-based (totally impractical)
-hidden
-no online mesh
-quoting the wiki: "a lot of things can go wrong when activating and using mesh"

Since kayybee asked, some possible blocks (my favorite suggestions medium  smile  )

[join session ( )] would join the user into a multiplayer session. Each new sesion would be assigned a number (they would reset every time a period of total inactivity occurred), and you could use the pick random block inside it (in control or sensing palette)

(user list of session ( ) would be a list of users in a session (in variables palette)

After edit:

(number of sessions) self-explanatory.

[close multiplayer session] this block would work anywhere.

Maybe you could set via an option somewhere the max number of sessions up at once and/or  max/min number of users to start a session.
Oh, and this would use scratch's servers. Anyone got name ideas? ABVOM: A Better Version Of Mesh.

Last edited by efisher82 (2011-10-24 18:25:59)


http://bit.ly/ApaYt4http://ow.ly/8Jemvhttp://fulltwist.net/wp-content/plugins/social-slider/icons/standard/youtube-32.png

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#7 2011-10-24 18:55:54

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: multiplayer games

Wrong. The worst multiplayer one is the one that comes activated with scratch
You say: well there isn't one!

Exactly. If you're careful, you can actually get mesh working. Or just use byob or panther.

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#8 2011-10-24 19:49:48

efisher82
Scratcher
Registered: 2009-12-07
Posts: 100+

Re: multiplayer games

kayybee wrote:

Wrong. The worst multiplayer one is the one that comes activated with scratch
You say: well there isn't one!

Exactly. If you're careful, you can actually get mesh working. Or just use byob or panther.

Hmm... The only multiplayer in BYOB and panther is mesh...

Oh, wait! That's what we're trying to replace!
My opinion that mesh is overall terrible, and your opinion that it's good because it's better than nothing is beside the point. What we really need is a non-IP-based system that isn't hidden. I mean, it's multiplayer. It has to be readily usable and easy for the entire Scratch community.

Side note: whoa! kayybee and I registered on the same exact day!

Last edited by efisher82 (2011-10-24 19:54:07)


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#9 2011-10-27 20:25:34

efisher82
Scratcher
Registered: 2009-12-07
Posts: 100+

Re: multiplayer games

Bump!

Read posts #6 to 8 above^^^


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#10 2011-10-30 09:45:27

kidlock
Scratcher
Registered: 2011-10-22
Posts: 9

Re: multiplayer games

hmmm that would be cool but laggy

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