Clank23 wrote:
silvershine wrote:
MKR wrote:
Sorta kinda misread the assignment that said to add berries to the existing tree. But I made a pretty one.. haha(:
Well here it is anyways! http://gickr.com/results4/anim_80b1af12 … 234e8b.gifThis will still look great on the title screen, and in the promo!
hay can i make the rose petal mission longer soon?
Edit:i also know how to fix the down then right arrow glitch
Almost done! I fixed a few glitches, and I'm improving the graphics.
If you know how to fix that glitch, please do!
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I have posted the link to Butterfly Tree on the Collab Camp submission gallery since the deadline is only two days away. It's OK if we come up with a newer version in the next few days, I just wanted to get something submitted.
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Sorry for being VERY inactive. Anything I can do?
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gerbils800 wrote:
Sorry for being VERY inactive. Anything I can do?
No problem! Could you work on the animation for when Leo arrives at the Butterfly Tree? You can leave the words out for now, it would be nice to just have screen movement.
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silvershine wrote:
gerbils800 wrote:
Sorry for being VERY inactive. Anything I can do?
No problem! Could you work on the animation for when Leo arrives at the Butterfly Tree? You can leave the words out for now, it would be nice to just have screen movement.
Sure. Its kinda late here, but I'll do the rest tommorow!
I'm not sure which sprite is the teller...oh well, I'll just choose one.
Last edited by gerbils800 (2011-08-13 22:39:13)
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MKR wrote:
I was looking at everyone else's projects.. they are just using the template, so we are a sure winner! Ours is coming along very nicely.. think we can have it finished by the 30th?
I've been seeing some amazing projects out there though... as my robotics team coach says, you can only do the best that you can do. Everything else is out of your control.
If we keep going at the rate we've been going in the past 2-3 days, we should be able to make the deadline. If worst comes to worst, we'll cut a few things from the plot. Lets try to make sure that it doesn't come down to that!
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gerbils800 wrote:
silvershine wrote:
gerbils800 wrote:
Sorry for being VERY inactive. Anything I can do?
No problem! Could you work on the animation for when Leo arrives at the Butterfly Tree? You can leave the words out for now, it would be nice to just have screen movement.
Sure. Its kinda late here, but I'll do the rest tommorow!
I'm not sure which sprite is the teller...oh well, I'll just choose one.
You can use this for the Teller!
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silvershine wrote:
MKR wrote:
I was looking at everyone else's projects.. they are just using the template, so we are a sure winner! Ours is coming along very nicely.. think we can have it finished by the 30th?
I've been seeing some amazing projects out there though... as my robotics team coach says, you can only do the best that you can do. Everything else is out of your control.
If we keep going at the rate we've been going in the past 2-3 days, we should be able to make the deadline. If worst comes to worst, we'll cut a few things from the plot. Lets try to make sure that it doesn't come down to that!
Pshhh.. your coach is nicer than my soccer coach.. his line is "shoot, score, and don't be a loser.":p
My other team coach said "You never know if you will make the goal until you take the shot."
I think we can make it.. excuse my digression:)
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silvershine wrote:
pokemongardevoir wrote:
Hey, I just finished a scrolling credits thingy for my other collab and thought you guys may want to use it too.
http://scratch.mit.edu/projects/pokemongardevoir/1975254Cool, we'll use that! Thanks.
Ow... Actually I don't like it, because I could make a better one .
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LiquidMetal wrote:
silvershine wrote:
pokemongardevoir wrote:
Hey, I just finished a scrolling credits thingy for my other collab and thought you guys may want to use it too.
http://scratch.mit.edu/projects/pokemongardevoir/1975254Cool, we'll use that! Thanks.
Ow... Actually I don't like it, because I could make a better one .
Haha, then make your own:) Then we could see who's is better!
Problem..solution...problem...solution, boys!
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Hey guys, sorry about this, but I'm rewriting the movement scripts. My idea means that the right sensor can be done without, and that he will not bounce when he hits the trees. It also means that if he's going at a diagonal, and hits a tree only on one side, he can keep moving the other direction. It also means that all the movement scripts, regardless of direction, will use the same collision detection factors.
Last edited by wmays (2011-08-14 09:28:08)
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wmays wrote:
Hey guys, sorry about this, but I'm rewriting the movement scripts. My idea means that the right sensor can be done without, and that he will not bounce when he hits the trees. It also means that if he's going at a diagonal, and hits a tree only on one side, he can keep moving the other direction. It also means that all the movement scripts, regardless of direction, will use the same collision detection factors.
Sounds good
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silvershine wrote:
gerbils800 wrote:
silvershine wrote:
No problem! Could you work on the animation for when Leo arrives at the Butterfly Tree? You can leave the words out for now, it would be nice to just have screen movement.Sure. Its kinda late here, but I'll do the rest tommorow!
I'm not sure which sprite is the teller...oh well, I'll just choose one.You can use this for the Teller!
Thanks.
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gerbils800 wrote:
silvershine wrote:
gerbils800 wrote:
Sure. Its kinda late here, but I'll do the rest tommorow!
I'm not sure which sprite is the teller...oh well, I'll just choose one.You can use this for the Teller!
Thanks.
No problem! Post a link when you're done with the animation! (Or at least a draft)
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For some reason I always thought the Teller would be purple...
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Purple is a majestic royal color.
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wmays wrote:
Hey guys, sorry about this, but I'm rewriting the movement scripts. My idea means that the right sensor can be done without, and that he will not bounce when he hits the trees. It also means that if he's going at a diagonal, and hits a tree only on one side, he can keep moving the other direction. It also means that all the movement scripts, regardless of direction, will use the same collision detection factors.
Are you serious... We keep redoing what we already have, and we need to work on something else! And this single bump sensor variable seems kind of pointless, and likely to cause more lag. While you are at it, can you flip the y position mechanics, so that changing scrolly + will make it scroll up, and - down?
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pokemongardevoir wrote:
For some reason I always thought the Teller would be purple...
Yah, me too!
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silvershine wrote:
No problem! Post a link when you're done with the animation! (Or at least a draft)
There's not much animation to do with no words. xP Sorry this is taking so long, we went hiking today. Could I try to do the words? Or is that someone elses job?
Edit: I'm just going to do it...if I do it wrong, I can always redo it. xD
Last edited by gerbils800 (2011-08-14 21:43:00)
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gerbils800 wrote:
silvershine wrote:
gerbils800 wrote:
Thanks.No problem! Post a link when you're done with the animation! (Or at least a draft)
There's not much animation to do with no words. xP Sorry this is taking so long, we went hiking today. Could I try to do the words? Or is that someone elses job?
Edit: I'm just going to do it...if I do it wrong, I can always redo it. xD
Be sure to use the InfoEngine sprite!
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