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#1 2011-08-04 08:22:25

456bingo123
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Registered: 2010-10-30
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Tcg

I really want to make a trading card game. It doesn't have to be based on scratch, but I want it to be playable online so users can play against each other. I was thinking of using mesh, or even better just panther or something. If anyone has a template and/or any scripts I can use, that would be great.


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#2 2011-08-06 18:21:53

danwoodski
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Registered: 2009-12-23
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Re: Tcg

you mean like uno or something???
here is an uno project I found a while ago...
http://scratch.mit.edu/projects/Reamm/652909
hope that's what you're looking for  smile


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#3 2011-08-07 00:18:53

GP1
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Re: Tcg

Use Claw to have world wide variables, if that's what you are looking for. You could also wait for at least Kitcat 1.3 beta (you have to sign up) for world wide mesh.


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#4 2011-08-07 06:53:26

456bingo123
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Re: Tcg

GP1 wrote:

Use Claw to have world wide variables, if that's what you are looking for. You could also wait for at least Kitcat 1.3 beta (you have to sign up) for world wide mesh.

Sweet! I'll have to check it out!


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#5 2011-08-07 07:09:04

WindowsExplorer
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Registered: 2011-02-25
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Re: Tcg

I use claw to.


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#6 2011-08-07 15:17:28

456bingo123
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Registered: 2010-10-30
Posts: 1000+

Re: Tcg

danwoodski wrote:

you mean like uno or something???
here is an uno project I found a while ago...
http://scratch.mit.edu/projects/Reamm/652909
hope that's what you're looking for  smile

No, like a trading card game. People can get cards, and use them whenever they play this game. It would be a game like pokemom.


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#7 2011-08-07 15:21:21

456bingo123
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Re: Tcg

456bingo123 wrote:

GP1 wrote:

Use Claw to have world wide variables, if that's what you are looking for. You could also wait for at least Kitcat 1.3 beta (you have to sign up) for world wide mesh.

Sweet! I'll have to check it out!

How would I use this??


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#8 2011-08-07 16:08:17

GP1
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Re: Tcg

It's exactly like mesh, but world wide  big_smile  I'll give instructions for it when it comes out.
Kitcat 1.3 beta will be coming out in two weeks.


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#9 2011-08-07 16:09:34

456bingo123
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Registered: 2010-10-30
Posts: 1000+

Re: Tcg

GP1 wrote:

It's exactly like mesh, but world wide  big_smile  I'll give instructions for it when it comes out.
Kitcat 1.3 beta will be coming out in two weeks.

How would I use world variables in a trading card game. Could you just give me an example in claw?


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#10 2011-08-07 19:31:12

dav09
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Registered: 2009-03-25
Posts: 1000+

Re: Tcg

456bingo123 wrote:

danwoodski wrote:

you mean like uno or something???
here is an uno project I found a while ago...
http://scratch.mit.edu/projects/Reamm/652909
hope that's what you're looking for  smile

No, like a trading card game. People can get cards, and use them whenever they play this game. It would be a game like pokemom.

Good idea but i think there is no mod for this, you would need a mysql database i think. But im not 100% sure!

Last edited by dav09 (2011-08-07 19:31:56)

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#11 2011-08-07 19:42:26

GP1
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Registered: 2009-07-06
Posts: 1000+

Re: Tcg

dav09 wrote:

456bingo123 wrote:

danwoodski wrote:

you mean like uno or something???
here is an uno project I found a while ago...
http://scratch.mit.edu/projects/Reamm/652909
hope that's what you're looking for  smile

No, like a trading card game. People can get cards, and use them whenever they play this game. It would be a game like pokemom.

Good idea but i think there is no mod for this, you would need a mysql database i think. But im not 100% sure!

claw and Kitcat 1.3 (at least beta  big_smile  ). Claw uses ScratchLive and Kitcat 1.3 (not out yet, BTW) has databases to have "rooms" for each mesh.


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#12 2011-08-07 20:10:11

456bingo123
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Registered: 2010-10-30
Posts: 1000+

Re: Tcg

I still don't get it... Can someone give me an example?


