1: Yes/No variables. This one's stupid because you can just use normal variables and set them to 0 and 1. I just felt the need to say it.
2: Instances! You make a sprite and use a block:
<make new instance of{ Sprite1 }at x: 0 y: 0>
Instances could be used to make multiple sprites using one sprite! Or if you don't speak my language...
CLONES
You could easily make games without making a bunch of sprites!
3: Simple, but promising. Hide/Show lists. You did it with variables, but not lists. What the cheese?
4: A feature that lets you show videos at a certain area in a certain size.
5: Expand the space of the production window. Just because sometimes I feel I have too little space. Instead of 320x 480y, how about 640x 480y? (Why are dimensions of screen areas mostly in like 16ths or 8ths?) And I bet it would improve quality in full screen mode!
6: Treat variables and lists as sprites so they can get a ghost effect, glide, clicked on, stuff like that.
7: Make fade in and out effects. Fade in, Pixelate in, Mosicate in, etc. I'm aware that's already possible but this block would make things easier.
8: Select a variable's display font and color?
Read all ideas and give me feedback please thanks.
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I like ideas 8, 6, 5, 3, and 1.
you really couldn't do 7 because they already have it. another way to say fade in is change effect by. so there would really be no point. the only time the scratch team will put in a new block if it creates a BIG shortcut, like the in on edge, bounce block
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1:
point towards a selection of X/Y e.g.
-When flag clicked-
[forever
move 10 step
If on edge, bounce
[if not -level- =2
point towards mouse-pointer]
[if -level- = 2
point towards X:xposision of random position block
Y:y position of radom position block]]
coming up with new ideas.
please be patient.
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for 1 you mean booleans I think which are true false.
for 2 see http://scratch.mit.edu/forums/viewtopic.php?id=5179
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