Thanks. :3 Forgot about the version thing. Maybe make a square around it? Like the buttons. That could make changing it easier until we get a new sprite.
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werdna123 wrote:
Thanks. :3 Forgot about the version thing. Maybe make a square around it? Like the buttons. That could make changing it easier until we get a new sprite.
OK. Got a good new inventory system up, I removed the variables and pictures, and made it relate to the selected block. It's much easier to choose a block now.
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werdna123 wrote:
Not sure what you mean, but it sounds good. :P
Just makes it smoother looking and infinite block types a possibility.
Fixed a night glitch, block placing glitch is dead!
Now on to player movement, then biomes.
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Nice. Player movement isn't currently great (especially jumping), so that could be good. Also he gets stuck in walls a bit. So you've been stamping out a lot of bugs, eh? Good, good.
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werdna123 wrote:
Nice. Player movement isn't currently great (especially jumping), so that could be good. Also he gets stuck in walls a bit. So you've been stamping out a lot of bugs, eh? Good, good.
This is like the Adventure Update
Yeah, I think all of them are crushed now!
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werdna123 wrote:
:O But... but.. the player uses colour sensing.
Exactly. Well, sort of. I totally changed that!
I made the player into a sensor sprite that it switches to to sense so quickly that you can't see it!
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That's great. :D Are you sure it will be fast enough online though?
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geohendan wrote:
Rather glitchy
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All (Lol, most...) glitches will be fixed in 2.2 (Which I am making)
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geohendan wrote:
Rather glitchy
![]()
Well, it may be, but I think the best bit is the terrain generation.
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werdna123 wrote:
Seeeeeeeeeeeeeeeeeeeeeeeeeep.
Sorry, I have a life
I was at a friend's house.
In 18 hours probably.
Last edited by SeptimusHeap (2011-09-04 21:13:06)
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Teaser photos:
In-game:
On the left is a snow biome, on the right is a forest biome, with long grass.
You can see also the new dungeon backwalls. Crafting button is moved and now can be accessed with i. You can also see the new inventory system.
The ugly but very functional skins page.
Last edited by SeptimusHeap (2011-09-05 09:15:58)
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:O FANTASTIC SEPPY, YOU HAVE OUTDONE YOURSELF. :P And I love the multiple biomes in 1 world and the skins and the new item thing saves a lot of space. And the skin thing looks fine. I mean, look at my 'craft' thing. Not exactly top graphics?
By the way, Cheddar added LM2.1 to her gallery and told me to tell you that she found it very good. ;)
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By the way Death-Wish gave gave me an idea for water. More of a realistic Terarria styled water. He used this example: http://scratch.mit.edu/projects/ASDev/1926982
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Funny how I'm more excited about Landminer 2.1 than I am about Minecraft 1.8 xD
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werdna123 wrote:
By the way Death-Wish gave gave me an idea for water. More of a realistic Terarria styled water. He used this example: http://scratch.mit.edu/projects/ASDev/1926982
Hmm...
Too laggy.
MOOOORE TEASERS >:D
Dead shrubs and cactus!
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Here's a list of things which will almost definitely be added in a later update:
Note: '(?)'s mean they might not be but probably will.
10+ skins
Texture changing option from main menu
Mobs (?)
Water (?)
Lava (?)
Darkstone: An idea of mine. Would be found rarely far underground. Take about 6 seconds to mine.
TNT: Requires 6 Darkstone and 4 iron to make. Causes an explosion that, if completely surrounded, will take out max. 37 blocks. (In a circle around it. Actually it would sort of take out 36, but it also destroys itself so 37)
Some sort of challenge in dungeons. (?)
Health: I think this is needed, you would take damage from falling (if we could do that), lava and cactus. (and mobs if we add 'em)
Food: This is only if we had health. Not sure how you'd get it. Maybe from dungeon chests or something. Dunno how you'd eat it either.
More biomes: Currently we have normal (hilly, a few trees), snowy (like normal but with a layer of snow on everything), forest (coming out in 2.2, like normal but losta trees). Ones to add: Desert: Would NOT take up the whole area (so as to allow trees), would be flattish, and have sand and cactus. Rainforest: Lots of tall grass, some pools of water and trees. Minefield: An idea I came, could have tnt in lots of places and if you touch it it blows up. It would be in a flat, rocky terrain. (?)
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t
SeptimusHeap wrote:
werdna123 wrote:
By the way Death-Wish gave gave me an idea for water. More of a realistic Terarria styled water. He used this example: http://scratch.mit.edu/projects/ASDev/1926982
Hmm...
Too laggy.
MOOOORE TEASERS >![]()
http://img20.imageshack.us/img20/1126/desertteaser.gif
Dead shrubs and cactus!
HOLY **** SEP THAT"S AMAZING. UPLOAD UPLOAD UPLOAD.
Hang on, do I see.. a cactus on a dead shrub?
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By the way I think we need to make moss stone more obvious. It looks too similar to stone (although with such small space it's not easy to make anything look very good).
And on a lighter note. MOOOOOOOORE TEEEEEASERS PWEEEEEEEESE.
Last edited by werdna123 (2011-09-05 10:52:57)
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