Offline
Everything needs to be multiplied by your zoom. So if you have the x y like this:
x: scrollx+x y: scrolly+y
becomes:
x: zoom(scrollx+x) y: zoom(scrolly+y)
size=zoom*100
If you want the zoom to be for the velocity, you can do this:
zoom=(2(maxvel-xvel))/maxvel for the zoom to be 2 times at a standstill.
Offline
AtomicBawm3 wrote:
Everything needs to be multiplied by your zoom. So if you have the x y like this:
x: scrollx+x y: scrolly+y
becomes:
x: zoom(scrollx+x) y: zoom(scrolly+y)
size=zoom*100
If you want the zoom to be for the velocity, you can do this:
zoom=(2(maxvel-xvel))/maxvel for the zoom to be 2 times at a standstill.
I don't understand it, I'm sorry I need an explanation you'd give to a preschooler. :3
Offline
AtomicBawm3 wrote:
Everything needs to be multiplied by your zoom. So if you have the x y like this:
x: scrollx+x y: scrolly+y
becomes:
x: zoom(scrollx+x) y: zoom(scrolly+y)
size=zoom*100
If you want the zoom to be for the velocity, you can do this:
zoom=(2(maxvel-xvel))/maxvel for the zoom to be 2 times at a standstill.
like what do u mean by x as in: zoom(scrollx+x)?
Offline
Offline