WindowsExplorer wrote:
Yes, the password protection mode (teh login part at the start), new interface updates, and it will be having mesh and maybe wwm blocks in gopher 2.0. I spent so much time adding new blocks, that I didn't get much features, and taht login part took up most of my time!
I'll help you with wwm
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Not sure if its too late, but I desperatly need a special block which will allow me to do this:
1. I can make a sprite called "ground" move using the arrow keys to make it look like you're scrolling it. This is called background scrolling.
2. I can make it so that when a player places the sprite "building" anywhere on the ground it will stay on the same point of the ground wherever he/she moves it.
3. However, a road is needed more than once. Therefore, a road cannot be a sprite because I would need hundreds of them. Instead, I need it to be a stamp. I have found a way to keep a stamp moving above its same location just like the sprite "building", however, everytime you stamp a new piece of road, the old stamps moves into position of the new stamp because the variables PositionX and PositionY have changed for the new location. How would you over come this? What blocks would be needed to have endless road pieces that stay in their positions?
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That's sort of the same as giving it a clone, and giving the clone a script. I'm glad to hear that your using Gopher to create one of your projects! The block currently isn't in 1.3, but it will be in 2.0, which will be out in a few weeks, but until then, i'm sorry
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How will the cloning system work? Because the way I've worked it out is:
A stamp is given positionX and positionY so that when scroll X and scroll Y are changed they move when the player scrolls around. What I need is, whenever the stamp is cloned, it also creates its own new variables positionX and positionY. would this be actually posible,so then when the game restarts it will wipe out all of the clones and extra variables? or is there another way to do this using cloning?
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The only way to give a stamp a scipt is to make it a clone, not a stamp.
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Thanks. Also, everytime I try to add a new username and passwrod to Gopher 1.3, when I restart it it says the details are invaild and so I have to use t1 and t2
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Oh. I'm sorry about that! That will be fixed in Gopher 2.0, or it maybe removed, but I can not put any updates on the software yet, sorry! But I might just think about making a Gopher 1.4, with errors fixed.
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one very last thing! will gopher 2 be backwards-compatible? you see, i don't want to spend ages designing the backdrops and menus for the game to then realise that it'll all have to be remade for the new one.
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hey windowsexlporer, internet explorer isn't going to any weebly site for some reason. Could you please put a zip on dropbox and give me the link for a direct download for gopher 1.3?
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Here's the direct link: http://dl.dropbox.com/u/36360817/Gopher%201.3.zip
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when will you be able to post your creations online? and what new features will be in 2.0 for sure?
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WWM, and you will be able to post projects once GP1 finishes teh website.
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WindowsExplorer wrote:
WWM, and you will be able to post projects once GP1 finishes teh website.
WWM based off of Kitcat. Anyway, could you get a server that supports php ready and send me the ftp username and password and the mysql username, password, host and database? I can't finish it untill then.
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Ok. I'll use 000webhost, and I'l PM you the details, when you sign up on gopher forums
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Do you want the Gopher website to look the same as the old one, or what?
BTW, I'm not copying the whole Kitcat site because I like php and I'm going to code the thing from scratch (not this scratch, the other kind of scratch )
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