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In level 1 in my game the character moves y and x. In level 2 I want my character to jump which she does but she still moves both in x and y directions, I want to be able to move in x and jump but cut the going y from level 1.
How do I "cut" the y movement without disturbing the y movement from level 1?
Thanks:zippolulu
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I really don't know what you mean by "cutting" the y value, but I think this is something like what you want. Just make sure to have a "level" variable that is equal to the level you're on.
When green flag clicked forever [other movement scripts] if <level = 1> [script that "cuts" y]
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