I was making a project that had many scrips eventually it had confused me to the point where i quit. Scratch should have a different way to organise its scripts. my idia is use the window that currently shows scripts to show script names and when they begin. I know this must be confusing so heres what I think it should look like.
<when (space) key presed>
<do (script 1)>
than when script one is click open a diferent window where you can edit it using the same method as used now.
so a script to make a ball move in pong could look like this.
in script window
<when green flag clicked>
<do(ball move script)>
than in the script edit window have
<piont in direction (45)>
<Forever>
<move (10)steps>
<if on edge bounce>
<if touching (paddle)>
turn 180
point in direction 0-(direction)
<end if>
<end forever>
this is opposed to having it all in the script window where every thing is confusing
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They are going to do something like this in Scratch 2.0 I think... you can make a block that runs a script, and the script is inside the block.
This already exists in BYOB.
You can do it with a script sprite and broadcasts from the main sprite to the script sprite telling it to run specific scripts.
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Hmm, true. This would be very handy, Different script windows AND the BYOB functions! The different script windows would be handy, since then you can organise some scripts that do one thing, into one window. It seems much easyer.
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im fully aware of its existance in BYOB and evan Panther but those two programs dont upload to this website so i think this should be put into Scratch
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