ads98 wrote:
Great Ideas! I will start working on all of them. Thanks you.
![]()
I put my (semi-)modified versions in a subfolder. I can't remember how much I changed of each one...
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Any more art needed?

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ads98 wrote:
Canada, Brazil, Romania are completely finished. India and France need some work. Japan needs a lot of work. The other countries haven't been made yet.
So, from what you said:
Japan — a lot of work needed
America — not started
France — some work needed
Mexico — not started
Africa — not started
Brazil
Germany — not started
Japan — again?
Romania
Canada
India — some work needed
We really need a rewritten script — perhaps ommiting the countries we haven't started, seeing as there's so much work left to do.
ads98 wrote:
I would be happy to help out with compiling the minigames.
So far collaboration has been reasonably easy — you've each worked on your own minigame projects. If more than one person works on a single project at the same time, is there not the risk that we overwrite the other person's changes?
Perhaps a better way would be to help polishing up the individual parts — eg. the world map animations between projects; the individual minigames (would naming the sprites make it harder to confuse them?) — so that they can be easily fitted together by one person.
Last edited by blob8108 (2011-08-08 14:43:02)
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christian2000 wrote:
Any more art needed?
Perhaps if we finished the script, we'd know...
From the current script — and having no idea what has already been made — some of my suggestions might be:
• Jak sticking his tongue out (there's already a Jak from the France one you could base it on/improve, no?)
• A stage background and crowd for the scene with the Scratch cat
• A world map (with separate sprites outlining the countries we're using) to use for the animations between countries
(Are we still having an intro something like this?)
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kamesh wrote:
The soccer game is brazil's Cricket is India's, Romania is the bats
Thanks — my original minigame thoughts post has been duly updated, for completeness.
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blob8108 wrote:
ads98 wrote:
Canada, Brazil, Romania are completely finished. India and France need some work. Japan needs a lot of work. The other countries haven't been made yet.
So, from what you said:
Japan — a lot of work needed
America — not started
France — some work needed
Mexico — not started
Africa — not started
Brazil
Germany — not started
Japan — again?
Romania
Canada
India — some work needed
We really need a rewritten script — perhaps ommiting the countries we haven't started, seeing as there's so much work left to do.ads98 wrote:
I would be happy to help out with compiling the minigames.
So far collaboration has been reasonably easy — you've each worked on your own minigame projects. If more than one person works on a single project at the same time, is there not the risk that we overwrite the other person's changes?
Perhaps a better way would be to help polishing up the individual parts — eg. the world map animations between projects; the individual minigames (would naming the sprites make it harder to confuse them?) — so that they can be easily fitted together by one person.
Sure.
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ads98 wrote:
Hey I finished the romania suggestions you made. Check it out. It's in In Use folder in dropbox. Thanks for the ideas!
Either I've got the wrong folder, DropBox hates me, DropBox hates you, or it's not working. It's not showing it as updated for me. I'm looking under "Dropbox » Team Earth Updates(Put in here) » Parts of Project » Updated Projects (In Use)"; this is correct, right?
And as for my ideas? No problem. (:
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blob8108 wrote:
ads98 wrote:
Hey I finished the romania suggestions you made. Check it out. It's in In Use folder in dropbox. Thanks for the ideas!
Either I've got the wrong folder, DropBox hates me, DropBox hates you, or it's not working. It's not showing it as updated for me. I'm looking under "Dropbox » Team Earth Updates(Put in here) » Parts of Project » Updated Projects (In Use)"; this is correct, right?
And as for my ideas? No problem. (:
XD

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christian2000 wrote:
blob8108 wrote:
Either I've got the wrong folder, DropBox hates me, DropBox hates you, or it's not working.
XD
...was it something I said?
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blob8108 wrote:
ads98 wrote:
Hey I finished the romania suggestions you made. Check it out. It's in In Use folder in dropbox. Thanks for the ideas!
Either I've got the wrong folder, DropBox hates me, DropBox hates you, or it's not working. It's not showing it as updated for me. I'm looking under "Dropbox » Team Earth Updates(Put in here) » Parts of Project » Updated Projects (In Use)"; this is correct, right?
And as for my ideas? No problem. (:
Sry, it should be there now.
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ads98 wrote:
Your Canada game is perfect! Thanks for keeping my scripts in.
Of course I kept your scripts! There wasn't much to change...
ads98 wrote:
Sry, it should be there now.
Nice! Although personally, I would've done something like:
...but what you've done is fine (:
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blob8108 wrote:
ads98 wrote:
Your Canada game is perfect! Thanks for keeping my scripts in.
Of course I kept your scripts! There wasn't much to change...
ads98 wrote:
Sry, it should be there now.
