I need to know how to make a default block and make the block undraggable, so it will always stay in the same place.
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do you mean like the one in Web Blox. you could put it in the default sprite, but i don't know how to make it undraggable. i also want to now how to do that for my mod.
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WindowsExplorer wrote:
yes, like the one in web blox.
maybe you could hack web blox and find the code for it.
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what is the developers password for web blox or did you hack it a different way?
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I don't think theres a developers password. I just went in the the dev mode file.
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when i ctrl-click compile and click unlock dev mode, it asks for the password. i don't think there is any other way to hack web blox
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i will have to use a download manager because my internet (my spell checker doesn't recognise internet lol) doesn't like downloading files that big lol (i have broadband)
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ok i downloaded it but now when i try to run web blox, it shows the splash screen and say it has stopped working.
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LOL... I was literally rolling on my chair with laughter!
You do know who made that feature in webblox, right?
If I find my copy of webblox, I'll paste the various bits of code here. One thing: is this a hat block/special block, and does it have a selector?
...no wonder you couldn't hack into it, I devised the anti-hack system
You need a code injected right into the program execution!
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LS97 wrote:
LOL... I was literally rolling on my chair with laughter!
You do know who made that feature in webblox, right?![]()
If I find my copy of webblox, I'll paste the various bits of code here. One thing: is this a hat block/special block, and does it have a selector?
...no wonder you couldn't hack into it, I devised the anti-hack systemYou need a code injected right into the program execution!
![]()
You know I can hack it right? And the anti-hack is against the Scratch TOU?
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ssss wrote:
LS97 wrote:
LOL... I was literally rolling on my chair with laughter!
You do know who made that feature in webblox, right?![]()
If I find my copy of webblox, I'll paste the various bits of code here. One thing: is this a hat block/special block, and does it have a selector?
...no wonder you couldn't hack into it, I devised the anti-hack systemYou need a code injected right into the program execution!
![]()
You know I can hack it right? And the anti-hack is against the Scratch TOU?
Pfff... so many flames... yes I know.
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LS97 wrote:
ssss wrote:
LS97 wrote:
LOL... I was literally rolling on my chair with laughter!
You do know who made that feature in webblox, right?![]()
If I find my copy of webblox, I'll paste the various bits of code here. One thing: is this a hat block/special block, and does it have a selector?
...no wonder you couldn't hack into it, I devised the anti-hack systemYou need a code injected right into the program execution!
![]()
You know I can hack it right? And the anti-hack is against the Scratch TOU?
Pfff... so many flames... yes I know.
lol. My methods are unorthidox though, and really shouldn't be used...
I didn't flame you.
And, you don't care?
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Anyway... Here is what controls it:
It's in ScratchObjects>>Scriptalescratchmorph (instance)>>Initialization>>Initialize
initialize
| t1 |
super initialize.
objName _ self nextInstanceName.
vars _ Dictionary new.
lists _ Dictionary new.
blocksBin _ ScratchScriptsMorph new.
isClone _ false.
costume _ self defaultImageMedia.
media _ OrderedCollection new.
costumeChangeMSecs _ 0.
visibility _ 100.
volume _ 100.
tempoBPM _ 60.
sceneStates _ Dictionary new.
t1 _ (self blockFromSpec: #('Script Statt' #S #- ) color: (Color
h: 41
s: 0.85
v: 0.9)) isSticky: true;
position: 100 @ 199.
blocksBin addMorph: t1
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