Uh huh. I've made a new project. It's called Gammy! (the exclamation point is required)
Check it out, chaps. Maybe even leave some creative criticism. It's not great, but it's a bit entertaining.
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Good game, but maybe the background should look better xD
And I read you wanted to make the game on Stencyl. I'll explain how to make it:
Make one scene and two actors. Draw one actor to be the broccoli, one to be the cookies and make the scene a solid color, and choose whichever you'd like. Don't change the gravity (Default=0). Then, go to the forge and then to resource packs, and download Motion Pack. Then attach the behavior 4-Way-Movement to the broccoli, and edit it however you'd like. Then go back to the Forge, go to Behaviors, look up X and Y Randomizer (If it doesn't appear, click on Newest and look up X and Y Randomizer again), and download it. Then go to the cookie actor and attach the behavior (X and Y Randomizer) to the cookie actor, and it should work. Oh, yeah, I should mention, make sure to have 2 collision groups, one for the broccoli (Make him a player), in which you don't need to edit anything, and one for the cookie (Make a new collision group and name it Cookie Collision or something), in which you need to make the collision hit against players. Then, add the two actors to the scene you made, and it should work.
If this doesn't work or you didn't understand squat (Highly understandable, I ramble a lot
), I could make it for you and give it to you through the Forge.

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Death_Wish wrote:
Good game, but maybe the background should look better xD
And I read you wanted to make the game on Stencyl. I'll explain how to make it:
Make one scene and two actors. Draw one actor to be the broccoli, one to be the cookies and make the scene a solid color, and choose whichever you'd like. Don't change the gravity (Default=0). Then, go to the forge and then to resource packs, and download Motion Pack. Then attach the behavior 4-Way-Movement to the broccoli, and edit it however you'd like. Then go back to the Forge, go to Behaviors, look up X and Y Randomizer (If it doesn't appear, click on Newest and look up X and Y Randomizer again), and download it. Then go to the cookie actor and attach the behavior (X and Y Randomizer) to the cookie actor, and it should work. Oh, yeah, I should mention, make sure to have 2 collision groups, one for the broccoli (Make him a player), in which you don't need to edit anything, and one for the cookie (Make a new collision group and name it Cookie Collision or something), in which you need to make the collision hit against players. Then, add the two actors to the scene you made, and it should work.
If this doesn't work or you didn't understand squat (Highly understandable, I ramble a lot), I could make it for you and give it to you through the Forge.
Oh I've already started in Stencyl and was almost done but I couldn't get the muffin to respawn.
And yeah, the background isn't great.
Last edited by veggieman001 (2011-08-08 20:23:30)
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veggieman001 wrote:
Death_Wish wrote:
Good game, but maybe the background should look better xD
And I read you wanted to make the game on Stencyl. I'll explain how to make it:
Make one scene and two actors. Draw one actor to be the broccoli, one to be the cookies and make the scene a solid color, and choose whichever you'd like. Don't change the gravity (Default=0). Then, go to the forge and then to resource packs, and download Motion Pack. Then attach the behavior 4-Way-Movement to the broccoli, and edit it however you'd like. Then go back to the Forge, go to Behaviors, look up X and Y Randomizer (If it doesn't appear, click on Newest and look up X and Y Randomizer again), and download it. Then go to the cookie actor and attach the behavior (X and Y Randomizer) to the cookie actor, and it should work. Oh, yeah, I should mention, make sure to have 2 collision groups, one for the broccoli (Make him a player), in which you don't need to edit anything, and one for the cookie (Make a new collision group and name it Cookie Collision or something), in which you need to make the collision hit against players. Then, add the two actors to the scene you made, and it should work.
If this doesn't work or you didn't understand squat (Highly understandable, I ramble a lot), I could make it for you and give it to you through the Forge.
Oh I've already started in Stencyl and was almost done but I couldn't get the muffin to respawn.
And yeah, the background isn't great.![]()
Well, then, grab the project you made on Stencyl, go to the muffin and do the following:
Go to the muffin actor and attach the behavior (X and Y Randomizer) to the muffin actor, and it should work. Oh, yeah, I should mention, make sure to have 2 collision groups, one for the broccoli (Make him a player), in which you don't need to edit anything, and one for the muffin (Make a new collision group and name it Muffin Collision or something), in which you need to make the collision hit against players. Then, add the two actors to the scene you made, and it should work.
(Yes, copied from my other post changing cookie to muffin. But it should still help
)

