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#51 2009-02-02 00:51:09

maki
Scratcher
Registered: 2008-01-21
Posts: 100+

Re: ScratchR's Speak Out *Participate Please*

So I'm confused, what is the question now, and how do you become a contributor?


Creepers are exceptionally volatile.

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#52 2009-02-02 06:48:03

Lanie
Scratcher
Registered: 2008-02-03
Posts: 1000+

Re: ScratchR's Speak Out *Participate Please*

The Question now is: What would you like to see in the next version of scratch.

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#53 2009-02-02 06:54:59

Toasty
Scratcher
Registered: 2007-07-01
Posts: 500+

Re: ScratchR's Speak Out *Participate Please*

I would like to see;
more scripts
more ready made sprites
and more easy make shapes on the sprite maker!
Pretty rubbish ideas really, but hey!
-toasty


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#54 2009-02-02 07:17:29

demosthenes
Retired Community Moderator
Registered: 2008-02-19
Posts: 1000+

Re: ScratchR's Speak Out *Participate Please*

http://scratch.mit.edu/forums/viewtopic.php?id=9508 that is a forum thread for 1.4 I made, you can pick and choose the information you want for your project.


I've taken a long hiatus, but I still visit sometimes. Give me some time to answer any messages you post on my projects!

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#55 2009-02-02 07:25:00

Paddle2See
Scratch Team
Registered: 2007-10-27
Posts: 1000+

Re: ScratchR's Speak Out *Participate Please*

Things I would like to see in the next release:

1) All the major bugs in Scratch and the Java Player fixed.
2) The ability to map a string variable into a list, one character per list item
3) The reverse of (2) above; the ability to concatenate all items of a list into a string variable (without padding it with spaces)

If we had the features described in (2) and (3), we could then create a library of string manipulation functions similar to what most other languages have.  This would open up a lot of new programming opportunities!


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#56 2009-02-02 09:29:26

techy
Scratcher
Registered: 2008-12-17
Posts: 100+

Re: ScratchR's Speak Out *Participate Please*

I have to agree with paddle2see the bug on the java player fixed would be nice  big_smile

also a [] = [] block unlike the one we have () = ()

and a when return, tab, escape, ect... key hit

also it would be nice if you could import a move file into scratch with turning it into a gif(which is a HUGE pain lol)

other than that scratch is great!  big_smile

Last edited by techy (2009-02-02 09:29:42)


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#57 2009-02-02 09:30:44

techy
Scratcher
Registered: 2008-12-17
Posts: 100+

Re: ScratchR's Speak Out *Participate Please*

maki wrote:

So I'm confused, what is the question now, and how do you become a contributor?

ypu just post what you think about the question


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#58 2009-02-02 11:45:59

Dan01
Scratcher
Registered: 2008-06-11
Posts: 100+

Re: ScratchR's Speak Out *Participate Please*

I would love to see the scratch program become A LOT faster on both presenation mode and online, as this would allow for a lot more advanced games. You could actually do sprite duplcation without having any new blocks if it was faster (See my sprite duplication project) and you could create bigger games that would lag now but wouldn't if it was faster.

Also, I would like to see some bugs fixed.


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#59 2009-02-02 14:58:24

Lanie
Scratcher
Registered: 2008-02-03
Posts: 1000+

Re: ScratchR's Speak Out *Participate Please*

Woah when i was away at school i got a lot of new responses for the new question ^_^, thinks everyone.

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#60 2009-02-02 15:52:14

boinoinoi
Scratcher
Registered: 2007-06-05
Posts: 500+

Re: ScratchR's Speak Out *Participate Please*

The list of new features that people can be shortened exclusively by proving that you can do the suggested actions with existing blocks. Personally, the one block that people keep suggesting that annoys me is the idea of a < when I receive [ ] > block, since broadcasts are an instant, not something that is true or false. That and the hiding lists idea, since no one seems to think that the Scratch team has probably already done that. The only things I would like to see next would be:
create your own booleans (true/false, the hexagonal ones)
and scratch to be sped up.
Other than that, Scratch really just needs to iron out all the kinks and bugs with the program and the applet as well, and I'd say they're done.

PS: Can I be a banana (since my name originated from the word, after all) next time or something? The baseball seems sort of awkward since I'm completely not into sports.

