RIght now in scratch when you listen to a sound it only hears how loud the sound is. I think that The Scratch Team should make it so that you can record a longer period of sound. so I could make a game where you say "right" and your guy will go right and "Jump" and the guy would jump.
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I agree that sound sensing could be beefed up. I'm not sure, however, if speech recognition would be feasible in all languages supported by Scratch. One thing I've experimented with is a block which reports the (midi) note-value of the current input frequency. Such a block can be used to build e.g. an instrument-tuner or to record whistled tunes into a list to be played back by a different instrument.
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Jens wrote:
I agree that sound sensing could be beefed up. I'm not sure, however, if speech recognition would be feasible in all languages supported by Scratch.
Well you could add a calibration thing at the beginning of the game so that you could say the word in any language and as long as you said it the same every time it would work.
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