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Death_Wish wrote:
veggieman001 wrote:
Death_Wish wrote:
Good game, but maybe the background should look better xD
And I read you wanted to make the game on Stencyl. I'll explain how to make it:
Make one scene and two actors. Draw one actor to be the broccoli, one to be the cookies and make the scene a solid color, and choose whichever you'd like. Don't change the gravity (Default=0). Then, go to the forge and then to resource packs, and download Motion Pack. Then attach the behavior 4-Way-Movement to the broccoli, and edit it however you'd like. Then go back to the Forge, go to Behaviors, look up X and Y Randomizer (If it doesn't appear, click on Newest and look up X and Y Randomizer again), and download it. Then go to the cookie actor and attach the behavior (X and Y Randomizer) to the cookie actor, and it should work. Oh, yeah, I should mention, make sure to have 2 collision groups, one for the broccoli (Make him a player), in which you don't need to edit anything, and one for the cookie (Make a new collision group and name it Cookie Collision or something), in which you need to make the collision hit against players. Then, add the two actors to the scene you made, and it should work.
If this doesn't work or you didn't understand squat (Highly understandable, I ramble a lot), I could make it for you and give it to you through the Forge.
Oh I've already started in Stencyl and was almost done but I couldn't get the muffin to respawn.
And yeah, the background isn't great.![]()
Well, then, grab the project you made on Stencyl, go to the muffin and do the following:
Go to the muffin actor and attach the behavior (X and Y Randomizer) to the muffin actor, and it should work. Oh, yeah, I should mention, make sure to have 2 collision groups, one for the broccoli (Make him a player), in which you don't need to edit anything, and one for the muffin (Make a new collision group and name it Muffin Collision or something), in which you need to make the collision hit against players. Then, add the two actors to the scene you made, and it should work.
(Yes, copied from my other post changing cookie to muffin. But it should still help)
They do collide and the muffin successfully disappears from its random location but it doesn't respawn.
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Death_Wish wrote:
Good game, but maybe the background should look better xD
And I read you wanted to make the game on Stencyl. I'll explain how to make it:
Make one scene and two actors. Draw one actor to be the broccoli, one to be the cookies and make the scene a solid color, and choose whichever you'd like. Don't change the gravity (Default=0). Then, go to the forge and then to resource packs, and download Motion Pack. Then attach the behavior 4-Way-Movement to the broccoli, and edit it however you'd like. Then go back to the Forge, go to Behaviors, look up X and Y Randomizer (If it doesn't appear, click on Newest and look up X and Y Randomizer again), and download it. Then go to the cookie actor and attach the behavior (X and Y Randomizer) to the cookie actor, and it should work. Oh, yeah, I should mention, make sure to have 2 collision groups, one for the broccoli (Make him a player), in which you don't need to edit anything, and one for the cookie (Make a new collision group and name it Cookie Collision or something), in which you need to make the collision hit against players. Then, add the two actors to the scene you made, and it should work.
If this doesn't work or you didn't understand squat (Highly understandable, I ramble a lot), I could make it for you and give it to you through the Forge.
How do you (no offense) understand Stencyl?

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echs wrote:
Death_Wish wrote:
Good game, but maybe the background should look better xD
And I read you wanted to make the game on Stencyl. I'll explain how to make it:
Make one scene and two actors. Draw one actor to be the broccoli, one to be the cookies and make the scene a solid color, and choose whichever you'd like. Don't change the gravity (Default=0). Then, go to the forge and then to resource packs, and download Motion Pack. Then attach the behavior 4-Way-Movement to the broccoli, and edit it however you'd like. Then go back to the Forge, go to Behaviors, look up X and Y Randomizer (If it doesn't appear, click on Newest and look up X and Y Randomizer again), and download it. Then go to the cookie actor and attach the behavior (X and Y Randomizer) to the cookie actor, and it should work. Oh, yeah, I should mention, make sure to have 2 collision groups, one for the broccoli (Make him a player), in which you don't need to edit anything, and one for the cookie (Make a new collision group and name it Cookie Collision or something), in which you need to make the collision hit against players. Then, add the two actors to the scene you made, and it should work.
If this doesn't work or you didn't understand squat (Highly understandable, I ramble a lot), I could make it for you and give it to you through the Forge.
How do you (no offense) understand Stencyl?
Why do you say you as if I were an idiot, when I don't even know who you are?
What, because I'm a New Scratcher and my projects aren't good? I'm not that new to Scratch, I just registered now because I didn't like the long wait of before, but 180 seconds is perfectly reasonable.

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Death_Wish wrote:
echs wrote:
Death_Wish wrote:
Good game, but maybe the background should look better xD
And I read you wanted to make the game on Stencyl. I'll explain how to make it:
Make one scene and two actors. Draw one actor to be the broccoli, one to be the cookies and make the scene a solid color, and choose whichever you'd like. Don't change the gravity (Default=0). Then, go to the forge and then to resource packs, and download Motion Pack. Then attach the behavior 4-Way-Movement to the broccoli, and edit it however you'd like. Then go back to the Forge, go to Behaviors, look up X and Y Randomizer (If it doesn't appear, click on Newest and look up X and Y Randomizer again), and download it. Then go to the cookie actor and attach the behavior (X and Y Randomizer) to the cookie actor, and it should work. Oh, yeah, I should mention, make sure to have 2 collision groups, one for the broccoli (Make him a player), in which you don't need to edit anything, and one for the cookie (Make a new collision group and name it Cookie Collision or something), in which you need to make the collision hit against players. Then, add the two actors to the scene you made, and it should work.
If this doesn't work or you didn't understand squat (Highly understandable, I ramble a lot), I could make it for you and give it to you through the Forge.
How do you (no offense) understand Stencyl?
Why do you say you as if I were an idiot, when I don't even know who you are?
What, because I'm a New Scratcher and my projects aren't good? I'm not that new to Scratch, I just registered now because I didn't like the long wait of before, but 180 seconds is perfectly reasonable.
But we were talking of Stencyl, not of Scratch! How was I supposed to know this of which you have posted?

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echs wrote:
Death_Wish wrote:
echs wrote:
How do you (no offense) understand Stencyl?Why do you say you as if I were an idiot, when I don't even know who you are?
What, because I'm a New Scratcher and my projects aren't good? I'm not that new to Scratch, I just registered now because I didn't like the long wait of before, but 180 seconds is perfectly reasonable.
But we were talking of Stencyl, not of Scratch! How was I supposed to know this of which you have posted?
![]()
Meh, let's not talk about this. But, in response to your post (Or at least what I understood of it, it wasn't a very direct answer), I made it clear that what I said was in Stencyl, and even the stuff that I said on how to make it show I'm talking about Stencyl
If your question meant something else (Which I think it did...) tell me.
Oh, wait, now I think I understand. Well, tell me, why did you think I wouldn't know about Stencyl? And with the obvious italics on you

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Bump! A gammy like this does not deserved to be shunned by the likes of y'allz!
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