Guys I know I am probably taking it a little too far with the "Ball Bouncer" series. But currently I am making Paintball Bouncer, which is basically a better version of Paintball Penguins. So I need help with the sensing. Can you take a look at the scripts? Here is the link: http://scratch.mit.edu/projects/Scratch … nt/2000696
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I'm not very good at sensing but I can help with graphics *winkwink*
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pokemongardevoir wrote:
I'm not very good at sensing but I can help with graphics *winkwink*
okay can you make a project showing the graphics that you would prefer? I might use them when I see them, as usual, credit will be given to you.
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I'll show it in the forums instead:'
[blocks]
<when green flag clicked>
<forever>
<if << <not <touching color[ gray > >>>'
<set{ Old X }to( <x position>
<set{ Old Y }to( <y position>
<else>
<go to x <{ Old X }>)y <{ Old Y }>
<end>
[/blocks]
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ImagineIt wrote:
I'll show it in the forums instead:'
[blocks]
<when green flag clicked>
<forever>
<if << <not <touching color[ gray > >>>'
<set{ Old X }to( <x position>
<set{ Old Y }to( <y position>
<else>
<go to x <{ Old X }>)y <{ Old Y }>
<end>
[/blocks]
Thanks ImagineIt!
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Thescratch3 wrote:
ImagineIt wrote:
I'll show it in the forums instead:'
[blocks]
<when green flag clicked>
<forever>
<if << <not <touching color[ gray > >>>'
<set{ Old X }to( <x position>
<set{ Old Y }to( <y position>
<else>
<go to x <{ Old X }>)y <{ Old Y }>
<end>
[/blocks]Thanks ImagineIt!
No problem friend!
EDIT:400th post! Woo Hoo!
Last edited by ImagineIt (2011-08-27 21:36:17)
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ImagineIt wrote:
Thescratch3 wrote:
ImagineIt wrote:
I'll show it in the forums instead:'
[blocks]
<when green flag clicked>
<forever>
<if << <not <touching color[ gray > >>>'
<set{ Old X }to( <x position>
<set{ Old Y }to( <y position>
<else>
<go to x <{ Old X }>)y <{ Old Y }>
<end>
[/blocks]Thanks ImagineIt!
No problem friend!
EDIT:400th post! Woo Hoo!
Congrats, friend!
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