Sidharth wrote:
Darn, still haven't fixed the list bug with lists which makes them show up very small
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There are still many problems with lists. Could you post a link to the project that makes them show up small? Thanks!
-- John
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cheddargirl wrote:
Ah, just took a look at the new Flash player, and a bug that I've been trying to pin down for the longest time is still in here; actually, the bug is in the Java player, too. I uploaded the project not to long ago with notes on where the bug is located in the script comments) and I've been meaning to report it, might as well do it now:
http://scratch.mit.edu/projects/Nefermery/1925295
Hi, Cheddargirl.
I found the bug!(I had looked for this bug before, but couldn't find it. Your simplified project make it much easier to isolate. Thanks!
It will be fixed in the next version.
-- John
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Oh I knew I missed something when I didn't check Troubleshooting yesterday, lol
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johnm wrote:
Sidharth wrote:
Darn, still haven't fixed the list bug with lists which makes them show up very small
![]()
There are still many problems with lists. Could you post a link to the project that makes them show up small? Thanks!
-- John
Uh here's one ^^
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The timing in animations seems to be different from v23; the animations in this project aren't performing together :S The costume center thing seems a bit off, too... don't feel too pressured though
Last edited by Jonathanpb (2011-07-30 18:53:51)
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BoltBait wrote:
Paddle2See wrote:
Known Bugs:
1. List watcher still has issuesWhat kind of issues? Does my Adventure game still not work on the Flash player?
I'd check myself, but you see the error message I'm getting.![]()
Yes, your Adventure game is still non-functional. The horizontal size of the list is not correct which is forcing linefeeds in the list item text which messes up the vertical spacing. The vertical size of the total list is also not correct.
As for your error message - so far the only information I have is that it appears that browsers other than IE should be used. I'm using Chrome and it's working for me. I haven't seen a solution to the IE problem yet.
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The Play button object seems to be misaligned when you choose to view it in full window mode.
Edit: Now another problem. Does not work on version 3.1.1 of Safari. (same problem as IE) It works on version 5.0.3 though.
Last edited by legoscratch (2011-07-31 21:02:36)
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I broadcast "scratch-startclicked" (without quotes) in one of my projects, ComputerAccess version 4. Offline, it signals to press the Green Flag. In this new player it does not signal that!
Last edited by IHeartGaming (2011-08-03 15:10:08)
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OK, I tried this using Firefox and did not see any additional errors introduced in this version over what is already present in the current Beta Flash player.
I did verify that errors I'd seen in the current Beta Flash player do still exist in this new version.
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IHeartGaming wrote:
I broadcast "scratch-startclicked" (without quotes) in one of my projects, ComputerAccess version 4. Offline, it signals to press the Green Flag. In this new player it does not signal that!
Interesting...your project manages to crash Scratch for me when I run it offline...is that the intention? Otherwise the project runs identically in the v26/v23/offline players (OS X 10.7 / Chrome 14.0.835.15 dev)

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Version V27 has been released. It fixes a few bugs that we tracked down but has not fixed the List Watcher issues - hopefully coming soon
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fullmoon wrote:
IHeartGaming wrote:
I broadcast "scratch-startclicked" (without quotes) in one of my projects, ComputerAccess version 4. Offline, it signals to press the Green Flag. In this new player it does not signal that!
Interesting...your project manages to crash Scratch for me when I run it offline...is that the intention? Otherwise the project runs identically in the v26/v23/offline players (OS X 10.7 / Chrome 14.0.835.15 dev)
If you enter the right password (which is "password"!) it has some scripts (developed by Scimonster) that make it multiply a number so much, it crashes Scratch.
If you didn't do that, please tell me what made it crash.
Last edited by IHeartGaming (2011-08-05 19:06:32)
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Paddle2See wrote:
Version V27 has been released. It fixes a few bugs that we tracked down but has not fixed the List Watcher issues - hopefully coming soon
![]()
The List Watcher works pretty well in the Experimental Viewer. Can the source for that be copy-and-pasted from there?
BTW, I just found a bug in the Experimental Viewer. Should I even bother logging it? If so, where should I put it?
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Paddle2See wrote:
Version V27 has been released. It fixes a few bugs that we tracked down but has not fixed the List Watcher issues - hopefully coming soon
![]()
Is v27 the link in the topic post or is that still v26? ^^
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Snowdrift wrote:
Full screen expands, but it dosn't go back down when pressed agian.
Same here.
I think I figured out what the IE problem might be. IE has an information bar that appears when a scripted window is used by a website. It blocks the scripted windows (such as JavaScript prompts) until you give it permission. Then it gives that website permission to use them, but as soon as the URL changes, like it does after the new player's "view new user" prompt is closed, it blocks it again. Did that make any sense?
If it helps, I opened Task Manager while trying to use the player on IE to see if it really was just a long download. I checked under Networking, and it wasn't downloading anything at all (which supports my info bar theory).
Last edited by Greenatic (2011-08-06 12:06:51)

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In my project Pel, the trails behind the dots are messed up: the trail should be smaller than the dot. You see 4 dots the same size in V27, though. Oddly enough, this happens in Java too and I think even when downloaded! The way I made the trails: the pixel sprite changes size, moves, and then stamps - could be the source.
Love the play button though. Keep that for sure!





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BoltBait wrote:
Paddle2See wrote:
Version V27 has been released. It fixes a few bugs that we tracked down but has not fixed the List Watcher issues - hopefully coming soon
![]()
The List Watcher works pretty well in the Experimental Viewer. Can the source for that be copy-and-pasted from there?
I passed that suggestion on to the Development Team - but apparently the codes have grown enough apart so that that is not feasible.
BoltBait wrote:
BTW, I just found a bug in the Experimental Viewer. Should I even bother logging it? If so, where should I put it?
Don't bother reporting the bug in the Experimental Viewer...development on that is stopped.
Jonathanpb wrote:
Is v27 the link in the topic post or is that still v26? ^^
Yes, the link at the top should take you to v27 - check the version number at the top of the screen.
scratchisthebest wrote:
In my project Pel, the trails behind the dots are messed up: the trail should be smaller than the dot. You see 4 dots the same size in V27, though. Oddly enough, this happens in Java too and I think even when downloaded! The way I made the trails: the pixel sprite changes size, moves, and then stamps - could be the source.
Can you leave a link to the project? I'd like to look at it. I'm a bit confused though...if it doesn't work right in Java or 1.4 (downloaded), where does it work right? In general, we are trying to get Flash to act like 1.4.
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In this project, sprites don't show in the right order in either Flash Player.
Last edited by scimonster (2011-08-10 01:16:41)
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2 more on this one.
It's displaying what seems to be an old version.
When E is pressed, it thinks the cat got clicked.
Last edited by scimonster (2011-08-10 01:16:56)
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Version V28 is now available through the same link in the first post. Making progress, but keep those bug reports coming please
scimonster wrote:
In this project, sprites don't show in the right order in either Flash Player.
I'm seeing that the "On the" sprite is not disappearing when it should...but the appearance order appears to be correct?
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The graphic effects don't go away when the "stop all" block is used, only when you click the button to stop.
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Paddle2See wrote:
Version V28 is now available through the same link in the first post. Making progress, but keep those bug reports coming please
![]()
scimonster wrote:
In this project, sprites don't show in the right order in either Flash Player.
I'm seeing that the "On the" sprite is not disappearing when it should...but the appearance order appears to be correct?
It plays differently than in the program, such as certain ones being visible before they're supposed to be. It seems the repeat for X frames isn't working. :S
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Ok, so click "which user to view and put in a username. WHALA!
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