Nice! Although personally, I would've done something like:
http://dl.dropbox.com/u/9598124/Screens … tspeed.png
...but what you've done is fine (:
I know, I tried to do that, but I had some trouble changing the variable bat speed at ten second increments. I instead decided to do it the other way. You can try doing it your way, I'm okay with both of them.
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ads98 wrote:
I also added your 'mouse down' script into japan.
Thanks!
But darn, I'm an idiot. I forgot about the "When sprite clicked" — you need to do:
And at the end, instead of:
— you can just use an empty "say" —
Also, if we use this way of doing "say" all the way through, perhaps the first time we use it we should add "(click to continue)" at the end of the speech bubble.
Last edited by blob8108 (2011-08-08 15:37:40)
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ads98 wrote:
blob8108 wrote:
Nice! Although personally, I would've done something like:
http://dl.dropbox.com/u/9598124/Screens … tspeed.png
...but what you've done is fine (:I know, I tried to do that, but I had some trouble changing the variable bat speed at ten second increments. I instead decided to do it the other way. You can try doing it your way, I'm okay with both of them.
![]()
As I said, what you've done is fine (:
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ads98 wrote:
Canada, Brazil, Romania are completely finished. India and France need some work. Japan needs a lot of work. The other countries haven't been made yet.
What else needs doing on Japan?
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blob8108 wrote:
ads98 wrote:
Canada, Brazil, Romania are completely finished. India and France need some work. Japan needs a lot of work. The other countries haven't been made yet.
What else needs doing on Japan?
Well, I remember Kamesh saying it was good; He liked the story incoprated into the game. However, he said it needed improvement; He said is wasn't much of a game, and we should add some challenges into it.
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blob8108 wrote:
ads98 wrote:
I also added your 'mouse down' script into japan.
Thanks!
But darn, I'm an idiot. I forgot about the "When sprite clicked" — you need to do:
http://dl.dropbox.com/u/9598124/Screens … licked.png
And at the end, instead of:
http://dl.dropbox.com/u/9598124/Screenshots/say5.png
— you can just use an empty "say" —
http://dl.dropbox.com/u/9598124/Screens … yempty.png
Also, if we use this way of doing "say" all the way through, perhaps the first time we use it we should add "(click to continue)" at the end of the speech bubble.
Okay, I'll fix it.
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blob8108 wrote:
christian2000 wrote:
blob8108 wrote:
Either I've got the wrong folder, DropBox hates me, DropBox hates you, or it's not working.
XD
...was it something I said?
Dropbox hates you. it just sounded kinda funny.

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blob8108 wrote:
ads98 wrote:
Canada, Brazil, Romania are completely finished. India and France need some work. Japan needs a lot of work. The other countries haven't been made yet.
So, from what you said:
Brazil
Germany — not started
Japan — again?
India — some work needed
We really need a rewritten script — perhaps ommiting the countries we haven't started, seeing as there's so much work left to do.
How about this:
(Anything which has (story) in front of it is NOT part of a game.)
See Kaj run into an aeroplane
(story)A guy says Kaj really loves cheese.
(story)go to france
Play french game
(story)See Kaj running away with the scratch cat into Canada.
(story)Farmer Joe says you can cross his field if you catch some leaves before they hit the ground so he doesn't have such a big raking job to do.
play canada game
(story) cross the field.
(story) Kaj dressed as a vampire yells "BOO!" from behind a bush. He's holding a bag.
(story)Go to Romania
(story) Ask girl if she's seen a guy with a bag.
Romania game
Kaj appears and says "Sayonara! "
(story)goes to japan
(story) boy picks up kaj paper
japan game
(story) Kaj says "I hope they don't find out I'm going to brazil!"'
(story)Go to brazil
brazil game
(story) Kaj runs to a plane labled Travel India
Play india game
(story)Kaj sticks his tounge out and yells "Come and get your kitteh!" You follow him.
Kaj: Oh, so you found me.
Player:Give me the scratch cat !
Kaj:Never! Only if you answer this:
Some questions.
If all are correct:
Kaj:Ok , take the kitteh. I just wanted some attention.
The next day:
Scratch cat: After some incidents, i'm back here and ready to choose the winer.
SC:And the winner is:
*drums play*
Sc:Team Earth! (our logo shows up)
Crowd:SOme yay's and Ohh's, mixed up.
End credits
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christian2000 wrote:
Dropbox hates you. it just sounded kinda funny.
![]()
Dinoclor wrote:
(Anything which has (story) in front of it is NOT part of a game.)
So, the story parts need to be added when we put all the minigames together? It might be better to have them in the minigames already, if possible.
blob8108 wrote:
So far collaboration has been reasonably easy — you've each worked on your own minigame projects. If more than one person works on a single project at the same time, is there not the risk that we overwrite the other person's changes?
Thinking about this again: with the different timezones, we might be okay. Just as long as we can make sure no-one else is working on a project before making changes...
blob8108 wrote:
Perhaps a better way would be to help polishing up the individual parts — eg. the world map animations between projects; the individual minigames (would naming the sprites make it harder to confuse them?) — so that they can be easily fitted together by one person.
