Anyone have ideas for what would make the ultimate Zelda game? While you're here: Anyone want to help?
(I haven't started yet...)
Here are the scripts I've figured out so far:
For the title screen:
<when green flag clicked>
<switch to costume[ costume1 ]>
<forever>
<next costume>
<wait( 0.1 )secsc>
And:
<when[ space ]key pressed>
<repeat( 10 )>
<change[ ghost ]effect by( 10 )>
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This looks like it would fit best in the Project Ideas section. I'll move it there for you
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I was thinking about making one I made a engine but the game would take forever to make a story and stuff. http://thesuperguidegames.weebly.com has an image of the demo.
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http://scratch.mit.edu/forumhttp://scratch.mit.edu/forums/viewtopic.php?id=74923#req_messages/viewtopic.php?id=http://scratch.mit.edu/forums/viewtopic.php?id=74923#req_message74923#req_messagehttp://scratch.mit.edu/forums/viewtopic.php?id=74923#req_messagehttp://scratch.mit.edu/forums/viewtopic.php?id=74923#req_message
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PikaKing wrote:
Anyone have ideas for what would make the ultimate Zelda game? While you're here: Anyone want to help?
(I haven't started yet...)
Here are the scripts I've figured out so far:
For the title screen:
<when green flag clicked>
<switch to costume[ costume1 ]>
<forever>
<next costume>
<wait( 0.1 )secsc>
And:
<when[ space ]key pressed>
<repeat( 10 )>
<change[ ghost ]effect by( 10 )>
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I think the object should be to recover a stolen jewel, and you must go through temples, but clothing(with coins found). That would be cool!
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