If you are an experienced scratcher or you've made projects in scratch with alot of scripts (lets say over 500), you've probably had a problem where scratch runs your project slowly. This slowness increases as your project gets bigger. This is because your computer is using scratch to execute all of the scripts and check for all of the instances you've provided. If you have alot of ram on your computer this may or may not be a problem for you, but for those of us who don't this can be quite a hassle because when you finish editing your project on a slow computer and upload it to the website, the odds are that your project will load and play very fast, causing stability issues with it. Then you have to delete it from the site, edit it, upload again, check fro errors, repeat, etc. So I was wondering...
Is there any way that scratch could fix that? I've always thought that if they implemented more space into the program, maybe it would work.
Ideas?/ Thoughts?
Last edited by Zparx (2011-09-29 17:54:57)
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theyre gonna try to make it larger for 2.0
for now you could upload a game to your own website and hook it into the java or flash player
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veggieman001 wrote:
theyre gonna try to make it larger for 2.0
for now you could upload a game to your own website and hook it into the java or flash player
Do you know when scratch 2.0 is scheduled for release? *
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Zparx wrote:
veggieman001 wrote:
theyre gonna try to make it larger for 2.0
for now you could upload a game to your own website and hook it into the java or flash playerDo you know when scratch 2.0 is scheduled for release?
*
it was gonna be sometime this year, but i believe it's been pushed back to sometime in 2012
don't quote me on that though
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