SDK wrote:
Death_Wish wrote:
SDK wrote:
It will be up on 4pm PST (Pacific Standard time) CaliforniaOutposted, sorry xD
What is that, the normal -2, +2, what?![]()
Right now in cali it is 8:38 am so you tell me. Because I have no clue.
NEW UPDATE:
Archer v0.2.6
http://scratch.mit.edu/projects/SDK/1963500
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NEW UPDATE:
Archer v0.2.6
http://scratch.mit.edu/projects/SDK/1963500
Last edited by SDK (2011-08-05 17:18:55)
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Nice! I really like the update
Next you should put a freeze one, and maybe one that makes the arrow follow the pointer while it moves (For a couple of seconds, as powerups).

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SDK wrote:
Oh I like those I really like those! Thanks for the suggestions!!
If you could please go and like it! Thanks!
And I also was entered into a gallery of the Best Scratch Games!
Woah, really? That's awesome! I hope it gets the views it deserved now
And btw, you can update a project without putting up a new project by putting the same name in the project name, and then editing it from the site from for example Archer 2.6 to 2.8.

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Death_Wish wrote:
SDK wrote:
Oh I like those I really like those! Thanks for the suggestions!!
If you could please go and like it! Thanks!
And I also was entered into a gallery of the Best Scratch Games!Woah, really? That's awesome! I hope it gets the views it deserved now
And btw, you can update a project without putting up a new project by putting the same name in the project name, and then editing it from the site from for example Archer 2.6 to 2.8.
Thank you!! I did know that I can just change the name on the site but I like to have all of my other saves in order to look back at my progress! Thanks again!!
SDK
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SDK wrote:
Death_Wish wrote:
SDK wrote:
Oh I like those I really like those! Thanks for the suggestions!!
If you could please go and like it! Thanks!
And I also was entered into a gallery of the Best Scratch Games!Woah, really? That's awesome! I hope it gets the views it deserved now
And btw, you can update a project without putting up a new project by putting the same name in the project name, and then editing it from the site from for example Archer 2.6 to 2.8.
Thank you!! I did know that I can just change the name on the site but I like to have all of my other saves in order to look back at my progress! Thanks again!!
SDK
xD Well, I guess that's a good way to think
If you have a test account, anyways, you should post the old versions in there and new versions in your main one, by uploading the newest one to both your test account and main account, and then delete the old ones on your main account, having them stay on your test account

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Nice I don't see great games often!
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Death_Wish wrote:
SDK wrote:
Death_Wish wrote:
Woah, really? That's awesome! I hope it gets the views it deserved now
And btw, you can update a project without putting up a new project by putting the same name in the project name, and then editing it from the site from for example Archer 2.6 to 2.8.
Thank you!! I did know that I can just change the name on the site but I like to have all of my other saves in order to look back at my progress! Thanks again!!
SDKxD Well, I guess that's a good way to think
If you have a test account, anyways, you should post the old versions in there and new versions in your main one, by uploading the newest one to both your test account and main account, and then delete the old ones on your main account, having them stay on your test account
![]()
That is a really good idea I will have to do that later tonight.
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SDK wrote:
I have just successfully created a power up that follows your mouse I am now trying to make a freeze powerup!
Read what I put in the first page about freezing, it shouldn't be too hard to do

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Death_Wish wrote:
SDK wrote:
I have just successfully created a power up that follows your mouse I am now trying to make a freeze powerup!
Read what I put in the first page about freezing, it shouldn't be too hard to do
![]()
Ok I will
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SDK wrote:
I plan on having another update by tommorrow late afternoon
When it's out tell me in a comment or something xD

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NEW UPDATE:
Archer v0.2.8:
http://scratch.mit.edu/projects/SDK/1964458
New:
1 Powerup and Unlimited Score mode!
Last edited by SDK (2011-08-06 11:53:28)
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Nice
I'd recommend three things for the next version:
1.) Better graphics for the monsters and player
2.) Make it so that it starts out not too hard, depending on the level, and it gradually goes higher (Might be hard)
3.) The freeze powerup
And maybe one that makes the walls disappear for a couple of seconds (Make the walls a seperate sprite, and make them hide while the powerup is active) and maybe one that makes the monster that takes out score hide for a couple of seconds.

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Death_Wish wrote:
Nice
![]()
I'd recommend three things for the next version:
1.) Better graphics for the monsters and player
2.) Make it so that it starts out not too hard, depending on the level, and it gradually goes higher (Might be hard)
3.) The freeze powerupAnd maybe one that makes the walls disappear for a couple of seconds (Make the walls a seperate sprite, and make them hide while the powerup is active) and maybe one that makes the monster that takes out score hide for a couple of seconds.
Dang dude you always have amazing idea! Me and my friend have brainstormed and came up with an endless mode kind of like Nazi Zombies, a nuke powerup, and a mode where you have to dodge bullets and last as long as possible!
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I have just finished fixing and making a new version of the level Hard and I have also finished the nuke powerup. I am going to go to sleep and when I wake up I will publish the new update. Then tommorrow I will hopefully put out another new version with a freeze powerup and better graphics. Although the graphics may be done through out multiple updates.
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Sounds great. The nuke update would do what, kill all monsters on the screen and give you like a +3 score?
And I like the dodging bullets idea
And maybe you need to shoot back, and there are some walls to hide behind? But if you don't shoot back, then no walls, or somebody could just stay behind a wall for a long time

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Death_Wish wrote:
Sounds great. The nuke update would do what, kill all monsters on the screen and give you like a +3 score?
And I like the dodging bullets ideaAnd maybe you need to shoot back, and there are some walls to hide behind? But if you don't shoot back, then no walls, or somebody could just stay behind a wall for a long time
![]()
NEW UPDATE!!
Archer v0.3:
http://scratch.mit.edu/projects/SDK/1966005
Added a Nuke powerup (used when space is pressed)
Hard Level Redesigned
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Awesome
But I still think you should put a powerup to disable walls for 5-10 seconds xD And my above suggestions
I like to see this game making so much progress. If it keeps on going like this it might be one of my favorites

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Death_Wish wrote:
Awesome
But I still think you should put a powerup to disable walls for 5-10 seconds xD And my above suggestions
![]()
I like to see this game making so much progress. If it keeps on going like this it might be one of my favorites![]()
Yea that is a great idea I just wrote it down
Thanks for all of the help!! I really appreciate your input.
SDK
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