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#126 2009-01-30 11:32:14

prokohtu
Scratcher
Registered: 2008-06-19
Posts: 100+

Re: Scratch 1.4

I think that in scratch 1.4 there must be a possibility to export the projects into *.exe
What do you think?


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#127 2009-01-30 11:53:44

prokohtu
Scratcher
Registered: 2008-06-19
Posts: 100+

Re: Scratch 1.4

itsme213 wrote:

Make the parts of a single sprite separately addressable (this is likely a difficult change).

If I make a sprite of a robot, I would like to move just the robots arm up and down. Today I need separate costume images for the entire robot to do this.

That's a good idea. The scratch team must find a way of doing this.


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#128 2009-01-30 12:29:09

Magnie
Scratcher
Registered: 2007-12-12
Posts: 1000+

Re: Scratch 1.4

Prokohtu Wrote: I think that in scratch 1.4 there must be a possibility to export the projects into *.exe
What do you think?

What Do You Mean? Make It So You Can Have A Project As A .exe?
You Can Do It With This. Download: http://chirp.scratchr.org/dl/ChirpCompiler-setup.exe Install It On Your Desktop Or Wherever. Its Called: ChirpCompiler but you can rename it to Scratch2Exe.exe . I Think Jens Should Make It So You Can Change It Back To A Project.

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#129 2009-02-01 17:40:57

techy
Scratcher
Registered: 2008-12-17
Posts: 100+

Re: Scratch 1.4

Bluestribute wrote:

What about a power block. Instead of doing something like:

2*2*2*2*2

You could do:

2^5

It would kinda be like the mod block, but powers

here it is very simple to make: http://scratch.mit.edu/projects/techy/400718


<when I receive[ calculate ]>
<set{ answer }to( 1 )>
<repeat( <{ Number 1 }> )>
<set{ answer }to( (( <{ Answer }> <*> <{ Number 2 }> )) }>

or in text(easier to read)

When I recieve calculate
set (answer) to 1
repeat (number 1) times
set answer to (answer) * (number 2)


Hope that helps  big_smile


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#130 2009-02-02 07:57:52

Magnie
Scratcher
Registered: 2007-12-12
Posts: 1000+

Re: Scratch 1.4

techy wrote:

Bluestribute wrote:

What about a power block. Instead of doing something like:

2*2*2*2*2

You could do:

2^5

It would kinda be like the mod block, but powers

here it is very simple to make: http://scratch.mit.edu/projects/techy/400718


<when I receive[ calculate ]>
<set{ answer }to( 1 )>
<repeat( <{ Number 1 }> )>
<set{ answer }to( (( <{ Answer }> <*> <{ Number 2 }> )) }>

or in text(easier to read)

When I recieve calculate
set (answer) to 1
repeat (number 1) times
set answer to (answer) * (number 2)


Hope that helps  big_smile

Thats Great More Simple Than
[blocks]
(( 2 <*> (( 2 <*> (( 2 <*> 2 )) )) ))
[/blocks]

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#131 2009-02-02 21:49:51

kermitfry
Scratcher
Registered: 2009-01-02
Posts: 1

Re: Scratch 1.4

If you made a change/set z block you could make some cool stuff.

Last edited by kermitfry (2009-02-02 21:51:27)

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#132 2009-02-04 09:05:59

filo5
Scratcher
Registered: 2008-01-08
Posts: 1000+

Re: Scratch 1.4

I want a BIG interface change (look at http://scratch.mit.edu/projects/filo5/399775). Also, it will be great to have more powerful text (C++ string type) support (eg. Comparing texts, graphic RegExp editor, block like "capture keyboard to variable <TextVar1>"). Web-based functions will be great for advanced scratchers. It can be for example progressive music downloading.


Converting my Scratch projects to Python!

