This is a read-only archive of the old Scratch 1.x Forums.
Try searching the current Scratch discussion forums.

#1 2009-01-19 08:58:47

EveningSage
Scratcher
Registered: 2009-01-10
Posts: 65

Sound Sensing

RIght now in scratch when you listen to a sound it only hears how loud the sound is. I think that The Scratch Team should make it so that you can record a longer period of sound. so I could make a game where you say "right" and your guy will go right and "Jump" and the guy would jump.

Offline

 

#2 2009-01-19 14:12:02

Jens
Scratcher
Registered: 2007-06-04
Posts: 1000+

Re: Sound Sensing

I agree that sound sensing could be beefed up. I'm not sure, however, if speech recognition would be feasible in all languages supported by Scratch. One thing I've experimented with is a block which reports the (midi) note-value of the current input frequency. Such a block can be used to build e.g. an instrument-tuner or to record whistled tunes into a list to be played back by a different instrument.


Jens Mönig

Offline

 

#3 2009-01-20 18:15:26

EveningSage
Scratcher
Registered: 2009-01-10
Posts: 65

Re: Sound Sensing

Jens wrote:

I agree that sound sensing could be beefed up. I'm not sure, however, if speech recognition would be feasible in all languages supported by Scratch.

Well you could add a calibration thing at the beginning of the game so that you could say the word in any language and as long as you said it the same every time it would work.

Offline

 

Board footer