Hello scratch community. Most of the community by now have seen Raycasters. However, you might realize Raycasters are limited. You cannot design detailed walls on Raycasters because they are multiple lines creating the wall. These lines are even limited to a specific color. Raycasting is also very difficult for some to understand making them difficult to be used by most scratchers. Well as of august 15th, the days of confusing Raycasters are over. I present to you DG3D, a detailed 3D scratch design method i have been perfecting for years. My DG3D template and tutorial will explain step by step how to use the method for both basic enviroments and detailed enviroments. DG3D does not use programming so no more confusing scratch scripts. Only a simple template method for easy creation. Once basic building designs are completed, scratchers can add lighting effects, water effects, and more as sprites to further create an atmospheric and amazing scratch experience. Although the DG3D template only contains the building designing and not effects building at the time being, look for DG3D effects in the future to create greater games. This design is created specifically for the scratch community to use and i hope you will all enjoy it when it releases on the 15th to my projects page. Scratch on and welcome to a new vision in the future of 3D scratch design. Please share your thoughts and comment below.
Last edited by ChaoticD (2011-08-12 01:27:11)
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DG3D ANNOUNCEMENT
follow the link to see the official Release project.
Last edited by ChaoticD (2011-08-12 12:49:39)
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