Hello everyone, I have been making a rollercoaster tycoon game, using graphics from rollercoaster tycoon and tycoon 2 sprites. Sadly, though, I can't find any good rollercoaster tycoon sprites on the web. If anyone can rip from the game, or even if anyone has the sprites (especially for people), please put them here. I really need some sprites.The game will include:
Scrolling map
max. 30 people(easily increasable if you download)
Guest happiness, thirst, hunger, and money stats
guest AI
map building
scenarios
And much more. Thanks!
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I've made a city game so i'll give you some advice: 1. Don't try a scroller on scratch, use a mod like panther (here's the proof: http://borregoworld.yolasite.com/scdg.php ) because i found a way to make stamps move with the terrain on normal scratch, but when a second stamp is placed the old one loses its variables (see this topic: http://scratch.mit.edu/forums/viewtopic.php?id=71650 ) 2. try making your own sprites to make it more original, however i suppose i did ask for help with my sims game so i suppose i broke my own rule, so as long as you do a few yourself its alright to get help, because i will admit it can be a pain
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3. if you do work out how to make guests start at your park entrance, move to a ride without crashing into it, and then find a way to ge to a stall wherever the player builds it then welldone! i tried using checkpoints in my airport game but it failed because i would need hundreds of them, and plus you don't know where the player will place the attractions.
4. make sure the scrolling terrain is large, because my city game has 2 sizes for the player, but the maximum zoom is 150%, and i think theres a limit anyway on the size in pixels, so be careful. And good luck! sounds cool!
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Borrego6165 wrote:
3. if you do work out how to make guests start at your park entrance, move to a ride without crashing into it, and then find a way to ge to a stall wherever the player builds it then welldone! i tried using checkpoints in my airport game but it failed because i would need hundreds of them, and plus you don't know where the player will place the attractions.
4. make sure the scrolling terrain is large, because my city game has 2 sizes for the player, but the maximum zoom is 150%, and i think theres a limit anyway on the size in pixels, so be careful. And good luck! sounds cool!
I am quite experienced with things like scrolling platformers and RPG's, which place wandering people and sprites, e.g., look at my RPG base, old town. I have already come up with a system for guests with 'AI' who can turn at corners and queue for rides.
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this scrolling topic is crucial: http://scratch.mit.edu/forums/viewtopic.php?id=71650
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I appreciate your help, but thing is, I have my own scrolling base and stuff sorted. All I really need is some people sprites.
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can you show me how you did it!!! i despeartly need to know!!!
Oh, and I'd love to make sprites but I'm busy on my Rayman 5 game so sorry- I've got 19 levels to get through and all the cutscenes.
Last edited by Borrego6165 (2011-09-09 18:21:53)
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Borrego6165 wrote:
can you show me how you did it!!! i despeartly need to know!!!
Oh, and I'd love to make sprites but I'm busy on my Rayman 5 game so sorry- I've got 19 levels to get through and all the cutscenes.
Well, a scrolling base is quite easy if you know how to make a simple grid and how to program AI and stuff. I can do a tutorial if you like.
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i understand the scrolling bit, did it all myself too. its just how do you do it without using clones, because a stamp fixes itself to one position on screen, but if you clear the image and redraw every 0.01 seconds it looks like its smoothly scrolling with the terrain. HOWEVER, if you place a second one, the second one will redraw but the first one will lose its position. Clones keep their own variables, and thats what I don't get. The only way you could have done it is if the player can only build one of each item. Because ONE stamp works, TWO or more don't! Geddit what I mean? Its possible with clones and their own variables, not two stamps sharing one piece of information.
Last edited by Borrego6165 (2011-09-10 17:15:56)
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Borrego6165 wrote:
i understand the scrolling bit, did it all myself too. its just how do you do it without using clones, because a stamp fixes itself to one position on screen, but if you clear the image and redraw every 0.01 seconds it looks like its smoothly scrolling with the terrain. HOWEVER, if you place a second one, the second one will redraw but the first one will lose its position. Clones keep their own variables, and thats what I don't get. The only way you could have done it is if the player can only build one of each item. Because ONE stamp works, TWO or more don't! Geddit what I mean? Its possible with clones and their own variables, not two stamps sharing one piece of information.
To do it without clones, just use a list instead of a variable and stamp all of the positions every 0.01 seconds.
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oh, i thought you meant without lists. yeah i used them in a very early version of the beta city game, but it got seriously slow. Anyway, I will upload some sprites if you tell me the rules.
1. It should be on a _X_ grid (for my city game I rounded the scrollX and Y so that when the terrain moves it doesn't lose the grid, please view it. It shows you how to use the scroll-bars on the sides) http://borregoworld.yolasite.com/scdg.php WHEN I MEAN GRID, I MEAN 1X2 building = 80X160 (if of course one tile = 80X80) don't forget to do this early: Put black lines around all the buildings, it will act as a collision block. Don't leave it till last. You can borrow some scripts off mine if you like, remembering to not use clones of course.
2. Priority: Scenery or buildings?
3. How much you expecting roughly? I could upload some interfaces, I'm quite good at them!
Last edited by Borrego6165 (2011-09-11 14:47:17)
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Sorry, forgot you were making this. What if we "Join forces"? I already started my own. Here
Features:
Scrolling background
65 objects (30 rides, 10 stores, 10 stalls, 15 scenery/facilities)
Little tune when you click "start game" (hehe)
Don't worry, if yours is better we could use yours instead.
Last edited by Borrego6165 (2011-10-02 03:41:18)
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Sorry, I prefer to go alone. I don't really do collabs. But your game looks like it will be a good game.
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thanks! how long will yours be before it comes out? or will it be simply a long time?
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Borrego6165 wrote:
thanks! how long will yours be before it comes out? or will it be simply a long time?
Probably a very long time. I am normally working on two or three projects at a time anyway. So far I have scrolling and buttons, and that's about it.
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By the way, what extra features you putting in? I'm struggling to think of stuff. I've got extra speeds, (normal, fast, super) day/night, and also graph screens instead of boring numbers. But I don't know what it needs next.
Shame we can't embed videos, could have had a ride-the-rides feature with clips from RCT3
Last edited by Borrego6165 (2011-10-02 07:10:48)
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Do you want them to be exactly from the real game, or could I do my own versions?
I'm decent at isometric, but I'm afraid I cannot do rides and coasters.
I can do shops, tiles, people, in-game menus, icons etc.
Last edited by wiimaster (2011-10-04 16:14:46)
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wiimaster wrote:
Do you want them to be exactly from the real game, or could I do my own versions?
I'm decent at isometric, but I'm afraid I cannot do rides and coasters.
I can do shops, tiles, people, in-game menus, icons etc.
Yes please! I would love if you could make some peopele and path tiels, and also some stalls if you could!
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