I'd like to create a piece of functionality where my game responds negatively if a certain key is not pressed.
Is there anyway I can set functionality on if any key is pressed and then do an if clause if it's not the right key.
I've tried the following but it didn't meet my expectations:
<if><< <not> >><key[ ]pressed?>
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Instead of using the "Not [key pressed]" try using "key [] pressed = false"...like this:

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When flag pressed
forever if <not < key e pressed? > >
| CODE
|_______________________________
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