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#1 2011-08-21 17:00:10

Germanium_Tinide
New Scratcher
Registered: 2011-01-11
Posts: 39

How to avoid Perfectionism while making (complicated) Projects?

I am making a Project that calculates certain Properties of Triangles, and graphs them.
My original Plan was to first release a Version with only basic Things like Sides, Angles, and Area, and then update it later. But, when I finished those basic Parts, I thought it would look bad and unoriginal unless I included the Incircle Center, Circumcircle Center, Centroid, and Orthocenter. Then, I decided to draw in the corresponding Circles too, and now I am thinking about drawing all the Segments inside.

In short, this will (and already has) taken me a long Time to make, and now I am adding the Nine-point Center, Euler Line, Gergonne Point, Feuerbach Point, and lots of other Things. And it is supposed to be Version 1.00  sad

So, how can I know, what is a good Place to stop and upload, and continue with more Details in the next Update? I want not to fall into an infinite Process of polishing up before sharing... But I also want not to make the Project too cheap and unpolished (even though presumably few People will look at it because People do not know me  hmm  ), and I do not want TOO many Versions of the same Project to clog up my Userpage, and I do not want to only get a Chance at frontpaging on the first Release. So, a Trilemma  sad

Any Suggestions? Thanks  smile

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#2 2011-08-21 17:24:55

4lover
Scratcher
Registered: 2010-04-24
Posts: 500+

Re: How to avoid Perfectionism while making (complicated) Projects?

well I would upload it now and see how many views you get if its kinda popular or popular then keep updating it!
Also when you update a project you dont have to make a new version you could make a project update with the same name and it updates that old project without making a new version


Check out this awesome new zombie-cod type of game: http://scratch.mit.edu/projects/4lover/1975649

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#3 2011-08-21 19:09:00

Germanium_Tinide
New Scratcher
Registered: 2011-01-11
Posts: 39

Re: How to avoid Perfectionism while making (complicated) Projects?

Thanks for the Suggestion... I will upload it once I finish this Part.

Scratch just crashed from "Squeak Memory low"  sad  Time to start Everything in this Part over, I guess.

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#4 2011-08-21 21:21:00

Death_Wish
Scratcher
Registered: 2011-07-26
Posts: 1000+

Re: How to avoid Perfectionism while making (complicated) Projects?

Germanium_Tinide wrote:

Thanks for the Suggestion... I will upload it once I finish this Part.

Scratch just crashed from "Squeak Memory low"  sad  Time to start Everything in this Part over, I guess.

Gah, I hate it when that happens  tongue
But I think you should finish up the project and then post it. I mean, what's the point of uploading one and updating it a lot? Upload one, and if there are glitches, upload a fixed version with the same name, that way it'd update the same project, not posting another.


With a straight flush.
http://4.bp.blogspot.com/-FlUhnzmIROE/TgtpjdJl4tI/AAAAAAAABCM/W19pvFTZFaU/s1600/save_the_world.png http://blocsonic.com/images/special/rip-stevejobs.jpg

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#5 2011-08-22 15:40:38

Germanium_Tinide
New Scratcher
Registered: 2011-01-11
Posts: 39

Re: How to avoid Perfectionism while making (complicated) Projects?

Thanks. I have uploaded the Project; it is here: http://scratch.mit.edu/projects/Germani … de/1991714

It is not all complete, but reasonably so... Too bad few People are viewing it  hmm

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#6 2011-08-22 21:34:54

EdnaC
Scratcher
Registered: 2007-08-28
Posts: 100+

Re: How to avoid Perfectionism while making (complicated) Projects?

My policy: When I'm working on something, I upload with "Performance Test" in the description.  If I think it's interesting (to me), and I have time - I keep working on it and updating.  If I think I'm "finished", I add some tags and announce in "Show and Tell".

Don't get too caught up in views and loveit's and stuff; If you made something cool and learned some new stuff, be proud of that, people will eventually find it (or not).  Remember that (as of now) there are about 2 million projects for people to look at, so don't worry that people will see an "imperfect" project...

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#7 2011-08-23 14:47:40

vortex19
Scratcher
Registered: 2009-06-03
Posts: 100+

Re: How to avoid Perfectionism while making (complicated) Projects?

I have the same problem. I tend to get bogged down on making the graphics and the game engine perfect before I can move ahead to debugging. :\

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