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#1 2011-08-21 07:56:39

ImagineIt
Scratcher
Registered: 2011-02-28
Posts: 1000+

Play Note () until done

I am always trying to make music in scratch. The problem is. I can't make it so that a note finishes playing before it goes to the next. I have a suggestion to fix this. Make a play note until done block. This will play a note until it finishes so that the notes don't clutter together. Thanks!

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#2 2011-08-21 08:41:16

scimonster
Community Moderator
Registered: 2010-06-13
Posts: 1000+

Re: Play Note () until done

The http://wiki.scratch.mit.edu/images/Play_Note_%28%29_for_%28%29_Beats.png block does that. :S

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#3 2011-08-23 16:48:09

ImagineIt
Scratcher
Registered: 2011-02-28
Posts: 1000+

Re: Play Note () until done

no.

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#4 2011-08-26 08:48:46

joefarebrother
Scratcher
Registered: 2011-04-08
Posts: 1000+

Re: Play Note () until done

do [blocks] <wait( (((( tempo </> 60  )  <*> <{ number of beats you want }> ))) )secsc> [/blocks]between each musical note

Last edited by joefarebrother (2011-08-26 08:49:39)


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#5 2011-08-26 10:23:43

LS97
Scratcher
Registered: 2009-06-14
Posts: 1000+

Re: Play Note () until done

ImagineIt wrote:

no.

Actually, it does. Take my music project, for example. It uses that block.

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#6 2011-08-26 17:04:21

ImagineIt
Scratcher
Registered: 2011-02-28
Posts: 1000+

Re: Play Note () until done

LS97 wrote:

ImagineIt wrote:

no.

Actually, it does. Take my music project, for example. It uses that block.

Actually, in your music project it mixes.

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#7 2011-08-26 17:27:03

Trekkie210
Scratcher
Registered: 2010-08-04
Posts: 500+

Re: Play Note () until done

ImagineIt wrote:

LS97 wrote:

ImagineIt wrote:

no.

Actually, it does. Take my music project, for example. It uses that block.

Actually, in your music project it mixes.

No it doesn't. http://wiki.scratch.mit.edu/images/Play_Note_%28%29_for_%28%29_Beats.png works just fine.


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#8 2011-08-27 06:29:02

DigiTechs
Scratcher
Registered: 2011-04-30
Posts: 500+

Re: Play Note () until done

The note dosent finish, all it does is Play the note for (lets say 0.5 beats) and stops it after 0.5 beats, actually, the note is One 0.1 beat HIGHER than the one you set it as.


I'm back.
Maybe.

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