SeptimusHeap wrote:
werdna123 wrote:
Sep, nearly done but I need to know what the attack and defence should be for a warrior. List others too if you want.
How about no defense, just HP.
Warrior - 6 pts - Attack 2-3, HP 3
Swordsman - 9 pts - Attack 4-5, HP 4
Archer - 9 - Attack 1 - HP 2 (Cannot be hurt while attacking)
Spearman - 12 - 4-5, HP 5 (+2 attack when defending)
Horseman - 12 - 2-3, HP 7 (Move 2 areas/tiles/whatever instead of 1)
Musketman - 15 - 2-3 - HP 3 (Cannot be hurt while attacking)
K, thanks.
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Posting the whole menu, please don't change it though. I'm pretty proud of it.
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werdna123 wrote:
Posting the whole menu, please don't change it though. I'm pretty proud of it.
http://img263.imageshack.us/img263/3279 … 6at200.png
Cool.
How much of the game is done?
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Quick reply. O.o
Not much. I've got the main menu. (instructions doesn't do anything since we're still not entirely sure of the instructions C
I've got the main gameplay scene thing whatever:
None of the graphics are final.
There is a grid for gameplay and the red square is the block that's selected. The thing on the right is the warrior icon. It shows it's HP and ATK/attack. You can place them on the board but they don't do anything yet. So currently the graphics for armies are just weird little square things.
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werdna123 wrote:
Quick reply. O.o
Not much. I've got the main menu. (instructions doesn't do anything since we're still not entirely sure of the instructions CI've got the main gameplay scene thing whatever:
http://img694.imageshack.us/img694/3279 … 6at200.png
None of the graphics are final.
There is a grid for gameplay and the red square is the block that's selected. The thing on the right is the warrior icon. It shows it's HP and ATK/attack. You can place them on the board but they don't do anything yet. So currently the graphics for armies are just weird little square things.
Cool.
Anyway, I could do background graphics.
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rabbit1131 wrote:
If you ever need help I'l help Though I'm somewhat ticked about being kicked
It doesn't seem like you were ever on.
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NO
Scratch hates me :'(
I just got a low space squeak noticifation, and scratch crashed with my unsaved work on it.
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SeptimusHeap wrote:
NO
Scratch hates me :'(
I just got a low space squeak noticifation, and scratch crashed with my unsaved work on it.
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ProgrammingFreak wrote:
SeptimusHeap wrote:
NO
Scratch hates me :'(
I just got a low space squeak noticifation, and scratch crashed with my unsaved work on it.
![]()
I.
Hate.
This.
This is the second time it quit without saving, the first time for a totally different reason (windows automatic stoopid updates)
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SeptimusHeap wrote:
ProgrammingFreak wrote:
SeptimusHeap wrote:
NO
Scratch hates me :'(
I just got a low space squeak noticifation, and scratch crashed with my unsaved work on it.
![]()
I.
Hate.
This.
This is the second time it quit without saving, the first time for a totally different reason (windows automatic stoopid updates)
Thats bad.
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ProgrammingFreak wrote:
SeptimusHeap wrote:
ProgrammingFreak wrote:
![]()
I.
Hate.
This.
This is the second time it quit without saving, the first time for a totally different reason (windows automatic stoopid updates)Thats bad.
I know, right...
This makes me so angry...
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SeptimusHeap wrote:
ProgrammingFreak wrote:
SeptimusHeap wrote:
I.
Hate.
This.
This is the second time it quit without saving, the first time for a totally different reason (windows automatic stoopid updates)Thats bad.
I know, right...
This makes me so angry...
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ProgrammingFreak wrote:
SeptimusHeap wrote:
ProgrammingFreak wrote:
Thats bad.I know, right...
This makes me so angry...
Might as well work on Domination.
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Aw, man. That sucks. D:
And murpho, ever played RISK? It's kinda like that. You'll be able to buy armies and place them on a board and each turn you can move an army or attack an enemy army. The aim is to take over the whole board.
There are also different types of units with different abilities. For example, archers can attack an army without losing any health themselves (Unless attacking another archer). But when trying to defend an attacking army it pretty much does no damage.
And Sep, I forgot to make the armies be sprites. I made them stamps. We could change it since we'll want it to be so when you click on an army it shows info on it. But I was thinking we could also just have lists like: WarriorXs, WarriorYs so when the red selector thing moused over them it would know what it was touching since it was in the list.
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werdna123 wrote:
Aw, man. That sucks. D:
And murpho, ever played RISK? It's kinda like that. You'll be able to buy armies and place them on a board and each turn you can move an army or attack an enemy army. The aim is to take over the whole board.
There are also different types of units with different abilities. For example, archers can attack an army without losing any health themselves (Unless attacking another archer). But when trying to defend an attacking army it pretty much does no damage.
And Sep, I forgot to make the armies be sprites. I made them stamps. We could change it since we'll want it to be so when you click on an army it shows info on it. But I was thinking we could also just have lists like: WarriorXs, WarriorYs so when the red selector thing moused over them it would know what it was touching since it was in the list.
Yes. I'm thinking 2 lists, unitX, unitY, where all the info is stored. A warrior with 3 hp would be saved as 1103. The first 1 is unitID, 1 for warrior. 1 means it hasn't moved. 03 is it's heath.
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Werdna, are you doing the next update for FarmHub or should I?
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ProgrammingFreak wrote:
Werdna, are you doing the next update for FarmHub or should I?
Sorry, but I'm quite busy just now and have spent the last few days making 3 different games so I'd like a short break.
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Werd... Can I please change the menu? I want it to actually represent the game. I can't edit stuff either because you made it in a different paint editor, please just use the scratch one.
Also, use Arial or something as a font, my computer cant read the one you used.
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If you ever need help Not that you would ask but it's worth a shot
I'd be willing to help.

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