Variables:
Lock and Unlock Lists.
(This Would Allow You To Change Lists Online and in presentation mode.)
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1: Yes/No variables. This one's stupid because you can just use normal variables and set them to 0 and 1. I just felt the need to say it.
2: Instances! You make a sprite and use a block:
[blocks]<make new instance of{ Sprite1 }at x: 0 y: 0>[/blocks]
Instances could be used to make multiple sprites using one sprite! Or if you don't speak my language...
CLONES
You could easily make games without making a bunch of sprites!
3: Simple, but promising. Hide/Show lists. You did it with variables, but not lists. What the cheese?
4: A feature that lets you show videos at a certain area in a certain size.
5: Expand the space of the production window. Just because sometimes I feel I have too little space. Instead of 320x 480y, how about 640x 480y? (Why are dimensions of screen areas mostly in like 16ths or 8ths?) And I bet it would improve quality in full screen mode!
6: Treat variables and lists as sprites so they can get a ghost effect, glide, clicked on, stuff like that.
7: Make fade in and out effects. Fade in, Pixelate in, Mosicate in, etc. I'm aware that's already possible but this block would make things easier.
8: Select a variable's display font and color?
Read all ideas and give me feedback please thanks
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check my project "<I receive>" at http://scratch.mit.edu/projects/the_programmer/485376.
The first comment says PROOF that you can't do <I received> block.
PWNED! (I was too...)
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My suggestions:
Lists:
Show/hide feature
Multi-dimensional arrays (To keep simple, call "Tables", then "Cube tables"(only 3 dimension limit))
Variables:
COMPARE AND DO STRING OPERATIONS (This one makes me mad because you can set variables to strings, but not actually do anything to check if 2 strings are the same and change them, plus alot more annoying stuff.)
Sprites:
Dynamic cloning
Screen:
Resizable(Dragable) Work areas
Other:
Text Input box (100% needed!)
More options on key input, such as a <any key pressed?> block, and the ability to use a variable to change the key dynamically(I.E. <key ({Variable1}) pressed>)
And thats just about all my suggestions.
Last edited by AlanProjects (2009-04-11 16:41:36)
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we need mutilplayer!
like <move () steps on [COM2]>
[blocks]
<when[ W ]key pressed>
<move up on [ ]>
[/blocks]
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