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#133 2009-02-05 17:48:27

FiremariomkiZX
Scratcher
Registered: 2008-05-08
Posts: 100+

Re: Scratch 1.4

More space for the Site. *so like 30MB can be supported*


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#134 2009-02-07 09:01:59

Wherl
Scratcher
Registered: 2008-02-20
Posts: 4

Re: Scratch 1.4

How about an array that can have more than one dimension?

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#135 2009-02-07 11:27:55

ML1
Scratcher
Registered: 2007-08-28
Posts: 65

Re: Scratch 1.4

demosthenes wrote:

If [. , ? / ` \ [ ] - = etc.] pressed.

And Shift, Alt/Option and Control too

And also what about width and height effects?

Last edited by ML1 (2009-02-08 04:27:47)

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#136 2009-02-15 12:40:39

harrypotter345
Scratcher
Registered: 2008-01-02
Posts: 100+

Re: Scratch 1.4

Number the scripts so the following could done:
Stop [Script #]
Stop [Script #] in [seconds] after [happening*]
Play [Script #] after [happening*]
Play [Script #] after [Other script #] has stopped
Stop [Script #] after [Other script #] has started playing

*By happening I mean... flag clicked or after a broadcast has been received.
smile    smile   smile   smile   smile   smile   smile   smile   smile   smile   smile   smile   smile   smile   smile   smile   smile


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Then you HAVE TO see my two new games: SEARCHLight and Park your carrot! They are awesome games that you just HAVE TO see!

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#137 2009-02-15 12:45:02

harrypotter345
Scratcher
Registered: 2008-01-02
Posts: 100+

Re: Scratch 1.4

Another thing that would be nice:

To be able to enter your own Small Talk code into the Scratch database to be able to configure the original programing to your own uses.

Now that would be cool!!!

Also...
Visit http://utell.webs.com/, its cool!

Check it out!!!

Last edited by harrypotter345 (2009-02-15 13:06:37)


Do you like games with a twist?
Then you HAVE TO see my two new games: SEARCHLight and Park your carrot! They are awesome games that you just HAVE TO see!

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#138 2009-02-15 13:08:23

harrypotter345
Scratcher
Registered: 2008-01-02
Posts: 100+

Re: Scratch 1.4

filo5 wrote:

I want a BIG interface change (look at http://scratch.mit.edu/projects/filo5/399775). Also, it will be great to have more powerful text (C++ string type) support (eg. Comparing texts, graphic RegExp editor, block like "capture keyboard to variable <TextVar1>"). Web-based functions will be great for advanced scratchers. It can be for example progressive music downloading.

Actually, Scratch is made in Small Talk.


Do you like games with a twist?
Then you HAVE TO see my two new games: SEARCHLight and Park your carrot! They are awesome games that you just HAVE TO see!

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#139 2009-02-15 15:39:28

Xkhaoz
Scratcher
Registered: 2008-11-27
Posts: 1000+

Re: Scratch 1.4

For Scratch 1.4., they should add a repeat for ___ secs block. I'm making a project, but I'm trying to add moving mouths, and I thought it would help if there was a repeat for __ secs block.


http://img2.imageshack.us/img2/7884/73593151.jpg Contest: http://scratch.mit.edu/projects/Xkhaoz/546746 I am part of the C.O.U.W.D.F.P.

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#140 2009-02-15 21:30:47

illusionist
Retired Community Moderator
Registered: 2008-07-02
Posts: 1000+

Re: Scratch 1.4

a [blocks] <clear> sprites marks block, and a <when[ shift, ctrl, alt, delete, tab, cap lock, . - ; ' / = ,  ]clicked>  [blocks/] block.


http://i.imgur.com/8LX1NrV.png

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#141 2009-03-04 16:03:54

messd002
Scratcher
Registered: 2007-12-07
Posts: 100+

Re: Scratch 1.4

Whilst all of these ideas are awesome, I think the key to coming up with good ideas for Scratch 1.4 is to realize the scope. A lot of people are forgetting that this is aimed to be a simple interface to help enter children into programming. Whilst expandability is great, you have to realize the limits. Some ideas which I saw, for example inverse kinetics, are very cool and would porvide a new dimension of possibilities, they are very daunting to new users.

