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#1 2011-09-02 09:23:21

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Battle Formula...?

I'm going to make a Scratch risk like game, but I need a battle formula. This is what I'm thinking of now:

s*t*m+d+r

s = size of army in the region
t = tech level (starts at 1, some techs would increase by .2/.3)
m = morale, if you are a weaker army and are attacking, you lose a bit or morale. Some techs change that (Patriotism makes it so you don't lose morale, heavy training makes it so you gain a bit.)
d = defensive bonus (If the attacked region is a fortified special, or if certain techs were reseached this would be higher. Like turrets).
r = random from -3 to 3.


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#2 2011-09-02 09:47:44

muppetds
Scratcher
Registered: 2011-02-11
Posts: 1000+

Re: Battle Formula...?

HUH confused

Algebra is not my strong point

Good luck


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#3 2011-09-02 10:36:24

Trekkie210
Scratcher
Registered: 2010-08-04
Posts: 500+

Re: Battle Formula...?

SeptimusHeap wrote:

I'm going to make a Scratch risk like game, but I need a battle formula. This is what I'm thinking of now:

s*t*m+d+r

s = size of army in the region
t = tech level (starts at 1, some techs would increase by .2/.3)
m = morale, if you are a weaker army and are attacking, you lose a bit or morale. Some techs change that (Patriotism makes it so you don't lose morale, heavy training makes it so you gain a bit.)
d = defensive bonus (If the attacked region is a fortified special, or if certain techs were reseached this would be higher. Like turrets).
r = random from -3 to 3.

I'd personally add morale instead of multiplying.


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#4 2011-09-02 11:01:53

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Battle Formula...?

Trekkie210 wrote:

SeptimusHeap wrote:

I'm going to make a Scratch risk like game, but I need a battle formula. This is what I'm thinking of now:

s*t*m+d+r

s = size of army in the region
t = tech level (starts at 1, some techs would increase by .2/.3)
m = morale, if you are a weaker army and are attacking, you lose a bit or morale. Some techs change that (Patriotism makes it so you don't lose morale, heavy training makes it so you gain a bit.)
d = defensive bonus (If the attacked region is a fortified special, or if certain techs were reseached this would be higher. Like turrets).
r = random from -3 to 3.

I'd personally add morale instead of multiplying.

Thanks!


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#5 2011-09-02 11:48:41

SpriteMaster
Scratcher
Registered: 2009-01-25
Posts: 1000+

Re: Battle Formula...?

Trekkie210 wrote:

SeptimusHeap wrote:

I'm going to make a Scratch risk like game, but I need a battle formula. This is what I'm thinking of now:

s*t*m+d+r

s = size of army in the region
t = tech level (starts at 1, some techs would increase by .2/.3)
m = morale, if you are a weaker army and are attacking, you lose a bit or morale. Some techs change that (Patriotism makes it so you don't lose morale, heavy training makes it so you gain a bit.)
d = defensive bonus (If the attacked region is a fortified special, or if certain techs were reseached this would be higher. Like turrets).
r = random from -3 to 3.

I'd personally add morale instead of multiplying.

Me too.


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#6 2011-09-02 11:51:04

Trekkie210
Scratcher
Registered: 2010-08-04
Posts: 500+

Re: Battle Formula...?

SeptimusHeap wrote:

Trekkie210 wrote:

SeptimusHeap wrote:

I'm going to make a Scratch risk like game, but I need a battle formula. This is what I'm thinking of now:

s*t*m+d+r

s = size of army in the region
t = tech level (starts at 1, some techs would increase by .2/.3)
m = morale, if you are a weaker army and are attacking, you lose a bit or morale. Some techs change that (Patriotism makes it so you don't lose morale, heavy training makes it so you gain a bit.)
d = defensive bonus (If the attacked region is a fortified special, or if certain techs were reseached this would be higher. Like turrets).
r = random from -3 to 3.

I'd personally add morale instead of multiplying.

Thanks!

You're welcome!  smile


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#7 2011-09-02 11:51:22

Barf_Bag
Scratcher
Registered: 2011-07-10
Posts: 100+

Re: Battle Formula...?

SpriteMaster wrote:

Trekkie210 wrote:

SeptimusHeap wrote:

I'm going to make a Scratch risk like game, but I need a battle formula. This is what I'm thinking of now:

s*t*m+d+r

s = size of army in the region
t = tech level (starts at 1, some techs would increase by .2/.3)
m = morale, if you are a weaker army and are attacking, you lose a bit or morale. Some techs change that (Patriotism makes it so you don't lose morale, heavy training makes it so you gain a bit.)
d = defensive bonus (If the attacked region is a fortified special, or if certain techs were reseached this would be higher. Like turrets).
r = random from -3 to 3.

I'd personally add morale instead of multiplying.

Me too.

Same


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#8 2011-09-02 11:56:12

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Battle Formula...?

Seriously, stop  tongue

Can you give input instead of saying me too me too me too.


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