Sonickyle wrote:
You Know The Pixelated Drawing With Scratch Paint?
There Could Be An Option To "Smooth" Lines & Text When Drawing/Typing Them.
You mean anti-aliasing? Sorry, Scratch isn't that powerful when it comes to creating art. Export the sprite and do it in another program.
Offline
I think there is already a very popular suggestions page for this...
Offline
just make the picture in another programme, save and import it to scratch if you dont like their system, anyways, if they focused too much on art it wouldn't be a code playground anymore
Offline
TheBlueRocky wrote:
Sonickyle wrote:
You Know The Pixelated Drawing With Scratch Paint?
There Could Be An Option To "Smooth" Lines & Text When Drawing/Typing Them.You mean anti-aliasing? Sorry, Scratch isn't that powerful when it comes to creating art. Export the sprite and do it in another program.
What If A Person Doesn't Know How To Export?
Offline
Sonickyle wrote:
TheBlueRocky wrote:
Sonickyle wrote:
You Know The Pixelated Drawing With Scratch Paint?
There Could Be An Option To "Smooth" Lines & Text When Drawing/Typing Them.You mean anti-aliasing? Sorry, Scratch isn't that powerful when it comes to creating art. Export the sprite and do it in another program.
What If A Person Doesn't Know How To Export?
We're talking about sheer possibilities here.
If someone doesn't know how to export, they probably don't care too much about anti-aliasing either. If they really care about graphics, they can learn how to export/import.
Fair enough?
Offline
LS97 wrote:
Sonickyle wrote:
TheBlueRocky wrote:
You mean anti-aliasing? Sorry, Scratch isn't that powerful when it comes to creating art. Export the sprite and do it in another program.
What If A Person Doesn't Know How To Export?
We're talking about sheer possibilities here.
If someone doesn't know how to export, they probably don't care too much about anti-aliasing either. If they really care about graphics, they can learn how to export/import.
Fair enough?
...Too Funny!
Edit: Why Did I Put That?
I See Your Point, But Still, It Would Make The Whle Process Smaller.
Last edited by Sonickyle (2011-08-31 02:57:18)
Offline
Yeah, I think you should just make your sprite in GIMP or Photoshop or something if you want anti-aliasing.
Offline
Sonickyle wrote:
LS97 wrote:
Sonickyle wrote:
What If A Person Doesn't Know How To Export?We're talking about sheer possibilities here.
If someone doesn't know how to export, they probably don't care too much about anti-aliasing either. If they really care about graphics, they can learn how to export/import.
Fair enough?...Too Funny!
Edit: Why Did I Put That?
I See Your Point, But Still, It Would Make The Whle Process Smaller.
Why Are You Typing Like This?
Offline
videogame9 wrote:
Sonickyle wrote:
LS97 wrote:
We're talking about sheer possibilities here.
If someone doesn't know how to export, they probably don't care too much about anti-aliasing either. If they really care about graphics, they can learn how to export/import.
Fair enough?...Too Funny!
Edit: Why Did I Put That?
I See Your Point, But Still, It Would Make The Whle Process Smaller.Why Are You Typing Like This?
It Makes Me Less Flustered Somehow...
Offline
How does making an image in photoshop anti-alias it?
IMO you should just draw your sprite at 100 percent of the stage's size, then use the size block and shrink it down to say, 30% for the average sprite.
A simple solution.
Offline