Like I say, I would consider your idea carefeully before posting, otherwise it is just wasted.

Besides this, I must say personally I would love to see multi-dimensional lists/arrays.

I hope you keep this in mind,

messd002


Burn baby Burn!

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#142 2009-03-07 16:06:55

floppy_gunk
Scratcher
Registered: 2008-11-14
Posts: 500+

Re: Scratch 1.4

[blocks]<when[ any ]clicked>
<broadcast[ <{ value }>
<set width to ( ) >
<set hight to ( ) >
<direction to ( ) >[/blocks]

Last edited by floppy_gunk (2009-03-07 16:07:54)


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#143 2009-03-08 05:44:51

marcgr
Scratcher
Registered: 2007-05-15
Posts: 1

Re: Scratch 1.4

IS there someway of doing Logo's To command to define procedures?

Could we have a To block of some-kind:
To Square
Repeat 4
|----
move 100
turn right 90
|----

And a version with parameters:
To Polygon n, m, o
Repeat n
|----
move m
turn right o
|----

This would creates new blocks like Square and Polygon that could be used in scripts,

It would also mean we could create a Back block and a Clearscreen block which for younger children would really help.

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#144 2009-03-08 17:53:22

dsdude10
Scratcher
Registered: 2007-09-22
Posts: 500+

Re: Scratch 1.4

delete all scripts for a sprite

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#145 2009-03-08 17:59:52

dingdong
Scratcher
Registered: 2007-08-09
Posts: 1000+

Re: Scratch 1.4

none of these blocks should be added unless scratch is sped up and all the bugs are fixed, scratch way to slow with 1.3 as it is!


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#146 2009-03-08 18:25:31

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Scratch 1.4

Scratch is slower than anything else out there but it is still good for the average user's purposes. I wouldn't expect anything performance improvements for a while. But if you really are craving power then try some other the other scratch like programs out there.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#147 2009-03-09 14:41:55

BoltBait
Scratcher
Registered: 2009-03-09
Posts: 1000+

Re: Scratch 1.4

I would really like to be able to swap two elements of a list.

In a script I'm working on right now, I'd like to do this:

swap item (2) with (pick random (2) to (length of [MyList])

Last edited by BoltBait (2009-03-09 15:30:01)


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#148 2009-03-09 15:28:03

cheddargirl
Scratch Team
Registered: 2008-09-15
Posts: 1000+

Re: Scratch 1.4

I apologize if someone already said it in this thread, but I would love it if SCRATCH can export sprite images as a .png file with the transparent area still intact.


http://i.imgur.com/8QRYx.png
Everything is better when you add a little cheddar, because when you have cheese your life is at ease  smile

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#149 2009-03-09 16:10:10

bosox397
Scratcher
Registered: 2008-02-17
Posts: 1000+

Re: Scratch 1.4

harrypotter345 wrote:

Number the scripts so the following could done:
Stop [Script #]
Stop [Script #] in [seconds] after [happening*]
Play [Script #] after [happening*]
Play [Script #] after [Other script #] has stopped
Stop [Script #] after [Other script #] has started playing

*By happening I mean... flag clicked or after a broadcast has been received.
smile    smile   smile   smile   smile   smile   smile   smile   smile   smile   smile   smile   smile   smile   smile   smile   smile

Now that is what I want


Dear Scratch Users,
I'm done with scratch, or at least making projects. I have made one last big game, thats both fun and teaches a lesson about water. It'd mean a lot if you gave me feedback.                              http://scratch.mit.edu/projects/bosox397/569201

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#150 2009-03-09 18:03:09

BoltBait
Scratcher
Registered: 2009-03-09
Posts: 1000+

Re: Scratch 1.4

I would like some string functions.

Comparison, concatination, substring, etc.


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