First of all, I am posting it here because no one responds in the 'Requests' section.
Here's the link: https://picasaweb.google.com/1022754763 … 1054458306. Is it possible to make this look more Hi-Def, like the sprites in StencylForge? Thanks!
Last edited by undefeatedgames (2011-08-20 14:10:51)
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Here's my updated sprite: https://picasaweb.google.com/1022754763 … 1720636946
Anyone know how to make it look more hi-def? Should I make it into a vector?
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bump
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You should give it shading and more detail. Also you should make the lines less rough and more smooth, maybe changing to it to a vector would be good
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fanofcena wrote:
why not make the graphics as vectors ??? with a software like xara designer ??
Definitely make a vector version, and I know where you got the Xara idea from... >:3
Xara isn't free though, so you might want to use something like Inkscape.
Also, this can't be in Misc. Sowwy. I know I'm a very bad person. 3: I can't do anything about it because I like being evil like that. ^,^
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Okay guys, I edited it. How does it look now: https://picasaweb.google.com/lh/photo/j … directlink. Any way you or I can improve it?
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Never make a sprite vector. Then it's no longer a sprite.
Try adding some lighting and shading corresponding to a chosen direction of the sun, smoother and thinner lines, and use several shades for the outline. And outline has lighting and shading too, you know.
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TheBlueRocky wrote:
Never make a sprite vector. Then it's no longer a sprite.
Try adding some lighting and shading corresponding to a chosen direction of the sun, smoother and thinner lines, and use several shades for the outline. And outline has lighting and shading too, you know.
Why not make a vector? Vectors are good because they allow you to edit individual components like line thickness.
Of course, Scratch does not read vector formats, but you can just convert it to a bitmap when you're finished.
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MyRedNeptune wrote:
TheBlueRocky wrote:
Never make a sprite vector. Then it's no longer a sprite.
Try adding some lighting and shading corresponding to a chosen direction of the sun, smoother and thinner lines, and use several shades for the outline. And outline has lighting and shading too, you know.Why not make a vector? Vectors are good because they allow you to edit individual components like line thickness.
Of course, Scratch does not read vector formats, but you can just convert it to a bitmap when you're finished.
I did that and converted it back.
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MyRedNeptune wrote:
TheBlueRocky wrote:
Never make a sprite vector. Then it's no longer a sprite.
Try adding some lighting and shading corresponding to a chosen direction of the sun, smoother and thinner lines, and use several shades for the outline. And outline has lighting and shading too, you know.Why not make a vector? Vectors are good because they allow you to edit individual components like line thickness.
Of course, Scratch does not read vector formats, but you can just convert it to a bitmap when you're finished.
Sprites are images created pixel by pixel with certain features and characteristics. Vector is not one of them. Look at this sprite of mine:
Just because something looks nice with a vector doesn't mean it belongs. They want it to be a sprite, not Graphic Art.
Plus, NEVER save as a bitmap. It makes the image fuzzy and ruins color. Always save as a PNG. It does not edit your image.
Last edited by TheBlueRocky (2011-08-21 19:20:23)
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TheBlueRocky wrote:
MyRedNeptune wrote:
TheBlueRocky wrote:
Never make a sprite vector. Then it's no longer a sprite.
Try adding some lighting and shading corresponding to a chosen direction of the sun, smoother and thinner lines, and use several shades for the outline. And outline has lighting and shading too, you know.Why not make a vector? Vectors are good because they allow you to edit individual components like line thickness.
Of course, Scratch does not read vector formats, but you can just convert it to a bitmap when you're finished.Sprites are images created pixel by pixel with certain features and characteristics. Vector is not one of them. Look at this sprite of mine:
http://www.iaza.com/work/110822C/iaza18247926580000.gif
Just because something looks nice with a vector doesn't mean it belongs. They want it to be a sprite, not Graphic Art.
Plus, NEVER save as a bitmap. It makes the image fuzzy and ruins color. Always save as a PNG. It does not edit your image.
Ah, you mean pixel art. I assumed you meant Scratch sprites.
It depends on what undefeatedgames wants. If they want something like this, then they should defimitely not use vectors, but if they want it more like this, then they won't get far without vectors.
Oh, and I agree with you on the bitmap part. By bitmap I actually meant any raster graphics format, not just .bmp. Sorry if that was confusing. xP
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MyRedNeptune wrote:
TheBlueRocky wrote:
MyRedNeptune wrote:
Why not make a vector? Vectors are good because they allow you to edit individual components like line thickness.
Of course, Scratch does not read vector formats, but you can just convert it to a bitmap when you're finished.Sprites are images created pixel by pixel with certain features and characteristics. Vector is not one of them. Look at this sprite of mine:
http://www.iaza.com/work/110822C/iaza18247926580000.gif
Just because something looks nice with a vector doesn't mean it belongs. They want it to be a sprite, not Graphic Art.
Plus, NEVER save as a bitmap. It makes the image fuzzy and ruins color. Always save as a PNG. It does not edit your image.Ah, you mean pixel art. I assumed you meant Scratch sprites.
It depends on what undefeatedgames wants. If they want something like this, then they should defimitely not use vectors, but if they want it more like this, then they won't get far without vectors.
Oh, and I agree with you on the bitmap part. By bitmap I actually meant any raster graphics format, not just .bmp. Sorry if that was confusing. xP
The term "sprite" means pixel art anywhere other than programming.
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