Last edited by boinoinoi (2009-02-02 15:54:13)


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#61 2009-02-02 18:22:14

TheSaint
Scratcher
Registered: 2008-11-04
Posts: 1000+

Re: ScratchR's Speak Out *Participate Please*

I would also like for scratch to be alot faster and for the bugs to be fixed. The Hide/Show Variables for instance were a great idea, but fail online. I would also like an easy way for sprite duplication, to create such games as tower defense, shooters and simulations. Right now they are practically impossible but it you could duplicate a sprite while the project is running, it would be alot easier.

I would be alot happeir with just that.

I think that the site could also be improved for a better user-friendlyness, but that would be off topic.

Last edited by TheSaint (2009-02-02 21:14:43)

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#62 2009-02-02 18:25:34

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: ScratchR's Speak Out *Participate Please*

Proper string commands, faster code execution, increased efficiency,  fixed java player bugs, sprite duplication... and thats it.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#63 2009-02-03 15:16:15

Lanie
Scratcher
Registered: 2008-02-03
Posts: 1000+

Re: ScratchR's Speak Out *Participate Please*

thnx everyone!

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#64 2009-02-03 15:37:20

bosox397
Scratcher
Registered: 2008-02-17
Posts: 1000+

Re: ScratchR's Speak Out *Participate Please*

TheSaint wrote:

I would also like for scratch to be alot faster and for the bugs to be fixed. The Hide/Show Variables for instance were a great idea, but fail online. I would also like an easy way for sprite duplication, to create such games as tower defense, shooters and simulations. Right now they are practically impossible but it you could duplicate a sprite while the project is running, it would be alot easier.

I would be alot happeir with just that.

I think that the site could also be improved for a better user-friendlyness, but that would be off topic.

i just made an engine that can duplicate sprites, though it flashes a little and for tower defense, you need more than 10 duplications. though you could check it out.



anyway, i would like scratches memory to be increased, and (this might not even be possible) an online project to work like a downloaded project played in presentation mode.

oh and top favorited would be nice  smile


Dear Scratch Users,
I'm done with scratch, or at least making projects. I have made one last big game, thats both fun and teaches a lesson about water. It'd mean a lot if you gave me feedback.                              http://scratch.mit.edu/projects/bosox397/569201

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#65 2009-02-03 16:16:06

Dan01
Scratcher
Registered: 2008-06-11
Posts: 100+

Re: ScratchR's Speak Out *Participate Please*

Many people have said that they want sprite duplication. All the scratch team has to do is add it to the program, as they have already done all the code for it (check in the advanced forum for more info) Even if they didn't add in sprite duplications, if they made it faster then they wouldn't need to as you could just use lists to record the sprite's locations.


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#66 2009-02-03 19:06:24

demosthenes
Retired Community Moderator
Registered: 2008-02-19
Posts: 1000+

Re: ScratchR's Speak Out *Participate Please*

Quotes from my scratch 1.4 thread are:
   

demosthenes wrote:

If [. , ? / ` \ [ ] - = etc.] pressed.

Bluestribute wrote:

What about a power block. Instead of doing something like: 2*2*2*2*2 You could do: 2^5 It would kinda be like the mod block, but powers

Spenfen wrote:

Pause movement until <(boolean)> would be useful, but I know something for paint editor. Maybe they could make rotation smoother. I also think that you should be able to create switches. One more: I think you should be able to create movies in costumes. Also import costume movies. That would make it so you won't have to make a lot of costumes to create movement.

DarthPickley wrote:

Well, I have some Ideas: [Hide/Show List], ( (0)^(0) ) (which will also remove the need for a square root function, but it should still be kept for beginners who have no idea that x^(1/2) is the same as the square root of x), (color at x: (0) y: (0) ), [Use Eraser], [Stamp Transparent], [Pen Transparency], [point towards x: (0) y: (0)], ( |color^| effect), [set/change |stretch| to/by (0) ] and/or [set/change |stretch^| effect to/by (0) ] (one would be as important as size, and would be how much it is stretched along its direction, and the other would always be stretched left/right). There are also some control blocks that I am thinking about, like [End Script |1| of |sprite1| ], where the top of each script has a little number you can see that is automatically assigned, and/or you could have a [broadcast |message1^| to |{all, this sprite, sprite1, stage}^| ], and there should also be a way to create new [ If [ ] else if <   > [ ] else (Make new Else If) [ ] ]. I also thing that VERY IMPORTANTLY the string variables should be able to be read as something other than just a zero, so that you could say < (Word) = |Sit| >. I know, I have so many Ideas, I should just use some other language because what I want is so far from being like scratch, but I don't know, I like it, it is FREE, and I can always suggest new stuff still, stuff that other programming languages (scratch isn't a LANGUAGE, but I'm not talking about it, I'm talking about other programming languages) can't really do. I hope that some of my ideas will be considered!!!

