This is a read-only archive of the old Scratch 1.x Forums.
Try searching the current Scratch discussion forums.

#1 2011-09-25 05:55:36

Zparx
Scratcher
Registered: 2011-03-23
Posts: 500+

[When stop all clicked] ???

I think that when the Stop sign next to the green flag is clicked, we should be able to implement some last minute features, such as showing how far someone got in their scores by showing a variable for it, or for example, make something perform an action using an animation, such as a bomb exploding, or a character saying something. Not extremely useful I guess, but it would definitely improve/enhance overall quality of a project by some if not alot.

Thoughts???  smile


http://images3.wikia.nocookie.net/__cb20101119183412/halo/images/4/43/Hero2.png
^ My rank on Halo: Reach :3

Offline

 

#2 2011-09-25 08:29:36

henley
Scratcher
Registered: 2008-06-21
Posts: 1000+

Re: [When stop all clicked] ???

You could make a “stop all” button in your game. You could have it broadcast “stop all” and wait, and after waiting on the last minute tasks it would then stop everything.


"I've worked so hard for you and you give me nothing in return. Do you need help... Or do I?"

Offline

 

#3 2011-09-25 09:08:55

LS97
Scratcher
Registered: 2009-06-14
Posts: 1000+

Re: [When stop all clicked] ???

It would generally be a good idea, but the "stop all" button is made to force end the project. You can display a sprite on stop all by setting its ghost effect to 100 when flag clicked, but other than that it would kind of defeat the purpose of the button.

As henley mentioned above, the only solution is to make your own  smile

Offline

 

#4 2011-09-25 09:12:47

WindowsExplorer
Scratcher
Registered: 2011-02-25
Posts: 1000+

Re: [When stop all clicked] ???

Yea. Then it's sort of like to two start buttons! I made that work with an experimental version of gopher that wasn't released.


http://i.imgur.com/H6LLdnK.pnghttp://i.imgur.com/VYuD7BY.png

Offline

 

#5 2011-09-25 10:24:45

Zparx
Scratcher
Registered: 2011-03-23
Posts: 500+

Re: [When stop all clicked] ???

LS97 wrote:

It would generally be a good idea, but the "stop all" button is made to force end the project. You can display a sprite on stop all by setting its ghost effect to 100 when flag clicked, but other than that it would kind of defeat the purpose of the button.

As henley mentioned above, the only solution is to make your own  smile

Well I know we could do THAT, lol, but if you have a large game it would just be more of an annoyance to go and put When I recieve "stop all" blocks, and it would cluster up the game. Plus, that wouldn't help out if you actually "clicked" the stop button at the top of the project. I get what you guys are saying though, it was designed for one purpose, so it can't be made into two uses. Thank you (:

Last edited by Zparx (2011-09-25 10:26:10)


http://images3.wikia.nocookie.net/__cb20101119183412/halo/images/4/43/Hero2.png
^ My rank on Halo: Reach :3

Offline

 

#6 2011-09-25 13:57:23

henley
Scratcher
Registered: 2008-06-21
Posts: 1000+

Re: [When stop all clicked] ???

It would also confuse newer Scratchers because when I was new I automatically assumed that the giant red octagonal button mean “stop the entire project”.

If they actually had to program “when stop button pressed: stop all” it would get annoying because it’s supposed to automatically stop all.


"I've worked so hard for you and you give me nothing in return. Do you need help... Or do I?"

Offline

 

#7 2011-09-25 17:32:29

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: [When stop all clicked] ???

Yes, this idea is getting there, but the details are not.

Stop all means that all are stopped.

Not most things are but somethings aren't.

Offline

 

Board footer