Have you ever had a script that you really want to save? hm? HMM?! Well, I have, so my suggestion is that we should be able to save scripts. Because I made a song with the sound blocks and I really liked it,but I CAN'T SAVE IT! And it really stunk, literally, it smelt very bad. :b So, that's my suggestion. I rest my case.
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Scratcher255 wrote:
Have you ever had a script that you really want to save? hm? HMM?! Well, I have, so my suggestion is that we should be able to save scripts. Because I made a song with the sound blocks and I really liked it,but I CAN'T SAVE IT! And it really stunk, literally, it smelt very bad. :b So, that's my suggestion. I rest my case.
You can save a sprite, which will save its scripts as well. Right-click the sprite's thumbnail and select "export this sprite".
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Greenatic wrote:
Scratcher255 wrote:
Have you ever had a script that you really want to save? hm? HMM?! Well, I have, so my suggestion is that we should be able to save scripts. Because I made a song with the sound blocks and I really liked it,but I CAN'T SAVE IT! And it really stunk, literally, it smelt very bad. :b So, that's my suggestion. I rest my case.
You can save a sprite, which will save its scripts as well. Right-click the sprite's thumbnail and select "export this sprite".
Yep, this is the way to do it. Then you can just import that sprite into another project, and all the scripts will remain intact.
Exporting scripts isn't a bad idea, though...
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Greenatic wrote:
Scratcher255 wrote:
Have you ever had a script that you really want to save? hm? HMM?! Well, I have, so my suggestion is that we should be able to save scripts. Because I made a song with the sound blocks and I really liked it,but I CAN'T SAVE IT! And it really stunk, literally, it smelt very bad. :b So, that's my suggestion. I rest my case.
You can save a sprite, which will save its scripts as well. Right-click the sprite's thumbnail and select "export this sprite".
Make sure the variables are local, not global though.
Last edited by laptop97 (2011-09-15 21:25:28)
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This makes alot of sense.
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How about exporting a script?
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