I am currently working on a platform based game and need to change to a new stage when my character reaches the end of the level. Can anyone suggest how I would do this?
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Whenever the main sprite touches his goal:
<broadcast[ NextLevel ]and wait c>
In the background:
<when I receive[ NextLevel ]>
<next costume>
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MoreGamesNow wrote:
Whenever the main sprite touches his goal:
<broadcast[ NextLevel ]and wait c>
In the background:
<when I receive[ NextLevel ]>
<next costume>
And in the stage, you should add
[blocks]
<when green flag clicked>
<switch to costume[background1]>
[/blocks]
Last edited by Dinoclor (2011-09-22 13:41:27)
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