I was just having a little look at Japan. A lot of the scripts there use:
[blocks]<when green flag clicked>[/blocks]
— which is fine for each of the individual projects, but when we put them together, we'll end up with a lot of scripts from different countries all starting together — not what we want.
We need to be able to:
• hide all the sprites from each of the projects at the start
• broadcast eg. "France" to start an individual minigame
• broadcast "End France" to hide that minigame, and move on to the next.
Canada is already halfway there, as it has an intro screen that then broadcasts "Play" to start the actual minigame — so it might need less changes.
A "Country" variable might also be useful, to keep track of which country we're in — "Japan", "Canada" etc. It also means we can write things like this:
—which is really useful for replacing those "forever" loops.
So, here's one of the Japan sprites, at the moment:![]()
I was thinking of instead structuring each minigame's sprites something like this:![]()
Now, at the beginning, we can broadcast "End Japan", "End Brazil" etc. for each of the countries. This hides all of the sprites from each project, leaving us with a blank stage.
To load a specific country, we can do:
(And we can add this to switch stage backgrounds:)
So: what are your thoughts?
Is this even necessary, or am I just being overcomplicated? Is there a better way of linking them together?
I've posted my modified Canada and Japan (which includes a little "look thru the binoculars" thing that I'm not quite sure about) onto DropBox in a "modified for broadcasts" folder, as a proof-of-concept. I added a small placeholder sprite that just broadcasts the country name when clicked.
Sorry for the slightly technical post; I hope it's useful. If it helps, once I'd made these changes, putting them together was (nearly) as simple as just importing both projects and stringing together the broadcasts, minus some niggles about sprite placement.
Hope this helps!
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blob8108 wrote:
christian2000 wrote:
Dropbox hates you. it just sounded kinda funny.
![]()
![]()
Dinoclor wrote:
(Anything which has (story) in front of it is NOT part of a game.)
So, the story parts need to be added when we put all the minigames together? It might be better to have them in the minigames already, if possible.
blob8108 wrote:
So far collaboration has been reasonably easy — you've each worked on your own minigame projects. If more than one person works on a single project at the same time, is there not the risk that we overwrite the other person's changes?
Thinking about this again: with the different timezones, we might be okay. Just as long as we can make sure no-one else is working on a project before making changes...
blob8108 wrote:
Perhaps a better way would be to help polishing up the individual parts — eg. the world map animations between projects; the individual minigames (would naming the sprites make it harder to confuse them?) — so that they can be easily fitted together by one person.
I was just having a little look at Japan. A lot of the scripts there use:
[blocks]<when green flag clicked>[/blocks]
— which is fine for each of the individual projects, but when we put them together, we'll end up with a lot of scripts from different countries all starting together — not what we want.
We need to be able to:
• hide all the sprites from each of the projects at the start
• broadcast eg. "France" to start an individual minigame
• broadcast "End France" to hide that minigame, and move on to the next.
Canada is already halfway there, as it has an intro screen that then broadcasts "Play" to start the actual minigame — so it might need less changes.
A "Country" variable might also be useful, to keep track of which country we're in — "Japan", "Canada" etc. It also means we can write things like this:
http://dl.dropbox.com/u/9598124/Screens … ountry.png
—which is really useful for replacing those "forever" loops.
So, here's one of the Japan sprites, at the moment:
http://dl.dropbox.com/u/9598124/Screens … urrent.png
I was thinking of instead structuring each minigame's sprites something like this:
http://dl.dropbox.com/u/9598124/Screens … itenew.png
Now, at the beginning, we can broadcast "End Japan", "End Brazil" etc. for each of the countries. This hides all of the sprites from each project, leaving us with a blank stage.
http://dl.dropbox.com/u/9598124/Screens … stends.png
To load a specific country, we can do:
http://dl.dropbox.com/u/9598124/Screens … nstart.png
(And we can add this to switch stage backgrounds:)
http://dl.dropbox.com/u/9598124/Screens … nstage.png
So: what are your thoughts?
Is this even necessary, or am I just being overcomplicated? Is there a better way of linking them together?
I've posted my modified Canada and Japan (which includes a little "look thru the binoculars" thing that I'm not quite sure about) onto DropBox in a "modified for broadcasts" folder, as a proof-of-concept. I added a small placeholder sprite that just broadcasts the country name when clicked.
Sorry for the slightly technical post; I hope it's useful. If it helps, once I'd made these changes, putting them together was (nearly) as simple as just importing both projects and stringing together the broadcasts, minus some niggles about sprite placement.
Hope this helps!
So basically your trying to replace all the "start with green flag" blocks with blocks that start the script automatically? Is that what you mean? Sorry, a little confused.
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