demosthenes wrote:

You should be able to collapse scripts.

demosthenes wrote:

What about a save to filesystem kind of block?

demosthenes wrote:

Define and call function blocks.

mariobrosrule wrote:

there should be an <i recieve [ ]> block

Hope at least some of this gets into your next ScratchRs speak out project.


I've taken a long hiatus, but I still visit sometimes. Give me some time to answer any messages you post on my projects!

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#67 2009-02-03 19:32:06

Lanie
Scratcher
Registered: 2008-02-03
Posts: 1000+

Re: ScratchR's Speak Out *Participate Please*

It will definitely lol thats a lot of stuff!

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#68 2009-02-03 20:04:15

noobz
Scratcher
Registered: 2008-06-24
Posts: 100+

Re: ScratchR's Speak Out *Participate Please*

i would like to see the use of type-able scripts and scratch player go much faster/without any bugs/crashes.


My Featured Game Of The Week:
http://scratch.mit.edu/projects/archtest/498133 [Smash!]

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#69 2009-02-03 20:15:28

Magnie
Scratcher
Registered: 2007-12-12
Posts: 1000+

Re: ScratchR's Speak Out *Participate Please*

noobz wrote:

i would like to see the use of type-able scripts and scratch player go much faster/without any bugs/crashes.

You Know You Can Make A Program Like That Using Scratch Blocks. Examples: http://scratch.mit.edu/projects/Magnie/396843 http://scratch.mit.edu/projects/dsdude10labs/382382 http://scratch.mit.edu/projects/Paddle2SeeFixIt/264919 Hope That Helps  smile

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#70 2009-02-04 00:13:39

maki
Scratcher
Registered: 2008-01-21
Posts: 100+

Re: ScratchR's Speak Out *Participate Please*

I would like to see more blocks and maybe a simple block-conversion to transfer say, certain boolean blocks into a variable alone, thus reducing lag, but I don't know if this is possible.

I would also like to see more sensor buttons or just simple Squeak tutorials for people who want to write Squeak programs.


Creepers are exceptionally volatile.

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#71 2009-02-04 06:05:07

technoguyx
Scratcher
Registered: 2008-10-18
Posts: 1000+

Re: ScratchR's Speak Out *Participate Please*

1) Expand the (loudness) block, to a ([---]'s loudness) block, with [---] being a dropdown menu with In-Game, Microphone, and Sound Sensor loudness (if possible, add "Sprite" to the list, although I don't think it's possible).
2) Same as above, but with pitch (Jens once made a pitch detecting block, IIRC).
3) Play note [##] until < --- >, pretty self-explanatory.
4) Being able to pause a sound.
5) A "Forever if < --- >, else" block, might come in handy sometimes


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#72 2009-02-06 17:51:57

TheSaint
Scratcher
Registered: 2008-11-04
Posts: 1000+

Re: ScratchR's Speak Out *Participate Please*

Bumpys, just because this is a great thread that needs to be on the front. I suggest a sticky!

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#73 2009-02-06 18:42:50

Lanie
Scratcher
Registered: 2008-02-03
Posts: 1000+

Re: ScratchR's Speak Out *Participate Please*

Well let see of it goes for a while then i will talk with hte other mods and we will see if it deserves, i just dont want to sticky it right away so people will think i do it just cause i am a mod and i can

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#74 2009-02-06 19:09:44

alexpja
Scratcher
Registered: 2008-06-12
Posts: 100+

Re: ScratchR's Speak Out *Participate Please*

um bring back the old comment box? i like it


Sorry for never being on... I'm on Onverse now. So get inside, and Onverse yourself. Cya 'round.

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#75 2009-02-08 20:46:03

herey
Scratcher
Registered: 2008-06-26
Posts: 100+

Re: ScratchR's Speak Out *Participate Please*

I would like to see the disappearing text bug fixed; it's a pain when the text disappears and I have to restart scratch

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