No, not that thing that makes the drawings better. I meant maybe you could select a costume on a sprite, then choose a pencil/paintbrush tool and draw on the actual project, not the sprite editor, and there being onion skin for when you choose a different costume, that way you could animate very well
The tools could be:
Pencyl
Paintbrush
Eraser (Only erases for the costume selected)
Colors
Selection tool (For selecting parts of the costume)
Stamp
and the normal tool we use to move sprites around, etc.
Wouldn't that be easier? It would be hard to implement, though.
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I think that real-time editing will slow Scratch down a lot. 3:
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MyRedNeptune wrote:
I think that real-time editing will slow Scratch down a lot. 3:
That could be a problem, but wouldn't the whole program be faster because it'll be in Flash?
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Death_Wish wrote:
MyRedNeptune wrote:
I think that real-time editing will slow Scratch down a lot. 3:
That could be a problem, but wouldn't the whole program be faster because it'll be in Flash?
Not necessarily. No matter what a program is programmed in, it'll have its limits.
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coolstuff wrote:
Death_Wish wrote:
MyRedNeptune wrote:
I think that real-time editing will slow Scratch down a lot. 3:
That could be a problem, but wouldn't the whole program be faster because it'll be in Flash?
Not necessarily. No matter what a program is programmed in, it'll have its limits.
Well, it'll have limits, of course, but Flash is faster than Squeak, although they both have limits, right?
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Death_Wish wrote:
coolstuff wrote:
Death_Wish wrote:
That could be a problem, but wouldn't the whole program be faster because it'll be in Flash?Not necessarily. No matter what a program is programmed in, it'll have its limits.
Well, it'll have limits, of course, but Flash is faster than Squeak, although they both have limits, right?
It really all depends on the computer you're running it on.
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coolstuff wrote:
Death_Wish wrote:
coolstuff wrote:
Not necessarily. No matter what a program is programmed in, it'll have its limits.
Well, it'll have limits, of course, but Flash is faster than Squeak, although they both have limits, right?
It really all depends on the computer you're running it on.
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Well, the speed issue put aside, I think it's a pretty interesting idea that has its good and bad sides... ^^
The biggest minus I think would be that in projects that involve large sprites, those sprites would block everything else and would need to be hidden or moved back to edit anything else, which would become a nuisance if those sprites were meant to be on top of everything else.
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MyRedNeptune wrote:
coolstuff wrote:
Death_Wish wrote:
Well, it'll have limits, of course, but Flash is faster than Squeak, although they both have limits, right?It really all depends on the computer you're running it on.
![]()
Well, the speed issue put aside, I think it's a pretty interesting idea that has its good and bad sides... ^^
The biggest minus I think would be that in projects that involve large sprites, those sprites would block everything else and would need to be hidden or moved back to edit anything else, which would become a nuisance if those sprites were meant to be on top of everything else.
I don't really understand, the thing would be the same except instead of being drawn with a sprite editor, it'd be done in the program itself. The size would actually be more acurrate, because drawing in the Sprite Editor sometimes you don't know what size to do the costumes in, and it ends up too big or small. With this, on the other hand, you'd know how big it is compared to the rest of the things while you're making it.
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Death_Wish wrote:
MyRedNeptune wrote:
coolstuff wrote:
It really all depends on the computer you're running it on.
![]()
Well, the speed issue put aside, I think it's a pretty interesting idea that has its good and bad sides... ^^
The biggest minus I think would be that in projects that involve large sprites, those sprites would block everything else and would need to be hidden or moved back to edit anything else, which would become a nuisance if those sprites were meant to be on top of everything else.I don't really understand, the thing would be the same except instead of being drawn with a sprite editor, it'd be done in the program itself. The size would actually be more acurrate, because drawing in the Sprite Editor sometimes you don't know what size to do the costumes in, and it ends up too big or small. With this, on the other hand, you'd know how big it is compared to the rest of the things while you're making it.
I'll try to explain.
Imagine you're making a project with 10 sprites, and each sprite takes up the whole screen. Each of the sprites has to be in a specific layer. In order to draw a costume for one of the sprites, you need to see it on the screen, but it is being blocked by the other sprites, so you either have to hide the blocking sprites or move the sprite forward to edit it. Would you rather do that or be able to just click a button to edit the sprite separately, like it is currently?
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