Okay I will check the Scratch Wiki after I finish but how do you make a two player scroll? Check out Ball Bouncer V.2. I want it to be like that but two players with the same goal. And it will scroll if either player moves. Ideas?
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try a split screen scroller and one player uses arrow keys and the other one uses wasd (just a idea)
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I am not looking for ideas I am wondering how to do it. I think I have an idea.
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Thescratch3 wrote:
Ideas?
fuzzwuzz21 wrote:
try a split screen scroller and one player uses arrow keys and the other one uses wasd (just a idea)
Thescratch3 wrote:
I am not looking for ideas I am wondering how to do it. I think I have an idea.
You can do the same as for a normal Scroller (this is a good infinite-scrolling Base: http://scratch.mit.edu/projects/antimon … de/1247178) except duplicate the Platforms and make them half the normal Size, make 2 scroll-Variables that control the two Parts of the Screen, and duplicate the Player and make one have different Controls.
Without using a split-Screen, it would be hard to make both Players always playable in the Game (for example, if one moves not while the other moves, the first Player will roll off the Screen and it would be hard to make sensing Things work.) So using fuzzwuzz's Strategy would work the best.
Do you need help splitting the Screen the right Way with that scrolling Base?
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Germanium_Tinide wrote:
Thescratch3 wrote:
Ideas?
fuzzwuzz21 wrote:
try a split screen scroller and one player uses arrow keys and the other one uses wasd (just a idea)
Thescratch3 wrote:
I am not looking for ideas I am wondering how to do it. I think I have an idea.
You can do the same as for a normal Scroller (this is a good infinite-scrolling Base: http://scratch.mit.edu/projects/antimon … de/1247178) except duplicate the Platforms and make them half the normal Size, make 2 scroll-Variables that control the two Parts of the Screen, and duplicate the Player and make one have different Controls.
Without using a split-Screen, it would be hard to make both Players always playable in the Game (for example, if one moves not while the other moves, the first Player will roll off the Screen and it would be hard to make sensing Things work.) So using fuzzwuzz's Strategy would work the best.
Do you need help splitting the Screen the right Way with that scrolling Base?
Okay yea I guess.
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If you want the 2 players on the same screen, I think that's easier. Just have it use the the same system Nintendo uses, where if one player gets too far behind the other, it will go up to where the other ball is. Did that make sense?
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legoscratch wrote:
If you want the 2 players on the same screen, I think that's easier. Just have it use the the same system Nintendo uses, where if one player gets too far behind the other, it will go up to where the other ball is. Did that make sense?
Yes it does but it is hard to do that.
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