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#13 2011-08-07 20:21:41

GP1
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Re: Tcg

456bingo123 wrote:

I still don't get it... Can someone give me an example?

fine. I'll whip up an example in Claw. Make sure that you have it.


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#14 2011-08-07 20:24:01

456bingo123
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Registered: 2010-10-30
Posts: 1000+

Re: Tcg

GP1 wrote:

456bingo123 wrote:

I still don't get it... Can someone give me an example?

fine. I'll whip up an example in Claw. Make sure that you have it.

Thanks, and yes, I have claw.


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#15 2011-08-07 20:39:17

GP1
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Registered: 2009-07-06
Posts: 1000+

Re: Tcg

here BUT I didn't acually made the project (That requires WW lists, wich Kitcat 1.3 beta is going to have) but I did put in comments to it. Its going to be confusing, so I'll post when kitcat 1.3 beta is out so that you can try it out.


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#16 2011-08-08 04:12:17

WindowsExplorer
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Registered: 2011-02-25
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Re: Tcg

World wide variables are very useful for online MMOs. If fact, every online game, multiplayer or not, has variables. For your game, you would need them to keep track of cards, to keep track of users, and to keep track of the scores.

Last edited by WindowsExplorer (2011-08-08 04:12:51)


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#17 2011-08-08 05:14:42

johnnydean1
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Registered: 2010-02-12
Posts: 1000+

Re: Tcg

I see Claw has been mentioned  wink

Yes Claw will do the job fine, with SL (Scratch Live), but be warned that overuse will result in the system being offline. If you want to host you own, I have instructions somewhere. I will go find them now...

EDIT:
Mini Tutorial here

Claw Topic: here

Last edited by johnnydean1 (2011-08-08 05:39:55)


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#18 2011-08-08 06:07:21

456bingo123
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Registered: 2010-10-30
Posts: 1000+

Re: Tcg

Thanks all of you. but is there a way to do this without scratch or a scratch mod?


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#19 2011-08-08 14:10:37

GP1
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Registered: 2009-07-06
Posts: 1000+

Re: Tcg

unless you want to learn XNA or c++ no. Otherwise, you could, but it would take a long time to do it (and I find that XNA and c++ are hard to code)


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#20 2011-08-08 14:18:58

GP1
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Posts: 1000+

Re: Tcg

WindowsExplorer wrote:

World wide variables are very useful for online MMOs. If fact, every online game, multiplayer or not, has variables. For your game, you would need them to keep track of cards, to keep track of users, and to keep track of the scores.

they are. Kitcat 1.3 beta isn't really going to have World Wide Mesh (I like to call it that, because the way we're using it is kind of meshy  tongue  ) but it is sorta the same. A World Wide Mesh would require port forewarding. We don't own ant WAN routers, and we'd have to set them up all around the world (we don't awant to do that, its too costly), so instead we have decided to use php and mysql, sorta like ScratchLive, but better with the blocks. You can host can mesh (called a room in Kitcat) and decide if you want it to be public or private (private needs password). Then, you make the game with the blocks that show up when you host (they hide if you aren't in a room or joined) and you upload the project to the Kitcat site for people to download. Then, when people click the green flag and join the wwm (or the block joins them for them, in a public room) and they play!! the host can leave anytime, but that means that everybody gets kicked out because the room doesn't exist anymore. That is pretty much how it works.


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#21 2011-08-08 16:25:29

456bingo123
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Registered: 2010-10-30
Posts: 1000+

Re: Tcg

Alright, I have a few questions. When will kitcat 1.3 be out? Can I get it before it comes out? Number two, can I make a game just like pokemon where I just design the cards just like real pokemon, and it'll make an online version for me??


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#22 2011-08-08 16:34:54

GP1
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Re: Tcg

1) beta testing form is open
2) if you program that in a world wide list

Last edited by GP1 (2011-08-08 16:35:07)


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#23 2011-08-08 19:25:37

456bingo123
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Registered: 2010-10-30
Posts: 1000+

Re: Tcg

Where can I get the beta?


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#24 2011-08-08 19:47:05

GP1
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Re: Tcg

it comes out on 8/15/11, but I would sign up now because spaces are filling up fast


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